Switched to Half-Edge based data structure for meshes.
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@ -28,9 +28,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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namespace Ogre
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{
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class SurfaceVertex;
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typedef std::set<SurfaceVertex>::iterator SurfaceVertexIterator;
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typedef std::list<SurfaceVertex>::iterator SurfaceVertexIterator;
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class SurfaceTriangle;
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typedef std::set<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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typedef std::list<SurfaceTriangle>::iterator SurfaceTriangleIterator;
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class SurfaceEdge;
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typedef std::list<SurfaceEdge>::iterator SurfaceEdgeIterator;
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class SurfaceVertex
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{
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@ -38,9 +40,9 @@ namespace Ogre
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UIntVector3 position;
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Vector3 normal;
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float alpha;
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uchar flags;
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std::list<SurfaceTriangleIterator> listTrianglesUsingThisVertex;
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std::list<SurfaceVertexIterator> listConnectedVertices;
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SurfaceEdgeIterator edge;
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SurfaceVertex();
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