Added normal based material.
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								media/materials/programs/NormalFragmentProgram.cg
									
									
									
									
									
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								media/materials/programs/NormalFragmentProgram.cg
									
									
									
									
									
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							| @@ -0,0 +1,10 @@ | ||||
| struct v2f | ||||
| { | ||||
|     float4 Position : POSITION; //in projection space | ||||
|     float4 Normal : TEXCOORD0; | ||||
| }; | ||||
|  | ||||
| float4 main(v2f IN) : COLOR | ||||
| { | ||||
| 	return abs(IN.Normal); 	 | ||||
| } | ||||
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