Combining BoundsChecks and WrapMode into a single enum.
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@@ -84,10 +84,10 @@ namespace PolyVox
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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template <BoundsCheck eBoundsCheck>
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VoxelType RawVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
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VoxelType RawVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder) const
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{
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// Simply call through to the real implementation
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return getVoxelImpl(uXPos, uYPos, uZPos, BoundsCheckType<eBoundsCheck>());
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<eBoundsCheck>());
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}
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////////////////////////////////////////////////////////////////////////////////
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@@ -100,19 +100,29 @@ namespace PolyVox
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/// \return The voxel value
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType RawVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheck eBoundsCheck) const
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VoxelType RawVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheck eBoundsCheck, VoxelType tBorder) const
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{
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// If bounds checking is enabled then we validate the
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// bounds, and throw an exception if they are violated.
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if(eBoundsCheck == BoundsChecks::Full)
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{
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// Call through to the real implementation
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return getVoxelImpl(uXPos, uYPos, uZPos, BoundsCheckType<BoundsChecks::Full>());
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<BoundsChecks::Full>());
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}
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else if(eBoundsCheck == BoundsChecks::None)
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{
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// Call through to the real implementation
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<BoundsChecks::None>());
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}
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else if(eBoundsCheck == BoundsChecks::ClampPos)
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{
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// Call through to the real implementation
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<BoundsChecks::ClampPos>());
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}
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else
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{
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// Call through to the real implementation
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return getVoxelImpl(uXPos, uYPos, uZPos, BoundsCheckType<BoundsChecks::None>());
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<BoundsChecks::BorderPos>());
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}
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}
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@@ -124,9 +134,9 @@ namespace PolyVox
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/// is inside the volume's enclosing region then you can skip this check to gain some performance.
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType RawVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, BoundsCheck eBoundsCheck) const
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VoxelType RawVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, BoundsCheck eBoundsCheck, VoxelType tBorder) const
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{
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return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eBoundsCheck);
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return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eBoundsCheck, tBorder);
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}
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////////////////////////////////////////////////////////////////////////////////
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@@ -357,24 +367,24 @@ namespace PolyVox
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template <typename VoxelType>
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template <BoundsCheck eBoundsCheck>
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheckType<eBoundsCheck>) const
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder, BoundsCheckType<eBoundsCheck>) const
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{
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POLYVOX_THROW(not_implemented, "This function is not implemented and should never be called!");
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}
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template <typename VoxelType>
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheckType<BoundsChecks::Full>) const
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder, BoundsCheckType<BoundsChecks::Full>) const
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{
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if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)) == false)
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{
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POLYVOX_THROW(std::out_of_range, "Position is outside valid region");
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}
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return getVoxelImpl(uXPos, uYPos, uZPos, BoundsCheckType<BoundsChecks::None>());
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<BoundsChecks::None>());
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}
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template <typename VoxelType>
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheckType<BoundsChecks::None>) const
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder, BoundsCheckType<BoundsChecks::None>) const
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{
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const Vector3DInt32& v3dLowerCorner = this->m_regValidRegion.getLowerCorner();
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int32_t iLocalXPos = uXPos - v3dLowerCorner.getX();
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@@ -388,5 +398,32 @@ namespace PolyVox
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iLocalZPos * this->getWidth() * this->getHeight()
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];
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}
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template <typename VoxelType>
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder, BoundsCheckType<BoundsChecks::ClampPos>) const
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{
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//Perform clamping
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uXPos = (std::max)(uXPos, this->m_regValidRegion.getLowerX());
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uYPos = (std::max)(uYPos, this->m_regValidRegion.getLowerY());
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uZPos = (std::max)(uZPos, this->m_regValidRegion.getLowerZ());
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uXPos = (std::min)(uXPos, this->m_regValidRegion.getUpperX());
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uYPos = (std::min)(uYPos, this->m_regValidRegion.getUpperY());
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uZPos = (std::min)(uZPos, this->m_regValidRegion.getUpperZ());
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<BoundsChecks::None>());
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}
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template <typename VoxelType>
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VoxelType RawVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder, BoundsCheckType<BoundsChecks::BorderPos>) const
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{
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if(this->m_regValidRegion.containsPoint(uXPos, uYPos, uZPos))
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{
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return getVoxelImpl(uXPos, uYPos, uZPos, tBorder, BoundsCheckType<BoundsChecks::None>()); // No bounds checks as we've just validated the position.
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}
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else
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{
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return tBorder; //FIXME - Should return border value.
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}
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}
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}
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