Documentation style update for KDE/Kate.
This commit is contained in:
		| @@ -30,34 +30,34 @@ freely, subject to the following restrictions: | |||||||
|  |  | ||||||
| namespace PolyVox | namespace PolyVox | ||||||
| { | { | ||||||
| 	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 	/** | ||||||
| 	/// This class provides a default implementation of a controller for the MarchingCubesSurfaceExtractor. It controls the behaviour of the | 	 *  This class provides a default implementation of a controller for the MarchingCubesSurfaceExtractor. It controls the behaviour of the | ||||||
| 	/// MarchingCubesSurfaceExtractor and provides the required properties from the underlying voxel type. | 	 *  MarchingCubesSurfaceExtractor and provides the required properties from the underlying voxel type. | ||||||
| 	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 	 * | ||||||
| 	/// PolyVox does not enforce any requirements regarding what data must be present in a voxel, and instead allows any primitive or user-defined | 	 *  PolyVox does not enforce any requirements regarding what data must be present in a voxel, and instead allows any primitive or user-defined | ||||||
| 	/// type to be used. However, the Marching Cubes algorithm does have some requirents about the underlying data in that conceptually it operates | 	 *  type to be used. However, the Marching Cubes algorithm does have some requirents about the underlying data in that conceptually it operates | ||||||
| 	/// on a <i>density field</i>. In addition, the PolyVox implementation of the Marching Cubes algorithm also understands the idea of each voxel | 	 *  on a <i>density field</i>. In addition, the PolyVox implementation of the Marching Cubes algorithm also understands the idea of each voxel | ||||||
| 	/// having a material which is copied into the vertex data. | 	 *  having a material which is copied into the vertex data. | ||||||
| 	/// | 	 *  | ||||||
| 	/// Because we want the MarchingCubesSurfaceExtractor to work on <i>any</i> voxel type, we use a <i>Marching Cubes controller</i> (passed as | 	 *  Because we want the MarchingCubesSurfaceExtractor to work on <i>any</i> voxel type, we use a <i>Marching Cubes controller</i> (passed as | ||||||
| 	/// a parameter of the MarchingCubesSurfaceExtractor) to expose the required properties. This parameter defaults to the DefaultMarchingCubesController. | 	 *  a parameter of the MarchingCubesSurfaceExtractor) to expose the required properties. This parameter defaults to the DefaultMarchingCubesController. | ||||||
| 	/// The main implementation of this class is designed to work with primitives data types, and the class is also specialised for the Material, | 	 *  The main implementation of this class is designed to work with primitives data types, and the class is also specialised for the Material, | ||||||
| 	/// Density and MaterialdensityPair classes. | 	 *  Density and MaterialdensityPair classes. | ||||||
| 	/// | 	 *  | ||||||
| 	/// If you create a custom class for your voxel data then you probably want to include a specialisation of DefaultMarchingCubesController, | 	 *  If you create a custom class for your voxel data then you probably want to include a specialisation of DefaultMarchingCubesController, | ||||||
| 	/// though you don't have to if you don't want to use the Marching Cubes algorithm or if you prefer to define a seperate Marching Cubes controller | 	 *  though you don't have to if you don't want to use the Marching Cubes algorithm or if you prefer to define a seperate Marching Cubes controller | ||||||
| 	/// and pass it as an explicit parameter (rather than relying on the default). | 	 *  and pass it as an explicit parameter (rather than relying on the default). | ||||||
| 	/// | 	 *  | ||||||
| 	/// For primitive types, the DefaultMarchingCubesController considers the value of the voxel to represent it's density and just returns a constant | 	 *  For primitive types, the DefaultMarchingCubesController considers the value of the voxel to represent it's density and just returns a constant | ||||||
| 	/// for the material. So you can, for example, run the MarchingCubesSurfaceExtractor on a volume of floats or ints. | 	 *  for the material. So you can, for example, run the MarchingCubesSurfaceExtractor on a volume of floats or ints. | ||||||
| 	/// | 	 *  | ||||||
| 	/// It is possible to customise the behaviour of the controller by providing a threshold value through the constructor. The extracted surface | 	 *  It is possible to customise the behaviour of the controller by providing a threshold value through the constructor. The extracted surface | ||||||
| 	/// will pass through the density value specified by the threshold, and so you should make sure that the threshold value you choose is between | 	 *  will pass through the density value specified by the threshold, and so you should make sure that the threshold value you choose is between | ||||||
| 	/// the minimum and maximum values found in your volume data. By default it is in the middle of the representable range of the underlying type. | 	 *  the minimum and maximum values found in your volume data. By default it is in the middle of the representable range of the underlying type. | ||||||
| 	/// | 	 *  | ||||||
| 	/// \sa MarchingCubesSurfaceExtractor | 	 *  \sa MarchingCubesSurfaceExtractor | ||||||
| 	/// | 	 *  | ||||||
| 	//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 	 */ | ||||||
| 	template<typename VoxelType> | 	template<typename VoxelType> | ||||||
