Started removing OgreVector3 from main library.

This commit is contained in:
David Williams
2008-02-09 17:49:34 +00:00
parent f263714ebc
commit 38b266d261
9 changed files with 70 additions and 68 deletions

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@ -23,6 +23,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include <OgreVector3.h>
#include "Vector.hpp"
namespace Ogre
{
template <typename Type> class IntegralVector3
@ -66,9 +68,9 @@ namespace Ogre
return false; //They are equal
}
Vector3 toOgreVector3(void) const
Vector3DFloat toVector3DFloat(void) const
{
return Vector3(Real(x), Real(y), Real(z));
return Vector3DFloat(x, y, z);
}
Type x;

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@ -32,6 +32,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "SurfaceVertex.h"
#include "RegionGeometry.h"
#include "Vector.hpp"
#include <set>
namespace Ogre
@ -64,13 +66,13 @@ namespace Ogre
std::list<RegionGeometry> getChangedRegionGeometry(void);
void setAllUpToDateFlagsTo(bool newUpToDateValue);
void createSphereAt(Vector3 centre, Real radius, boost::uint8_t value, bool painting);
void createSphereAt(Vector3DFloat centre, Real radius, boost::uint8_t value, bool painting);
void generateLevelVolume(void);
void generateMeshDataForRegion(boost::uint16_t regionX,boost:: uint16_t regionY, boost::uint16_t regionZ, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch) const;
bool containsPoint(Vector3 pos, float boundary);
bool containsPoint(Vector3DFloat pos, float boundary);
bool containsPoint(IntVector3 pos, boost::uint16_t boundary);
@ -81,7 +83,7 @@ namespace Ogre
//SurfacePatchRenderable* m_singleMaterialSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
//SurfacePatchRenderable* m_multiMaterialSurfaces[OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS][OGRE_VOLUME_SIDE_LENGTH_IN_REGIONS];
Vector3 computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const;
Vector3DFloat computeNormal(const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod) const;
public:
void markVoxelChanged(boost::uint16_t x, boost::uint16_t y, boost::uint16_t z);

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@ -34,7 +34,7 @@ namespace Ogre
public:
SurfaceVertex();
SurfaceVertex(UIntVector3 positionToSet, float materialToSet, float alphaToSet);
SurfaceVertex(UIntVector3 positionToSet, Vector3 normalToSet);
SurfaceVertex(UIntVector3 positionToSet, Vector3DFloat normalToSet);
friend bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs);
friend bool operator < (const SurfaceVertex& lhs, const SurfaceVertex& rhs);
@ -42,19 +42,19 @@ namespace Ogre
float getAlpha(void) const;
const SurfaceEdgeIterator& getEdge(void) const;
float getMaterial(void) const;
const Vector3& getNormal(void) const;
const Vector3DFloat& getNormal(void) const;
const UIntVector3& getPosition(void) const;
void setAlpha(float alphaToSet);
void setEdge(const SurfaceEdgeIterator& edgeToSet);
void setMaterial(float materialToSet);
void setNormal(const Vector3& normalToSet);
void setNormal(const Vector3DFloat& normalToSet);
std::string toString(void) const;
private:
UIntVector3 position;
Vector3 normal;
Vector3DFloat normal;
float material;
float alpha;

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@ -44,7 +44,7 @@ namespace Ogre
Block* getBlock(boost::uint16_t index);
bool containsPoint(Vector3 pos, float boundary);
bool containsPoint(Vector3DFloat pos, float boundary);
bool containsPoint(IntVector3 pos, boost::uint16_t boundary);
bool loadFromFile(const std::string& sFilename);

