Added normal based material.
This commit is contained in:
		
							
								
								
									
										27
									
								
								media/materials/programs/NormalVertexProgram.cg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										27
									
								
								media/materials/programs/NormalVertexProgram.cg
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,27 @@ | ||||
| struct a2v | ||||
| { | ||||
|     float4 Position : POSITION; //in object space | ||||
|     float3 Normal : NORMAL; | ||||
| 	float2 Alpha : TEXCOORD0; | ||||
| }; | ||||
|  | ||||
| struct v2f | ||||
| { | ||||
|     float4 Position : POSITION; //in projection space | ||||
|     float4 Normal : TEXCOORD0; | ||||
| }; | ||||
|  | ||||
| v2f main(a2v IN, uniform float4x4 world, uniform float4x4 viewProj) | ||||
| { | ||||
|     v2f OUT; | ||||
|  | ||||
|     OUT.Position = mul(world, IN.Position); | ||||
| 	 | ||||
|     IN.Normal = normalize(IN.Normal); | ||||
|  | ||||
|     OUT.Normal = float4(IN.Normal,0.0); | ||||
| 	 | ||||
|     OUT.Position = mul(viewProj, OUT.Position); | ||||
| 	 | ||||
|     return OUT; | ||||
| } | ||||
		Reference in New Issue
	
	Block a user