Work on level of detail including refactoring.
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@ -37,7 +37,7 @@ namespace PolyVox
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bool Region::containsPoint(const Vector3DFloat& pos, float boundary) const
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{
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return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
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&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
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&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
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&& (pos.getZ() <= m_v3dUpperCorner.getZ() - boundary)
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&& (pos.getX() >= m_v3dLowerCorner.getX() + boundary)
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&& (pos.getY() >= m_v3dLowerCorner.getY() + boundary)
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