Cleaning up decimation.
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@ -92,6 +92,8 @@ namespace Ogre
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void igniteVoxel(UIntVector3 voxelToIgnite);
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Vector3 computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const;
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private:
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void markVoxelChanged(uint x, uint y, uint z);
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void markRegionChanged(uint firstX, uint firstY, uint firstZ, uint lastX, uint lastY, uint lastZ);
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