Added normal based material.
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27
media/materials/programs/NormalVertexProgram.cg
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27
media/materials/programs/NormalVertexProgram.cg
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struct a2v
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{
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float4 Position : POSITION; //in object space
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float3 Normal : NORMAL;
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float2 Alpha : TEXCOORD0;
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};
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struct v2f
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{
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float4 Position : POSITION; //in projection space
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float4 Normal : TEXCOORD0;
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};
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v2f main(a2v IN, uniform float4x4 world, uniform float4x4 viewProj)
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{
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v2f OUT;
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OUT.Position = mul(world, IN.Position);
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IN.Normal = normalize(IN.Normal);
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OUT.Normal = float4(IN.Normal,0.0);
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OUT.Position = mul(viewProj, OUT.Position);
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return OUT;
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}
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