Removing more calls to getVoxelAt()...

This commit is contained in:
Daviw Williams
2013-06-12 15:41:45 +02:00
parent efb6d12fc8
commit 3249562d97
3 changed files with 8 additions and 15 deletions

View File

@ -39,14 +39,14 @@ namespace PolyVox
{
// PolyVox does not throw an exception when a voxel is out of range. Please see 'Error Handling' in the User Manual.
POLYVOX_ASSERT(m_regValid.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)), "Position is outside valid region");
return m_pVolume.getVoxelAt(uXPos, uYPos, uZPos);
return m_pVolume.getVoxel<WrapModes::DontCheck>(uXPos, uYPos, uZPos);
}
VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const
{
// PolyVox does not throw an exception when a voxel is out of range. Please see 'Error Handling' in the User Manual.
POLYVOX_ASSERT(m_regValid.containsPoint(v3dPos), "Position is outside valid region");
return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
return getVoxel<WrapModes::DontCheck>(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
}
void setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue) const

View File

@ -52,14 +52,14 @@ namespace PolyVox
const int32_t z = volIter.getPosition().getZ();
//FIXME - bitwise way of doing this?
typename VolumeType::VoxelType voxel1nx = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1px = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1nx = volIter.getVoxel(x-2, y ,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1px = volIter.getVoxel(x-2, y ,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1ny = volIter.getVoxelAt(x , y-2,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1py = volIter.getVoxelAt(x , y-2,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1ny = volIter.getVoxel(x , y-2,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1py = volIter.getVoxel(x , y-2,z ) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1nz = volIter.getVoxelAt(x , y ,z-2) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1pz = volIter.getVoxelAt(x , y ,z-2) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1nz = volIter.getVoxel(x , y ,z-2) > 0 ? 1: 0;
typename VolumeType::VoxelType voxel1pz = volIter.getVoxel(x , y ,z-2) > 0 ? 1: 0;
return Vector3DFloat
(