Work on mesh decimation.
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@ -46,7 +46,7 @@ namespace Ogre
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SurfaceEdgeIterator otherHalfEdge;
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//FIXME - could use boost::optional for this?
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bool hasOtherHalfEdge;
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bool hasTriangle;
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SurfaceEdge();
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@ -40,8 +40,8 @@ namespace Ogre
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UIntVector3 position;
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Vector3 normal;
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float alpha;
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uchar flags;
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uchar noOfUses;
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//uchar flags;
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//uchar noOfUses;
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bool fixed;
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