Applied BoundsCheck and WrapMode merging changes to SimpleVolume.
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@ -155,17 +155,21 @@ namespace PolyVox
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~SimpleVolume();
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheck eBoundsCheck = BoundsChecks::Full) const;
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template <WrapMode eWrapMode>
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VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxel(const Vector3DInt32& v3dPos, BoundsCheck eBoundsCheck = BoundsChecks::Full) const;
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template <WrapMode eWrapMode>
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VoxelType getVoxel(const Vector3DInt32& v3dPos, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode = WrapModes::None, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode = WrapModes::None, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const;
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/// Gets a voxel at the position given by <tt>x,y,z</tt> coordinates
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VoxelType getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode, VoxelType tBorder = VoxelType()) const;
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/// Gets a voxel at the position given by a 3D vector
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VoxelType getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode, VoxelType tBorder = VoxelType()) const;
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/// Sets the voxel at the position given by <tt>x,y,z</tt> coordinates
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void setVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue, BoundsCheck eBoundsCheck = BoundsChecks::Full);
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@ -189,6 +193,14 @@ namespace PolyVox
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private:
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void initialise(const Region& regValidRegion, uint16_t uBlockSideLength);
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// A trick to implement specialization of template member functions in template classes. See http://stackoverflow.com/a/4951057
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template <WrapMode eWrapMode>
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VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<eWrapMode>, VoxelType tBorder) const;
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VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::None>, VoxelType tBorder) const;
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VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Clamp>, VoxelType tBorder) const;
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VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Border>, VoxelType tBorder) const;
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VoxelType getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::DontCheck>, VoxelType tBorder) const;
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Block* getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const;
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//The block data
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@ -74,51 +74,83 @@ namespace PolyVox
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}
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////////////////////////////////////////////////////////////////////////////////
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/// This version of the function requires the wrap mode to be specified as a
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/// template parameter, which can provide better performance.
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/// \param uXPos The \c x position of the voxel
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/// \param uYPos The \c y position of the voxel
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/// \param uZPos The \c z position of the voxel
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/// \param eBoundsCheck Controls whether bounds checking is performed on voxel access. It's safest to
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/// set this to BoundsChecks::Full (the default), but if you are certain that the voxel you are accessing
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/// is inside the volume's enclosing region then you can skip this check to gain some performance.
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/// \tparam eWrapMode Specifies the behaviour when the requested position is outside of the volume.
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/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
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/// \return The voxel value
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, BoundsCheck eBoundsCheck) const
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template <WrapMode eWrapMode>
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VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tBorder) const
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{
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// If bounds checking is enabled then we validate the
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// bounds, and throw an exception if they are violated.
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if(eBoundsCheck == BoundsChecks::Full)
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{
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if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)) == false)
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{
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POLYVOX_THROW(std::out_of_range, "Position is outside valid region");
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}
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}
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const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
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const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
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const int32_t blockZ = uZPos >> m_uBlockSideLengthPower;
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const uint16_t xOffset = static_cast<uint16_t>(uXPos - (blockX << m_uBlockSideLengthPower));
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const uint16_t yOffset = static_cast<uint16_t>(uYPos - (blockY << m_uBlockSideLengthPower));
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const uint16_t zOffset = static_cast<uint16_t>(uZPos - (blockZ << m_uBlockSideLengthPower));
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typename SimpleVolume<VoxelType>::Block* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ);
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return pUncompressedBlock->getVoxelAt(xOffset,yOffset,zOffset);
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// Simply call through to the real implementation
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<eWrapMode>(), tBorder);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// \param v3dPos The 3D position of the voxel
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/// \param eBoundsCheck Controls whether bounds checking is performed on voxel access. It's safest to
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/// set this to BoundsChecks::Full (the default), but if you are certain that the voxel you are accessing
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/// is inside the volume's enclosing region then you can skip this check to gain some performance.
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/// This version of the function requires the wrap mode to be specified as a
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/// template parameter, which can provide better performance.
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/// \param uXPos The \c x position of the voxel
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/// \param uYPos The \c y position of the voxel
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/// \param uZPos The \c z position of the voxel
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/// \tparam eWrapMode Specifies the behaviour when the requested position is outside of the volume.
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/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
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/// \return The voxel value
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, BoundsCheck eBoundsCheck) const
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template <WrapMode eWrapMode>
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VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, VoxelType tBorder) const
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{
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return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eBoundsCheck);
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// Simply call through to the real implementation
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return getVoxel<eWrapMode>(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tBorder);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// This version of the function is provided so that the wrap mode does not need
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/// to be specified as a template parameter, as it may be confusing to some users.
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/// \param uXPos The \c x position of the voxel
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/// \param uYPos The \c y position of the voxel
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/// \param uZPos The \c z position of the voxel
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/// \param eWrapMode Specifies the behaviour when the requested position is outside of the volume.
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/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
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/// \return The voxel value
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode, VoxelType tBorder) const
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{
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switch(eWrapMode)
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{
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case WrapModes::None:
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::None>(), tBorder);
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case WrapModes::Clamp:
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::Clamp>(), tBorder);
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case WrapModes::Border:
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::Border>(), tBorder);
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case WrapModes::DontCheck:
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder);
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default:
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// Should never happen
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POLYVOX_ASSERT(false, "Invalid wrap mode");
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return VoxelType();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// This version of the function is provided so that the wrap mode does not need
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/// to be specified as a template parameter, as it may be confusing to some users.
