Work on MeshDecimator.
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@ -53,6 +53,10 @@ namespace PolyVox
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vector< list<uint32_t> > trianglesUsingVertex;
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vector<int> noOfDifferentNormals;
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vector<uint64_t> materialKey;
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vector<bool> hasDuplicate;
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float fMinDotProductForCollapse;
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};
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}
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