Removing more calls to getVoxelAt()...
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@ -55,15 +55,8 @@ void createSphereInVolume(SimpleVolume<uint8_t>& volData, float fRadius)
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if(fDistToCenter <= fRadius)
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{
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//Our new density value
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//uint8_t uDensity = Density8::getmaxDensity()();
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uint8_t uDensity = std::numeric_limits<uint8_t>::max();
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//Get the old voxel
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//uint8_t voxel = volData.getVoxelAt(x,y,z);
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//Modify the density
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//voxel.setDensity(uDensity);
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//Wrte the voxel value into the volume
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volData.setVoxelAt(x, y, z, uDensity);
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}
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@ -39,14 +39,14 @@ namespace PolyVox
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{
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// PolyVox does not throw an exception when a voxel is out of range. Please see 'Error Handling' in the User Manual.
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POLYVOX_ASSERT(m_regValid.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)), "Position is outside valid region");
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return m_pVolume.getVoxelAt(uXPos, uYPos, uZPos);
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return m_pVolume.getVoxel<WrapModes::DontCheck>(uXPos, uYPos, uZPos);
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}
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VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const
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{
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// PolyVox does not throw an exception when a voxel is out of range. Please see 'Error Handling' in the User Manual.
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POLYVOX_ASSERT(m_regValid.containsPoint(v3dPos), "Position is outside valid region");
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return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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return getVoxel<WrapModes::DontCheck>(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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}
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void setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue) const
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@ -52,14 +52,14 @@ namespace PolyVox
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const int32_t z = volIter.getPosition().getZ();
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//FIXME - bitwise way of doing this?
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typename VolumeType::VoxelType voxel1nx = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1px = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1nx = volIter.getVoxel(x-2, y ,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1px = volIter.getVoxel(x-2, y ,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1ny = volIter.getVoxelAt(x , y-2,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1py = volIter.getVoxelAt(x , y-2,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1ny = volIter.getVoxel(x , y-2,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1py = volIter.getVoxel(x , y-2,z ) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1nz = volIter.getVoxelAt(x , y ,z-2) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1pz = volIter.getVoxelAt(x , y ,z-2) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1nz = volIter.getVoxel(x , y ,z-2) > 0 ? 1: 0;
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typename VolumeType::VoxelType voxel1pz = volIter.getVoxel(x , y ,z-2) > 0 ? 1: 0;
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return Vector3DFloat
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(
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