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@ -42,9 +42,9 @@ namespace Ogre
float getAveragedVoxelAt(const boost::uint16_t xPosition, const boost::uint16_t yPosition, const boost::uint16_t zPosition, boost::uint16_t size) const;
//FIXME - this shouldn't return float vector
Vector3 getCentralDifferenceGradient(void) const;
Vector3 getAveragedCentralDifferenceGradient(void) const;
Vector3 getSobelGradient(void) const;
Vector3DFloat getCentralDifferenceGradient(void) const;
Vector3DFloat getAveragedCentralDifferenceGradient(void) const;
Vector3DFloat getSobelGradient(void) const;
boost::uint16_t getPosX(void);
boost::uint16_t getPosY(void);

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@ -96,15 +96,15 @@ namespace Ogre
}
}
void PolyVoxSceneManager::createSphereAt(Vector3 centre, Real radius, uint8_t value, bool painting)
void PolyVoxSceneManager::createSphereAt(Vector3DFloat centre, Real radius, uint8_t value, bool painting)
{
int firstX = static_cast<int>(std::floor(centre.x - radius));
int firstY = static_cast<int>(std::floor(centre.y - radius));
int firstZ = static_cast<int>(std::floor(centre.z - radius));
int firstX = static_cast<int>(std::floor(centre.x() - radius));
int firstY = static_cast<int>(std::floor(centre.y() - radius));
int firstZ = static_cast<int>(std::floor(centre.z() - radius));
int lastX = static_cast<int>(std::ceil(centre.x + radius));
int lastY = static_cast<int>(std::ceil(centre.y + radius));
int lastZ = static_cast<int>(std::ceil(centre.z + radius));
int lastX = static_cast<int>(std::ceil(centre.x() + radius));
int lastY = static_cast<int>(std::ceil(centre.y() + radius));
int lastZ = static_cast<int>(std::ceil(centre.z() + radius));
Real radiusSquared = radius * radius;
@ -123,7 +123,7 @@ namespace Ogre
while(volIter.isValidForRegion())
{
//if((volIter.getPosX()*volIter.getPosX()+volIter.getPosY()*volIter.getPosY()+volIter.getPosZ()*volIter.getPosZ()) < radiusSquared)
if((centre - Vector3(volIter.getPosX(),volIter.getPosY(),volIter.getPosZ())).squaredLength() <= radiusSquared)
if((centre - Vector3DFloat(volIter.getPosX(),volIter.getPosY(),volIter.getPosZ())).lengthSquared() <= radiusSquared)
{
if(painting)
{
@ -186,18 +186,18 @@ namespace Ogre
}
//Rooms
Vector3 centre(128,128,128);
Vector3 v3dSize(192,96,128);
Vector3DFloat centre(128,128,128);
Vector3DFloat v3dSize(192,96,128);
uint16_t uHalfX = static_cast<uint16_t>(v3dSize.x / 2);
uint16_t uHalfY = static_cast<uint16_t>(v3dSize.y / 2);
uint16_t uHalfZ = static_cast<uint16_t>(v3dSize.z / 2);
uint16_t uHalfX = static_cast<uint16_t>(v3dSize.x() / 2);
uint16_t uHalfY = static_cast<uint16_t>(v3dSize.y() / 2);
uint16_t uHalfZ = static_cast<uint16_t>(v3dSize.z() / 2);
for(uint16_t z = static_cast<uint16_t>(centre.z) - uHalfZ; z < static_cast<uint16_t>(centre.z) + uHalfZ; z++)
for(uint16_t z = static_cast<uint16_t>(centre.z()) - uHalfZ; z < static_cast<uint16_t>(centre.z()) + uHalfZ; z++)
{
for(uint16_t y = static_cast<uint16_t>(centre.y) - uHalfY; y < static_cast<uint16_t>(centre.y) + uHalfY; y++)
for(uint16_t y = static_cast<uint16_t>(centre.y()) - uHalfY; y < static_cast<uint16_t>(centre.y()) + uHalfY; y++)
{
for(uint16_t x = static_cast<uint16_t>(centre.x) - uHalfX; x < static_cast<uint16_t>(centre.x) + uHalfX; x++)
for(uint16_t x = static_cast<uint16_t>(centre.x()) - uHalfX; x < static_cast<uint16_t>(centre.x()) + uHalfX; x++)
{
volIter.setVoxelAt(x,y,z,0);
}
@ -507,7 +507,7 @@ namespace Ogre
std::vector<SurfaceVertex>::iterator iterSurfaceVertex = singleMaterialPatch->m_vecVertices.begin();
while(iterSurfaceVertex != singleMaterialPatch->m_vecVertices.end())
{
Vector3 tempNormal = computeNormal((iterSurfaceVertex->getPosition() + offset).toOgreVector3()/2.0f, CENTRAL_DIFFERENCE);
Vector3DFloat tempNormal = computeNormal((iterSurfaceVertex->getPosition() + offset).toVector3DFloat()/2.0f, CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
