Debugging materials...
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		@@ -181,7 +181,10 @@ namespace Ogre
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								{
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									//We have to create the surfaces
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									singleMaterialSurfacePatchRenderable = new SurfacePatchRenderable(singleMaterialPatch,materialMap->getMaterialAtIndex(1));
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									multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialPatch,materialMap->getMaterialAtIndex(1));
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									multiMaterialSurfacePatchRenderable = new SurfacePatchRenderable(multiMaterialPatch,materialMap->getMaterialAtIndex(2));
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									multiMaterialSurfacePatchRenderable->setRenderQueueGroup(RenderQueueGroupID::RENDER_QUEUE_3);
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									singleMaterialSurfacePatchRenderable->setRenderQueueGroup(RenderQueueGroupID::RENDER_QUEUE_4);
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									m_singleMaterialSurfaces[regionX][regionY][regionZ] = singleMaterialSurfacePatchRenderable;
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									sceneNode->attachObject(singleMaterialSurfacePatchRenderable);
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