Applied BoundsCheck and WrapMode merging changes to SimpleVolume.

This commit is contained in:
Daviw Williams 2013-06-07 15:58:24 +02:00
parent 8ed5edf85f
commit 3d82b9643f
2 changed files with 142 additions and 93 deletions

View File

@ -155,17 +155,21 @@ namespace PolyVox
~SimpleVolume();
/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheck eBoundsCheck = BoundsChecks::Full) const;
template <WrapMode eWrapMode>
VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder = VoxelType()) const;
/// Gets a voxel at the position given by a 3D vector
VoxelType getVoxel(const Vector3DInt32& v3dPos, BoundsCheck eBoundsCheck = BoundsChecks::Full) const;
template <WrapMode eWrapMode>
VoxelType getVoxel(const Vector3DInt32& v3dPos, VoxelType tBorder = VoxelType()) const;
/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode = WrapModes::None, VoxelType tBorder = VoxelType()) const;
/// Gets a voxel at the position given by a 3D vector
VoxelType getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode = WrapModes::None, VoxelType tBorder = VoxelType()) const;
/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
VoxelType getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
/// Gets a voxel at the position given by a 3D vector
VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const;
/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode, VoxelType tBorder = VoxelType()) const;
/// Gets a voxel at the position given by a 3D vector
VoxelType getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode, VoxelType tBorder = VoxelType()) const;
/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
void setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue, BoundsCheck eBoundsCheck = BoundsChecks::Full);
@ -189,6 +193,14 @@ namespace PolyVox
private:
void initialise(const Region& regValidRegion, uint16_t uBlockSideLength);
// A trick to implement specialization of template member functions in template classes. See http://stackoverflow.com/a/4951057
template <WrapMode eWrapMode>
VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<eWrapMode>, VoxelType tBorder) const;
VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::None>, VoxelType tBorder) const;
VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Clamp>, VoxelType tBorder) const;
VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Border>, VoxelType tBorder) const;
VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::DontCheck>, VoxelType tBorder) const;
Block* getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const;
//The block data

