diff --git a/documentation/texturemapping.txt b/documentation/texturemapping.txt index c0f6a161..cd229570 100644 --- a/documentation/texturemapping.txt +++ b/documentation/texturemapping.txt @@ -30,6 +30,6 @@ Triplanar Texturing The most common approach to texture mapping smooth voxel terrain is to use Triplanar Texturing. Actually we do not need to go into too much detail here as there are a number of other references available [references] but we will summarise the process. Blending between materials - +-------------------------- Storage of textures =================== \ No newline at end of file