Documentation.
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@ -41,6 +41,8 @@ namespace PolyVox
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/// Note that this should probably just be considered an example of how to define
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/// a voxel type for the Marching Cubes algorithm. Advanced users are likely to
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/// define custom voxel types and possibly custom controllers.
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///
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/// \sa Material, MaterialDensityPair
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////////////////////////////////////////////////////////////////////////////////
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template <typename Type>
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class Density
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@ -27,18 +27,20 @@
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#include "Impl/IteratorController.h"
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#include "RawVolume.h" //Is this desirable?
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#include "Region.h"
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namespace PolyVox
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{
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/// This class is able to copy volume data from a source volume to a destination volume while performing low-pass filtering (blurring).
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template< typename SrcVolumeType, typename DstVolumeType, typename AccumulationType>
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class LowPassFilter
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{
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public:
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LowPassFilter(SrcVolumeType* pVolSrc, Region regSrc, DstVolumeType* pVolDst, Region regDst, uint32_t uKernelSize);
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/// Execute a standard approach to filtering which performs a number of neighbourhood look-ups per voxel.
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void execute();
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/// Execute a version with 'Summed Area Tables'. This should be faster for large kernel sizes but this hasn't really been confirmed yet.
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void executeSAT();
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private:
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@ -33,7 +33,9 @@ namespace PolyVox
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{
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///This class represents a voxel storing only a material.
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////////////////////////////////////////////////////////////////////////////////
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/// Detailed description...
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/// Note that this should probably just be considered an example of how to define
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/// a voxel type for the Marching Cubes algorithm. Advanced users are likely to
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/// define custom voxel types and possibly custom controllers.
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///
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/// \sa Density, MaterialDensityPair
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////////////////////////////////////////////////////////////////////////////////
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@ -34,7 +34,9 @@ namespace PolyVox
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{
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/// This class represents a voxel storing only a density.
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////////////////////////////////////////////////////////////////////////////////
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/// Detailed description...
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/// Note that this should probably just be considered an example of how to define
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/// a voxel type for the Marching Cubes algorithm. Advanced users are likely to
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/// define custom voxel types and possibly custom controllers.
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///
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/// \sa Density, Material
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////////////////////////////////////////////////////////////////////////////////
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@ -28,7 +28,7 @@
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#include "Impl/PlatformDefinitions.h"
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#include "Region.h"
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#include "Vertex.h" //Should probably do away with this on in the future...
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#include "Vertex.h" //Should probably do away with this one in the future...
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#include <algorithm>
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#include <cstdlib>
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@ -39,6 +39,9 @@
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namespace PolyVox
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{
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/// A simple and general-purpose mesh class to represent the data returned by the surface extraction functions.
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/// It supports different vertex types (which will vary depending on the surface extractor used and the contents
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/// of the volume) and both 16-bit and 32 bit indices.
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typedef uint32_t DefaultIndexType;
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template <typename _VertexType, typename _IndexType = DefaultIndexType>
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class Mesh
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@ -75,6 +78,9 @@ namespace PolyVox
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Vector3DInt32 m_offset;
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};
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/// Meshes returned by the surface extractors often have vertices with efficient compressed
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/// formats which are hard to interpret directly (see CubicVertex and MarchingCubesVertex).
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/// This function creates a new uncompressed mesh containing the much simpler Vertex objects.
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template <typename MeshType>
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Mesh< Vertex< typename MeshType::VertexType::DataType >, typename MeshType::IndexType > decodeMesh(const MeshType& encodedMesh)
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{
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