Work on mesh generation code.

This commit is contained in:
David Williams 2007-10-05 23:28:52 +00:00
parent 08f1034d76
commit 3f79261f8f
3 changed files with 81 additions and 13 deletions

View File

@ -32,7 +32,7 @@ namespace Ogre
{
public:
SurfaceVertex();
SurfaceVertex(UIntVector3 positionToSet);
SurfaceVertex(UIntVector3 positionToSet, float alphaToSet);
SurfaceVertex(UIntVector3 positionToSet, Vector3 normalToSet);
friend bool operator==(const SurfaceVertex& lhs, const SurfaceVertex& rhs);
@ -50,9 +50,11 @@ namespace Ogre
std::string toString(void) const;
private:
UIntVector3 position;
Vector3 normal;
float alpha;
Vector3 normal;
UIntVector3 position;
SurfaceEdgeIterator edge;

View File

@ -626,16 +626,80 @@ namespace Ogre
if((material0 == material1) && (material1 == material2))
{
SurfaceVertex surfaceVertex0(vertex0);
surfaceVertex0.setAlpha(1.0);
SurfaceVertex surfaceVertex1(vertex1);
surfaceVertex1.setAlpha(1.0);
SurfaceVertex surfaceVertex2(vertex2);
surfaceVertex2.setAlpha(1.0);
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
else if(material0 == material1)
{
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material2].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
else if(material1 == material2)
{
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material1].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
else if(material2 == material0)
{
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
surfaceVertex2.setAlpha(0.0);
result[material1].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
else
{
{
SurfaceVertex surfaceVertex0(vertex0,1.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material0].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,1.0);
SurfaceVertex surfaceVertex2(vertex2,0.0);
result[material1].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
{
SurfaceVertex surfaceVertex0(vertex0,0.0);
SurfaceVertex surfaceVertex1(vertex1,0.0);
SurfaceVertex surfaceVertex2(vertex2,1.0);
result[material2].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
/*else
{
std::set<uchar> materials; //FIXME - set::set is pretty slow for this as it only holds up to 3 vertices.
materials.insert(material0);
@ -666,7 +730,7 @@ namespace Ogre
result[material].addTriangle(surfaceVertex0, surfaceVertex1, surfaceVertex2);
}
}
}*/
}
}

View File

@ -11,10 +11,12 @@ namespace Ogre
{
}
SurfaceVertex::SurfaceVertex(UIntVector3 positionToSet)
:position(positionToSet)
SurfaceVertex::SurfaceVertex(UIntVector3 positionToSet, float alphaToSet)
:alpha(alphaToSet)
,position(positionToSet)
,m_uHash((position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z))
{
m_uHash = (position.x*(OGRE_REGION_SIDE_LENGTH*2+1)*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.y*(OGRE_REGION_SIDE_LENGTH*2+1)) + (position.z);
}
SurfaceVertex::SurfaceVertex(UIntVector3 positionToSet, Vector3 normalToSet)