Work adding normals to marching cubes reference implementation.

This commit is contained in:
David Williams
2008-06-27 18:10:18 +00:00
parent b990efce24
commit 3ce8e42551
4 changed files with 64 additions and 42 deletions

View File

@@ -439,7 +439,7 @@ namespace PolyVox
const Vector3DFloat v3dPosition(x - offset.getX() + 0.5f * uStepSize, y - offset.getY(), z - offset.getZ());
const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesX[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
}
@@ -453,7 +453,7 @@ namespace PolyVox
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY() + 0.5f * uStepSize, z - offset.getZ());
const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesY[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
}
@@ -467,7 +467,7 @@ namespace PolyVox
const Vector3DFloat v3dPosition(x - offset.getX(), y - offset.getY(), z - offset.getZ() + 0.5f * uStepSize);
const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial, 1.0);
const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
singleMaterialPatch->m_vecVertices.push_back(surfaceVertex);
vertexIndicesZ[getDecimatedIndex(x - offset.getX(),y - offset.getY())] = singleMaterialPatch->m_vecVertices.size()-1;
}
@@ -768,11 +768,11 @@ namespace PolyVox
//If all the materials are the same, we just need one triangle for that material with all the alphas set high.
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1f,1.0f);
SurfaceVertex surfaceVertex0Alpha1(vertex0,material0 + 0.1f);
surfaceVertex0Alpha1.setNormal(normal0);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1f,1.0f);
SurfaceVertex surfaceVertex1Alpha1(vertex1,material1 + 0.1f);
surfaceVertex1Alpha1.setNormal(normal1);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1f,1.0f);
SurfaceVertex surfaceVertex2Alpha1(vertex2,material2 + 0.1f);
surfaceVertex2Alpha1.setNormal(normal2);
singleMaterialPatch->addTriangle(surfaceVertex0Alpha1, surfaceVertex1Alpha1, surfaceVertex2Alpha1);
}//For each triangle