Cleaning up _findVisibleObjects.
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@ -95,7 +95,7 @@ namespace Ogre
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std::map<UIntVector3, SceneNode*> sceneNodes;
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//std::map<UIntVector3, SceneNode*> sceneNodes;
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bool surfaceUpToDate[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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bool regionIsHomogenous[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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