Added paging example and reverted basic example back to it's previous state.
This commit is contained in:
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708b142702
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40295c84b1
@ -40,8 +40,10 @@ ADD_SUBDIRECTORY(library)
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OPTION(ENABLE_EXAMPLES "Should the examples be built" ON)
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IF(ENABLE_EXAMPLES)
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ADD_SUBDIRECTORY(examples/Basic)
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ADD_SUBDIRECTORY(examples/Paging)
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ADD_SUBDIRECTORY(examples/OpenGL)
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ADD_DEPENDENCIES(BasicExample PolyVoxCore PolyVoxUtil)
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ADD_DEPENDENCIES(PagingExample PolyVoxCore PolyVoxUtil)
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ADD_DEPENDENCIES(OpenGLExample PolyVoxCore PolyVoxUtil)
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ENDIF(ENABLE_EXAMPLES)
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@ -7,9 +7,6 @@ using namespace std;
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OpenGLWidget::OpenGLWidget(QWidget *parent)
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:QGLWidget(parent)
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,m_uBeginIndex(0)
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,m_uEndIndex(0)
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,noOfIndices(0)
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,m_xRotation(0)
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,m_yRotation(0)
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{
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@ -17,12 +14,6 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
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void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMaterialNormal>& surfaceMesh)
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{
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if((surfaceMesh.getNoOfIndices() == 0) || (surfaceMesh.getNoOfVertices() == 0))
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{
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//We don't have a valid mesh
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return;
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}
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//Convienient access to the vertices and indices
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const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
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const vector<PositionMaterialNormal>& vecVertices = surfaceMesh.getVertices();
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@ -41,7 +32,6 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
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m_uBeginIndex = 0;
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m_uEndIndex = vecIndices.size();
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noOfIndices = surfaceMesh.getNoOfIndices();
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}
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void OpenGLWidget::initializeGL()
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@ -80,29 +70,23 @@ void OpenGLWidget::resizeGL(int w, int h)
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//Set up the projection matrix
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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float frustumSize = 128.0f * 1.7f; //Half the volume diagonal
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float frustumSize = 32.0f; //Half the volume size
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float aspect = static_cast<float>(width()) / static_cast<float>(height());
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glOrtho(frustumSize*aspect, -frustumSize*aspect, frustumSize, -frustumSize, 10.0, 10000);
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glOrtho(frustumSize*aspect, -frustumSize*aspect, frustumSize, -frustumSize, 1.0, 1000);
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}
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void OpenGLWidget::paintGL()
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{
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if(noOfIndices == 0)
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{
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//Nothing to render
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return;
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}
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//Clear the screen
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//Set up the viewing transformation
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(0.0f,0.0f,-5000.0f); //Centre volume and move back
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glTranslatef(0.0f,0.0f,-100.0f); //Centre volume and move back
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glRotatef(m_xRotation, 1.0f, 0.0f, 0.0f);
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glRotatef(m_yRotation, 0.0f, 1.0f, 0.0f);
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glTranslatef(-128.0f,-128.0f,-128.0f); //Centre volume and move back
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glTranslatef(-32.0f,-32.0f,-32.0f); //Centre volume and move back
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//Bind the index buffer
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
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@ -25,7 +25,6 @@ freely, subject to the following restrictions:
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#include "MaterialDensityPair.h"
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#include "CubicSurfaceExtractorWithNormals.h"
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#include "SurfaceExtractor.h"
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#include "SurfaceMesh.h"
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#include "Volume.h"
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@ -34,452 +33,17 @@ freely, subject to the following restrictions:
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//Use the PolyVox namespace
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using namespace PolyVox;
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#include <stdlib.h>
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#define SAMPLE_SIZE 1024
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class Perlin
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{
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public:
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Perlin(int octaves,float freq,float amp,int seed);
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float Get(float x,float y)
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{
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float vec[2];
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vec[0] = x;
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vec[1] = y;
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return perlin_noise_2D(vec);
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};
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float Get3D(float x,float y,float z)
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{
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float vec[3];
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vec[0] = x;
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vec[1] = y;
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vec[2] = z;
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return perlin_noise_3D(vec);
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};
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private:
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void init_perlin(int n,float p);
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float perlin_noise_2D(float vec[2]);
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float perlin_noise_3D(float vec[3]);
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float noise1(float arg);
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float noise2(float vec[2]);
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float noise3(float vec[3]);
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void normalize2(float v[2]);
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void normalize3(float v[3]);
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void init(void);
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int mOctaves;
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float mFrequency;
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float mAmplitude;
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int mSeed;
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int p[SAMPLE_SIZE + SAMPLE_SIZE + 2];
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float g3[SAMPLE_SIZE + SAMPLE_SIZE + 2][3];
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float g2[SAMPLE_SIZE + SAMPLE_SIZE + 2][2];
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float g1[SAMPLE_SIZE + SAMPLE_SIZE + 2];
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bool mStart;
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};
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#define B SAMPLE_SIZE
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#define BM (SAMPLE_SIZE-1)
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#define N 0x1000
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#define NP 12 /* 2^N */
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#define NM 0xfff
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#define s_curve(t) ( t * t * (3.0f - 2.0f * t) )
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#define lerp(t, a, b) ( a + t * (b - a) )
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#define setup(i,b0,b1,r0,r1)\
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t = vec[i] + N;\
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b0 = ((int)t) & BM;\
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b1 = (b0+1) & BM;\
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r0 = t - (int)t;\
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r1 = r0 - 1.0f;
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float Perlin::noise1(float arg)
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{
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int bx0, bx1;
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float rx0, rx1, sx, t, u, v, vec[1];
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vec[0] = arg;
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if (mStart)
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{
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srand(mSeed);
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mStart = false;
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init();
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}
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setup(0, bx0,bx1, rx0,rx1);
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sx = s_curve(rx0);
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u = rx0 * g1[ p[ bx0 ] ];
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v = rx1 * g1[ p[ bx1 ] ];
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return lerp(sx, u, v);
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}
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float Perlin::noise2(float vec[2])
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{
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int bx0, bx1, by0, by1, b00, b10, b01, b11;
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float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
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int i, j;
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if (mStart)
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{
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srand(mSeed);