@ -515,7 +515,7 @@ namespace Ogre
iterSurfaceVertex = multiMaterialPatch->m_vecVertices.begin();
while(iterSurfaceVertex != multiMaterialPatch->m_vecVertices.end())
{
Vector3 tempNormal = computeNormal((iterSurfaceVertex->getPosition() + offset).toOgreVector3()/2.0f, CENTRAL_DIFFERENCE);
Vector3DFloat tempNormal = computeNormal((iterSurfaceVertex->getPosition() + offset).toVector3DFloat()/2.0f, CENTRAL_DIFFERENCE);
const_cast<SurfaceVertex&>(*iterSurfaceVertex).setNormal(tempNormal);
++iterSurfaceVertex;
}
@ -531,25 +531,25 @@ namespace Ogre
//return singleMaterialPatch;
}
Vector3 PolyVoxSceneManager::computeNormal(const Vector3& position, NormalGenerationMethod normalGenerationMethod) const
Vector3DFloat PolyVoxSceneManager::computeNormal(const Vector3DFloat& position, NormalGenerationMethod normalGenerationMethod) const
{
VolumeIterator volIter(*volumeData); //FIXME - save this somewhere - could be expensive to create?
const float posX = position.x;
const float posY = position.y;
const float posZ = position.z;
const float posX = position.x();
const float posY = position.y();
const float posZ = position.z();
const uint16_t floorX = static_cast<uint16_t>(posX);
const uint16_t floorY = static_cast<uint16_t>(posY);
const uint16_t floorZ = static_cast<uint16_t>(posZ);
Vector3 result;
Vector3DFloat result;
if(normalGenerationMethod == SOBEL)
{
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
const Vector3 gradFloor = volIter.getSobelGradient();
const Vector3DFloat gradFloor = volIter.getSobelGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
@ -562,9 +562,9 @@ namespace Ogre
{
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getSobelGradient();
const Vector3DFloat gradCeil = volIter.getSobelGradient();
result = ((gradFloor + gradCeil) * -1.0);
if(result.squaredLength() < 0.0001)
if(result.lengthSquared() < 0.0001)
{
//Operation failed - fall back on simple gradient estimation
normalGenerationMethod = SIMPLE;
@ -573,7 +573,7 @@ namespace Ogre
if(normalGenerationMethod == CENTRAL_DIFFERENCE)
{
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
const Vector3 gradFloor = volIter.getCentralDifferenceGradient();
const Vector3DFloat gradFloor = volIter.getCentralDifferenceGradient();
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
volIter.setPosition(static_cast<uint16_t>(posX+1.0),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ));
@ -586,9 +586,9 @@ namespace Ogre
{
volIter.setPosition(static_cast<uint16_t>(posX),static_cast<uint16_t>(posY),static_cast<uint16_t>(posZ+1.0));
}
const Vector3 gradCeil = volIter.getCentralDifferenceGradient();
const Vector3DFloat gradCeil = volIter.getCentralDifferenceGradient();
result = ((gradFloor + gradCeil) * -1.0);
if(result.squaredLength() < 0.0001)
if(result.lengthSquared() < 0.0001)
{
//Operation failed - fall back on simple gradient estimation
normalGenerationMethod = SIMPLE;
@ -601,17 +601,17 @@ namespace Ogre
if((posX - floorX) > 0.25) //The result should be 0.0 or 0.5
{
uint8_t uCeil = volIter.peekVoxel1px0py0pz() > 0 ? 1 : 0;
result = Vector3(uFloor - uCeil,0.0,0.0);
result = Vector3DFloat(uFloor - uCeil,0.0,0.0);
}
else if((posY - floorY) > 0.25) //The result should be 0.0 or 0.5
{
uint8_t uCeil = volIter.peekVoxel0px1py0pz() > 0 ? 1 : 0;
result = Vector3(0.0,uFloor - uCeil,0.0);
result = Vector3DFloat(0.0,uFloor - uCeil,0.0);
}
else if((posZ - floorZ) > 0.25) //The result should be 0.0 or 0.5
{
uint8_t uCeil = volIter.peekVoxel0px0py1pz() > 0 ? 1 : 0;
result = Vector3(0.0, 0.0,uFloor - uCeil);
result = Vector3DFloat(0.0, 0.0,uFloor - uCeil);
}
}
return result;
@ -701,7 +701,7 @@ namespace Ogre
m_normalGenerationMethod = method;
}
bool PolyVoxSceneManager::containsPoint(Vector3 pos, float boundary)
bool PolyVoxSceneManager::containsPoint(Vector3DFloat pos, float boundary)
{
return volumeData->containsPoint(pos, boundary);
}

