Explicitly cast these to floats
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@ -35,7 +35,7 @@ Vector3DFloat evaluateQEF(
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double x[3];
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double x[3];
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solveSVD(u, v, d, vec, x, rows);
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solveSVD(u, v, d, vec, x, rows);
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return {(float)x[0], (float)x[1], (float)x[2]};
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return {static_cast<float>(x[0]), static_cast<float>(x[1]), static_cast<float>(x[2])};
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}
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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