View File

@ -74,51 +74,83 @@ namespace PolyVox
}
////////////////////////////////////////////////////////////////////////////////
/// This version of the function requires the wrap mode to be specified as a
/// template parameter, which can provide better performance.
/// \param uXPos The \c x position of the voxel
/// \param uYPos The \c y position of the voxel
/// \param uZPos The \c z position of the voxel
/// \param eBoundsCheck Controls whether bounds checking is performed on voxel access. It's safest to
/// set this to BoundsChecks::Full (the default), but if you are certain that the voxel you are accessing
/// is inside the volume's enclosing region then you can skip this check to gain some performance.
/// \tparam eWrapMode Specifies the behaviour when the requested position is outside of the volume.
/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
/// \return The voxel value
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheck eBoundsCheck) const
template <WrapMode eWrapMode>
VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder) const
{
// If bounds checking is enabled then we validate the
// bounds, and throw an exception if they are violated.
if(eBoundsCheck == BoundsChecks::Full)
{
if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)) == false)
{
POLYVOX_THROW(std::out_of_range, "Position is outside valid region");
}
}
const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
const int32_t blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16_t xOffset = static_cast<uint16_t>(uXPos - (blockX << m_uBlockSideLengthPower));
const uint16_t yOffset = static_cast<uint16_t>(uYPos - (blockY << m_uBlockSideLengthPower));
const uint16_t zOffset = static_cast<uint16_t>(uZPos - (blockZ << m_uBlockSideLengthPower));
typename SimpleVolume<VoxelType>::Block* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ);
return pUncompressedBlock->getVoxelAt(xOffset,yOffset,zOffset);
// Simply call through to the real implementation
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<eWrapMode>(), tBorder);
}
////////////////////////////////////////////////////////////////////////////////
/// This version of the function requires the wrap mode to be specified as a
/// template parameter, which can provide better performance.
/// \param uXPos The \c x position of the voxel
/// \param uYPos The \c y position of the voxel
/// \param uZPos The \c z position of the voxel
/// \tparam eWrapMode Specifies the behaviour when the requested position is outside of the volume.
/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
/// \return The voxel value
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
template <WrapMode eWrapMode>
VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, VoxelType tBorder) const
{
// Simply call through to the real implementation
return getVoxel<eWrapMode>(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tBorder);
}
////////////////////////////////////////////////////////////////////////////////
/// This version of the function is provided so that the wrap mode does not need
/// to be specified as a template parameter, as it may be confusing to some users.
/// \param uXPos The \c x position of the voxel
/// \param uYPos The \c y position of the voxel
/// \param uZPos The \c z position of the voxel
/// \param eWrapMode Specifies the behaviour when the requested position is outside of the volume.
/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
/// \return The voxel value
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode, VoxelType tBorder) const
{
switch(eWrapMode)
{
case WrapModes::None:
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::None>(), tBorder);
case WrapModes::Clamp:
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::Clamp>(), tBorder);
case WrapModes::Border:
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::Border>(), tBorder);
case WrapModes::DontCheck:
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder);
default:
// Should never happen
POLYVOX_ASSERT(false, "Invalid wrap mode");
return VoxelType();
}
}
////////////////////////////////////////////////////////////////////////////////
/// This version of the function is provided so that the wrap mode does not need
/// to be specified as a template parameter, as it may be confusing to some users.
/// \param v3dPos The 3D position of the voxel
/// \param eBoundsCheck Controls whether bounds checking is performed on voxel access. It's safest to
/// set this to BoundsChecks::Full (the default), but if you are certain that the voxel you are accessing
/// is inside the volume's enclosing region then you can skip this check to gain some performance.
/// \param eWrapMode Specifies the behaviour when the requested position is outside of the volume.
/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
/// \return The voxel value
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, BoundsCheck eBoundsCheck) const
VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode, VoxelType tBorder) const
{
return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eBoundsCheck);
return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eWrapMode, tBorder);
}
////////////////////////////////////////////////////////////////////////////////
@ -160,62 +192,6 @@ namespace PolyVox
return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
}
////////////////////////////////////////////////////////////////////////////////
/// \param uXPos The \c x position of the voxel
/// \param uYPos The \c y position of the voxel
/// \param uZPos The \c z position of the voxel
/// \return The voxel value
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode, VoxelType tBorder) const
{
switch(eWrapMode)
{
case WrapModes::Clamp:
{
//Perform clamping
uXPos = (std::max)(uXPos, this->m_regValidRegion.getLowerX());
uYPos = (std::max)(uYPos, this->m_regValidRegion.getLowerY());
uZPos = (std::max)(uZPos, this->m_regValidRegion.getLowerZ());
uXPos = (std::min)(uXPos, this->m_regValidRegion.getUpperX());
uYPos = (std::min)(uYPos, this->m_regValidRegion.getUpperY());
uZPos = (std::min)(uZPos, this->m_regValidRegion.getUpperZ());
//Get the voxel value
return getVoxel(uXPos, uYPos, uZPos, BoundsChecks::None); // No bounds checks as we've just validated the position.
//No need to break as we've returned
}
case WrapModes::Border:
{
if(this->m_regValidRegion.containsPoint(uXPos, uYPos, uZPos))
{
return getVoxel(uXPos, uYPos, uZPos, BoundsChecks::None); // No bounds checks as we've just validated the position.
}
else
{
return tBorder;
}
//No need to break as we've returned
}
default:
{
//Should never happen. However, this assert appears to hurt performance (logging prevents inlining?).
POLYVOX_ASSERT(false, "Wrap mode parameter has an unrecognised value.");
return VoxelType();
}
}
}
////////////////////////////////////////////////////////////////////////////////
/// \param v3dPos The 3D position of the voxel
/// \return The voxel value
////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode, VoxelType tBorder) const
{
return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eWrapMode, tBorder);
}
////////////////////////////////////////////////////////////////////////////////
/// \param uXPos the \c x position of the voxel
/// \param uYPos the \c y position of the voxel
@ -398,5 +374,66 @@ namespace PolyVox
return uSizeInBytes;
}
template <typename VoxelType>
template <WrapMode eWrapMode>
VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<eWrapMode>, VoxelType tBorder) const
{
// This function should never be called because one of the specialisations should always match.
POLYVOX_ASSERT(false, "This function is not implemented and should never be called!");
}
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::None>, VoxelType tBorder) const
{
if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)) == false)
{
POLYVOX_THROW(std::out_of_range, "Position is outside valid region");
}
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder); // No wrapping as we've just validated the position.
}
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Clamp>, VoxelType tBorder) const
{
//Perform clamping
uXPos = (std::max)(uXPos, this->m_regValidRegion.getLowerX());
uYPos = (std::max)(uYPos, this->m_regValidRegion.getLowerY());
uZPos = (std::max)(uZPos, this->m_regValidRegion.getLowerZ());
uXPos = (std::min)(uXPos, this->m_regValidRegion.getUpperX());
uYPos = (std::min)(uYPos, this->m_regValidRegion.getUpperY());
uZPos = (std::min)(uZPos, this->m_regValidRegion.getUpperZ());
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder); // No wrapping as we've just validated the position.
}
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Border>, VoxelType tBorder) const
{
if(this->m_regValidRegion.containsPoint(uXPos, uYPos, uZPos))
{
return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder); // No wrapping as we've just validated the position.
}
else
{
return tBorder;
}
}
template <typename VoxelType>
VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::DontCheck>, VoxelType tBorder) const
{
const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
const int32_t blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16_t xOffset = static_cast<uint16_t>(uXPos - (blockX << m_uBlockSideLengthPower));
const uint16_t yOffset = static_cast<uint16_t>(uYPos - (blockY << m_uBlockSideLengthPower));
const uint16_t zOffset = static_cast<uint16_t>(uZPos - (blockZ << m_uBlockSideLengthPower));
typename SimpleVolume<VoxelType>::Block* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ);
return pUncompressedBlock->getVoxelAt(xOffset,yOffset,zOffset);
}
}