Started using texture atlas instead of many small meshes.

This commit is contained in:
David Williams
2007-12-03 22:24:48 +00:00
parent ee060d85d3
commit 31656cb68b
11 changed files with 317 additions and 43 deletions

View File

@ -23,10 +23,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "OgreSceneManager.h"
#include "Constants.h"
#include "IndexedSurfacePatch.h"
#include "MaterialMap.h"
#include "SurfacePatchRenderable.h"
#include "SurfaceTriangle.h"
#include "AbstractSurfacePatch.h"
//#include "AbstractSurfacePatch.h"
#include "TypeDef.h"
#include "Volume.h"
#include "SurfaceVertex.h"
@ -81,7 +82,7 @@ namespace Ogre
void generateLevelVolume(void);
std::map<uchar, AbstractSurfacePatch*> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
std::map<uchar, IndexedSurfacePatch*> generateMeshDataForRegion(uint regionX, uint regionY, uint regionZ) const;
void doRegionGrowing(uint xStart, uint yStart, uint zStart, uchar value);