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@ -20,7 +20,7 @@ namespace Ogre
}
SurfaceVertex::SurfaceVertex(UIntVector3 positionToSet, Vector3 normalToSet)
SurfaceVertex::SurfaceVertex(UIntVector3 positionToSet, Vector3DFloat normalToSet)
:position(positionToSet)
,normal(normalToSet)
{
@ -42,7 +42,7 @@ namespace Ogre
return edge;
}
const Vector3& SurfaceVertex::getNormal(void) const
const Vector3DFloat& SurfaceVertex::getNormal(void) const
{
return normal;
}
@ -67,7 +67,7 @@ namespace Ogre
edge = edgeToSet;
}
void SurfaceVertex::setNormal(const Vector3& normalToSet)
void SurfaceVertex::setNormal(const Vector3DFloat& normalToSet)
{
normal = normalToSet;
normal.normalise();
@ -76,7 +76,7 @@ namespace Ogre
std::string SurfaceVertex::toString(void) const
{
std::stringstream ss;
ss << "SurfaceVertex: Position = (" << position.x << "," << position.y << "," << position.z << "), Normal = " << StringConverter::toString(normal);
ss << "SurfaceVertex: Position = (" << position.x << "," << position.y << "," << position.z << "), Normal = " << normal;
return ss.str();
}

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@ -138,14 +138,14 @@ namespace Ogre
return mBlocks[index];
}
bool Volume::containsPoint(Vector3 pos, float boundary)
bool Volume::containsPoint(Vector3DFloat pos, float boundary)
{
return (pos.x < OGRE_VOLUME_SIDE_LENGTH - 1 - boundary)
&& (pos.y < OGRE_VOLUME_SIDE_LENGTH - 1 - boundary)
&& (pos.z < OGRE_VOLUME_SIDE_LENGTH - 1 - boundary)
&& (pos.x > boundary)
&& (pos.y > boundary)
&& (pos.z > boundary);
return (pos.x() < OGRE_VOLUME_SIDE_LENGTH - 1 - boundary)
&& (pos.y() < OGRE_VOLUME_SIDE_LENGTH - 1 - boundary)
&& (pos.z() < OGRE_VOLUME_SIDE_LENGTH - 1 - boundary)
&& (pos.x() > boundary)
&& (pos.y() > boundary)
&& (pos.z() > boundary);
}
bool Volume::containsPoint(IntVector3 pos, uint16_t boundary)

