Work on surface classes

This commit is contained in:
David Williams
2007-09-28 23:45:31 +00:00
parent 6f779427d8
commit 2a6e758e4b
2 changed files with 1 additions and 86 deletions

View File

@ -97,8 +97,6 @@ namespace Ogre
std::map<uchar,SurfacePatchRenderable*> m_mapSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
void igniteVoxel(UIntVector3 voxelToIgnite);
Vector3 computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const;
private:
@ -117,8 +115,6 @@ namespace Ogre
VolumePtr volumeData;
MaterialMapPtr materialMap;
std::queue<UIntVector3> m_queueVoxelsToBurn;
bool m_bHaveGeneratedMeshes;
//std::string m_aMaterialNames[256];