Various refactoring of volume stuff. Including moving region growing code to scrapyard.
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@ -21,6 +21,10 @@ namespace PolyVox
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typedef Vector<3,boost::int32_t> Vector3DInt32;
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typedef Vector<3,boost::uint32_t> Vector3DUint32;
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template <typename VoxelType> class Volume;
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//Some handy typedefs
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typedef Volume<float> FloatVolume;
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typedef Volume<boost::uint8_t> UInt8Volume;
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typedef Volume<boost::uint16_t> UInt16Volume;
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template <typename VoxelType> class VolumeIterator;
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}
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