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/// \param v3dPos The 3D position of the voxel
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/// \param eWrapMode Specifies the behaviour when the requested position is outside of the volume.
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/// \param tBorder The border value to use if the wrap mode is set to 'Border'.
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/// \return The voxel value
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode, VoxelType tBorder) const
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{
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return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eWrapMode, tBorder);
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}
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////////////////////////////////////////////////////////////////////////////////
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@ -160,62 +192,6 @@ namespace PolyVox
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return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
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}
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////////////////////////////////////////////////////////////////////////////////
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/// \param uXPos The \c x position of the voxel
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/// \param uYPos The \c y position of the voxel
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/// \param uZPos The \c z position of the voxel
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/// \return The voxel value
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxel(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapMode eWrapMode, VoxelType tBorder) const
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{
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switch(eWrapMode)
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{
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case WrapModes::Clamp:
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{
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//Perform clamping
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uXPos = (std::max)(uXPos, this->m_regValidRegion.getLowerX());
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uYPos = (std::max)(uYPos, this->m_regValidRegion.getLowerY());
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uZPos = (std::max)(uZPos, this->m_regValidRegion.getLowerZ());
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uXPos = (std::min)(uXPos, this->m_regValidRegion.getUpperX());
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uYPos = (std::min)(uYPos, this->m_regValidRegion.getUpperY());
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uZPos = (std::min)(uZPos, this->m_regValidRegion.getUpperZ());
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//Get the voxel value
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return getVoxel(uXPos, uYPos, uZPos, BoundsChecks::None); // No bounds checks as we've just validated the position.
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//No need to break as we've returned
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}
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case WrapModes::Border:
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{
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if(this->m_regValidRegion.containsPoint(uXPos, uYPos, uZPos))
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{
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return getVoxel(uXPos, uYPos, uZPos, BoundsChecks::None); // No bounds checks as we've just validated the position.
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}
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else
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{
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return tBorder;
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}
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//No need to break as we've returned
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}
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default:
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{
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//Should never happen. However, this assert appears to hurt performance (logging prevents inlining?).
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POLYVOX_ASSERT(false, "Wrap mode parameter has an unrecognised value.");
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return VoxelType();
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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/// \param v3dPos The 3D position of the voxel
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/// \return The voxel value
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////////////////////////////////////////////////////////////////////////////////
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxel(const Vector3DInt32& v3dPos, WrapMode eWrapMode, VoxelType tBorder) const
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{
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return getVoxel(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), eWrapMode, tBorder);
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}
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////////////////////////////////////////////////////////////////////////////////
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/// \param uXPos the \c x position of the voxel
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/// \param uYPos the \c y position of the voxel
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@ -398,5 +374,66 @@ namespace PolyVox
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return uSizeInBytes;
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}
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template <typename VoxelType>
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template <WrapMode eWrapMode>
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VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<eWrapMode>, VoxelType tBorder) const
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{
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// This function should never be called because one of the specialisations should always match.
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POLYVOX_ASSERT(false, "This function is not implemented and should never be called!");
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}
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::None>, VoxelType tBorder) const
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{
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if(this->m_regValidRegion.containsPoint(Vector3DInt32(uXPos, uYPos, uZPos)) == false)
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{
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POLYVOX_THROW(std::out_of_range, "Position is outside valid region");
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}
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder); // No wrapping as we've just validated the position.
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}
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Clamp>, VoxelType tBorder) const
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{
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//Perform clamping
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uXPos = (std::max)(uXPos, this->m_regValidRegion.getLowerX());
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uYPos = (std::max)(uYPos, this->m_regValidRegion.getLowerY());
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uZPos = (std::max)(uZPos, this->m_regValidRegion.getLowerZ());
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uXPos = (std::min)(uXPos, this->m_regValidRegion.getUpperX());
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uYPos = (std::min)(uYPos, this->m_regValidRegion.getUpperY());
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uZPos = (std::min)(uZPos, this->m_regValidRegion.getUpperZ());
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder); // No wrapping as we've just validated the position.
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}
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::Border>, VoxelType tBorder) const
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{
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if(this->m_regValidRegion.containsPoint(uXPos, uYPos, uZPos))
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{
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return getVoxelImpl(uXPos, uYPos, uZPos, WrapModeType<WrapModes::DontCheck>(), tBorder); // No wrapping as we've just validated the position.
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}
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else
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{
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return tBorder;
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}
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}
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template <typename VoxelType>
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VoxelType SimpleVolume<VoxelType>::getVoxelImpl(int32_t uXPos, int32_t uYPos, int32_t uZPos, WrapModeType<WrapModes::DontCheck>, VoxelType tBorder) const
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{
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const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
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const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
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const int32_t blockZ = uZPos >> m_uBlockSideLengthPower;
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const uint16_t xOffset = static_cast<uint16_t>(uXPos - (blockX << m_uBlockSideLengthPower));
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const uint16_t yOffset = static_cast<uint16_t>(uYPos - (blockY << m_uBlockSideLengthPower));
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const uint16_t zOffset = static_cast<uint16_t>(uZPos - (blockZ << m_uBlockSideLengthPower));
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typename SimpleVolume<VoxelType>::Block* pUncompressedBlock = getUncompressedBlock(blockX, blockY, blockZ);
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return pUncompressedBlock->getVoxelAt(xOffset,yOffset,zOffset);
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}
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}
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