From 36a7e37983a4b795727aab594a699f60998eb864 Mon Sep 17 00:00:00 2001 From: unknown Date: Mon, 6 Aug 2012 18:48:07 +0200 Subject: [PATCH] Adjusting the documentation... --- documentation/texturemapping.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/documentation/texturemapping.txt b/documentation/texturemapping.txt index c0f6a161..cd229570 100644 --- a/documentation/texturemapping.txt +++ b/documentation/texturemapping.txt @@ -30,6 +30,6 @@ Triplanar Texturing The most common approach to texture mapping smooth voxel terrain is to use Triplanar Texturing. Actually we do not need to go into too much detail here as there are a number of other references available [references] but we will summarise the process. Blending between materials - +-------------------------- Storage of textures =================== \ No newline at end of file