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@ -20,8 +20,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#include "Volume.h"
#include "VolumeIterator.h"
#include "OgreVector3.h"
using namespace boost;
namespace Ogre
@ -154,7 +152,7 @@ namespace Ogre
block->setVoxelAt(xOffset,yOffset,zOffset, value);
}
Vector3 VolumeIterator::getCentralDifferenceGradient(void) const
Vector3DFloat VolumeIterator::getCentralDifferenceGradient(void) const
{
//FIXME - should this test be here?
if((mXPosInVolume < 1) || (mXPosInVolume > OGRE_VOLUME_SIDE_LENGTH-2) ||
@ -162,7 +160,7 @@ namespace Ogre
(mZPosInVolume < 1) || (mZPosInVolume > OGRE_VOLUME_SIDE_LENGTH-2))
{
//LogManager::getSingleton().logMessage("Out of range");
return Vector3(0.0,0.0,0.0);
return Vector3DFloat(0.0,0.0,0.0);
}
//FIXME - bitwise way of doing this?
@ -175,10 +173,10 @@ namespace Ogre
uint8_t voxel1nz = peekVoxel0px0py1nz() > 0 ? 1: 0;
uint8_t voxel1pz = peekVoxel0px0py1pz() > 0 ? 1: 0;
return Vector3(int(voxel1px) - int(voxel1nx),int(voxel1py) - int(voxel1ny),int(voxel1pz) - int(voxel1nz));
return Vector3DFloat(int(voxel1px) - int(voxel1nx),int(voxel1py) - int(voxel1ny),int(voxel1pz) - int(voxel1nz));
}
Vector3 VolumeIterator::getAveragedCentralDifferenceGradient(void) const
Vector3DFloat VolumeIterator::getAveragedCentralDifferenceGradient(void) const
{
//FIXME - should this test be here?
if((mXPosInVolume < 2) || (mXPosInVolume > OGRE_VOLUME_SIDE_LENGTH-3) ||
@ -186,7 +184,7 @@ namespace Ogre
(mZPosInVolume < 2) || (mZPosInVolume > OGRE_VOLUME_SIDE_LENGTH-3))
{
//LogManager::getSingleton().logMessage("Out of range");
return Vector3(0.0,0.0,0.0);
return Vector3DFloat(0.0,0.0,0.0);
}
//FIXME - bitwise way of doing this?
@ -199,10 +197,10 @@ namespace Ogre
float voxel1nz = getAveragedVoxelAt(mXPosInVolume ,mYPosInVolume ,mZPosInVolume-1,2);
float voxel1pz = getAveragedVoxelAt(mXPosInVolume ,mYPosInVolume ,mZPosInVolume+1,2);
return Vector3(voxel1px - voxel1nx,voxel1py - voxel1ny,voxel1pz - voxel1nz);
return Vector3DFloat(voxel1px - voxel1nx,voxel1py - voxel1ny,voxel1pz - voxel1nz);
}
Vector3 VolumeIterator::getSobelGradient(void) const
Vector3DFloat VolumeIterator::getSobelGradient(void) const
{
//FIXME - should this test be here?
if((mXPosInVolume < 1) || (mXPosInVolume > OGRE_VOLUME_SIDE_LENGTH-2) ||
@ -210,7 +208,7 @@ namespace Ogre
(mZPosInVolume < 1) || (mZPosInVolume > OGRE_VOLUME_SIDE_LENGTH-2))
{
//LogManager::getSingleton().logMessage("Out of range");
return Vector3(0.0,0.0,0.0);
return Vector3DFloat(0.0,0.0,0.0);
}
static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
@ -290,7 +288,7 @@ namespace Ogre
weights[0][2][2] * ( pVoxel1px1py1nz) + weights[2][2][2] *
( pVoxel1px1py1pz));
return Vector3(xGrad,yGrad,zGrad);
return Vector3DFloat(xGrad,yGrad,zGrad);
}
uint16_t VolumeIterator::getPosX(void)