Work on surface classes
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@ -97,8 +97,6 @@ namespace Ogre
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std::map<uchar,SurfacePatchRenderable*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
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void igniteVoxel(UIntVector3 voxelToIgnite);
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Vector3 computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const;
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private:
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@ -117,8 +115,6 @@ namespace Ogre
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VolumePtr volumeData;
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MaterialMapPtr materialMap;
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std::queue<UIntVector3> m_queueVoxelsToBurn;
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bool m_bHaveGeneratedMeshes;
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//std::string m_aMaterialNames[256];
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