| 	class DefaultMarchingCubesController | 	class DefaultMarchingCubesController | ||||||
| 	{ | 	{ | ||||||
| @@ -69,13 +69,13 @@ namespace PolyVox | |||||||
| 		/// but this is not really desirable on modern hardware. We'll probably come back to material representation in the future. | 		/// but this is not really desirable on modern hardware. We'll probably come back to material representation in the future. | ||||||
| 		typedef float MaterialType; | 		typedef float MaterialType; | ||||||
|  |  | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		/** | ||||||
| 		/// Constructor | 		 *  Constructor | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 * | ||||||
| 		/// This version of the constructor takes no parameters and sets the threshold to the middle of the representable range of the underlying type. | 		 *  This version of the constructor takes no parameters and sets the threshold to the middle of the representable range of the underlying type. | ||||||
| 		/// For example, if the voxel type is 'uint8_t' then the representable range is 0-255, and the threshold will be set to 127. On the other hand, | 		 *  For example, if the voxel type is 'uint8_t' then the representable range is 0-255, and the threshold will be set to 127. On the other hand, | ||||||
| 		/// if the voxel type is 'float' then the representable range is -FLT_MAX to FLT_MAX and the threshold will be set to zero. | 		 *  if the voxel type is 'float' then the representable range is -FLT_MAX to FLT_MAX and the threshold will be set to zero. | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 */ | ||||||
| 		DefaultMarchingCubesController(void) | 		DefaultMarchingCubesController(void) | ||||||
| 			:m_tThreshold(((std::numeric_limits<DensityType>::min)() + (std::numeric_limits<DensityType>::max)()) / 2) | 			:m_tThreshold(((std::numeric_limits<DensityType>::min)() + (std::numeric_limits<DensityType>::max)()) / 2) | ||||||
| 			,m_eWrapMode(WrapModes::Border) | 			,m_eWrapMode(WrapModes::Border) | ||||||
| @@ -83,23 +83,23 @@ namespace PolyVox | |||||||
| 		{			 | 		{			 | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		/** | ||||||
| 		/// Converts the underlying voxel type into a density value. | 		 *  Converts the underlying voxel type into a density value. | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 * | ||||||
| 		/// The default implementation of this function just returns the voxel type directly and is suitable for primitives types. Specialisations of | 		 *  The default implementation of this function just returns the voxel type directly and is suitable for primitives types. Specialisations of | ||||||
| 		/// this class can modify this behaviour. | 		 *  this class can modify this behaviour. | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 */ | ||||||
| 		DensityType convertToDensity(VoxelType voxel) | 		DensityType convertToDensity(VoxelType voxel) | ||||||
| 		{ | 		{ | ||||||
| 			return voxel; | 			return voxel; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		/** | ||||||
| 		/// Converts the underlying voxel type into a material value. | 		 *  Converts the underlying voxel type into a material value. | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 * | ||||||
| 		/// The default implementation of this function just returns the constant '1'. There's not much else it can do, as it needs to work with primitive | 		 *  The default implementation of this function just returns the constant '1'. There's not much else it can do, as it needs to work with primitive | ||||||
| 		/// types and the actual value of the type is already being considered to be the density. Specialisations of this class can modify this behaviour. | 		 *  types and the actual value of the type is already being considered to be the density. Specialisations of this class can modify this behaviour. | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 */ | ||||||
| 		MaterialType convertToMaterial(VoxelType /*voxel*/) | 		MaterialType convertToMaterial(VoxelType /*voxel*/) | ||||||
| 		{ | 		{ | ||||||
| 			return 1; | 			return 1; | ||||||
| @@ -110,13 +110,13 @@ namespace PolyVox | |||||||
| 			return m_tBorder; | 			return m_tBorder; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		/** | ||||||
| 		/// Returns the density value which was passed to the constructor. | 		 *  Returns the density value which was passed to the constructor. | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 * | ||||||
| 		/// As mentioned in the class description, the extracted surface will pass through the density value specified by the threshold, and so you | 		 *  As mentioned in the class description, the extracted surface will pass through the density value specified by the threshold, and so you | ||||||
| 		/// should make sure that the threshold value you choose is between the minimum and maximum values found in your volume data. By default it | 		 *  should make sure that the threshold value you choose is between the minimum and maximum values found in your volume data. By default it | ||||||
| 		///is in the middle of the representable range of the underlying type. | 		 * is in the middle of the representable range of the underlying type. | ||||||
| 		//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | 		 */ | ||||||
| 		DensityType getThreshold(void) | 		DensityType getThreshold(void) | ||||||
| 		{ | 		{ | ||||||
| 			return m_tThreshold; | 			return m_tThreshold; | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user