Switched to Half-Edge based data structure for meshes.
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@@ -19,9 +19,11 @@ namespace Ogre
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};
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class SurfaceVertex;
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typedef std::set<SurfaceVertex>::iterator SurfaceVertexIterator;
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typedef std::list<SurfaceVertex>::iterator SurfaceVertexIterator;
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class SurfaceTriangle;
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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typedef std::list<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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class SurfaceEdge;
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typedef std::list<SurfaceEdge>::iterator SurfaceEdgeIterator;
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class SurfacePatch
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{
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@@ -38,15 +40,16 @@ namespace Ogre
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void computeNormalsFromVolume(VolumeIterator volIter);
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void decimate(void);
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//void decimate(void);
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//bool verticesArePlanar(SurfaceVertexIterator iterCurrentVertex);
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UIntVector3 m_v3dOffset;
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private:
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std::set<SurfaceVertex> m_setVertices;
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std::set<SurfaceTriangle> m_setTriangles;
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std::list<SurfaceVertex> m_listVertices;
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std::list<SurfaceTriangle> m_listTriangles;
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std::list<SurfaceEdge> m_listEdges;
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//std::vector<SurfaceVertex> m_vecVertexData;
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//std::vector<uint> m_vecIndexData;
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