Removed commented out code.
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@ -270,18 +270,6 @@ namespace PolyVox
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template <typename VoxelType>
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typename PagedVolume<VoxelType>::Chunk* PagedVolume<VoxelType>::getChunk(int32_t uChunkX, int32_t uChunkY, int32_t uChunkZ) const
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{
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//Check if we have the same chunk as last time, if so there's no need to even update
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//the time stamp. If we updated it everytime then that would be every time we touched
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//a voxel, which would overflow a uint32_t and require us to use a uint64_t instead.
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//This check should also provide a significant speed boost as usually it is true.
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/*if ((uChunkX == m_v3dLastAccessedChunkX) &&
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(uChunkY == m_v3dLastAccessedChunkY) &&
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(uChunkZ == m_v3dLastAccessedChunkZ) &&
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(m_pLastAccessedChunk != 0))
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{
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return m_pLastAccessedChunk;
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}*/
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Vector3DInt32 v3dChunkPos(uChunkX, uChunkY, uChunkZ);
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// The chunk was not the same as last time, but we can now hope it is in the set of most recently used chunks.
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