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mStart = false;
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init();
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}
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setup(0,bx0,bx1,rx0,rx1);
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setup(1,by0,by1,ry0,ry1);
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i = p[bx0];
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j = p[bx1];
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b00 = p[i + by0];
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b10 = p[j + by0];
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b01 = p[i + by1];
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b11 = p[j + by1];
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sx = s_curve(rx0);
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sy = s_curve(ry0);
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#define at2(rx,ry) ( rx * q[0] + ry * q[1] )
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q = g2[b00];
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u = at2(rx0,ry0);
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q = g2[b10];
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v = at2(rx1,ry0);
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a = lerp(sx, u, v);
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q = g2[b01];
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u = at2(rx0,ry1);
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q = g2[b11];
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v = at2(rx1,ry1);
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b = lerp(sx, u, v);
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return lerp(sy, a, b);
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}
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float Perlin::noise3(float vec[3])
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{
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int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
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float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
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int i, j;
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if (mStart)
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{
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srand(mSeed);
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mStart = false;
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init();
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}
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setup(0, bx0,bx1, rx0,rx1);
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setup(1, by0,by1, ry0,ry1);
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setup(2, bz0,bz1, rz0,rz1);
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i = p[ bx0 ];
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j = p[ bx1 ];
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b00 = p[ i + by0 ];
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b10 = p[ j + by0 ];
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b01 = p[ i + by1 ];
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b11 = p[ j + by1 ];
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t = s_curve(rx0);
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sy = s_curve(ry0);
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sz = s_curve(rz0);
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#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
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q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
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q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
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a = lerp(t, u, v);
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q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
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q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
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b = lerp(t, u, v);
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c = lerp(sy, a, b);
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q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
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q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
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a = lerp(t, u, v);
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q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
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q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
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b = lerp(t, u, v);
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d = lerp(sy, a, b);
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return lerp(sz, c, d);
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}
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void Perlin::normalize2(float v[2])
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{
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float s;
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s = (float)sqrt(v[0] * v[0] + v[1] * v[1]);
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s = 1.0f/s;
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v[0] = v[0] * s;
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v[1] = v[1] * s;
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}
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void Perlin::normalize3(float v[3])
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{
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float s;
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s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
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s = 1.0f/s;
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v[0] = v[0] * s;
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v[1] = v[1] * s;
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v[2] = v[2] * s;
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}
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void Perlin::init(void)
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{
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int i, j, k;
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for (i = 0 ; i < B ; i++)
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{
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p[i] = i;
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g1[i] = (float)((rand() % (B + B)) - B) / B;
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for (j = 0 ; j < 2 ; j++)
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g2[i][j] = (float)((rand() % (B + B)) - B) / B;
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normalize2(g2[i]);
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for (j = 0 ; j < 3 ; j++)
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g3[i][j] = (float)((rand() % (B + B)) - B) / B;
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normalize3(g3[i]);
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}
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while (--i)
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{
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k = p[i];
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p[i] = p[j = rand() % B];
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p[j] = k;
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}
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for (i = 0 ; i < B + 2 ; i++)
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{
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p[B + i] = p[i];
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g1[B + i] = g1[i];
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for (j = 0 ; j < 2 ; j++)
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g2[B + i][j] = g2[i][j];
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for (j = 0 ; j < 3 ; j++)
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g3[B + i][j] = g3[i][j];
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}
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}
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float Perlin::perlin_noise_2D(float vec[2])
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{
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int terms = mOctaves;
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float freq = mFrequency;
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float result = 0.0f;
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float amp = mAmplitude;
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vec[0]*=mFrequency;
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vec[1]*=mFrequency;
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for( int i=0; i<terms; i++ )
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{
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result += noise2(vec)*amp;
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vec[0] *= 2.0f;
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vec[1] *= 2.0f;
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amp*=0.5f;
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}
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return result;
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}
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float Perlin::perlin_noise_3D(float vec[3])
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{
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int terms = mOctaves;
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float freq = mFrequency;
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float result = 0.0f;
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float amp = mAmplitude;
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vec[0]*=mFrequency;
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vec[1]*=mFrequency;
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vec[2]*=mFrequency;
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for( int i=0; i<terms; i++ )
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{
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result += noise3(vec)*amp;
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vec[0] *= 2.0f;
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vec[1] *= 2.0f;
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vec[2] *= 2.0f;
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amp*=0.5f;
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}
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return result;
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}
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Perlin::Perlin(int octaves,float freq,float amp,int seed)
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{
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mOctaves = octaves;
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mFrequency = freq;
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mAmplitude = amp;
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mSeed = seed;
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mStart = true;
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}
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void createPerlinVolumeSlow(Volume<MaterialDensityPair44>& volData)
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{
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Perlin perlin(2,8,1,234);
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for(int z = 1; z < 256-1; z++)
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{
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std::cout << z << std::endl;
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for(int y = 1; y < 256-1; y++)
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{
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for(int x = 1; x < 256-1; x++)
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{
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float perlinVal = perlin.Get3D(x /static_cast<float>(256-1), (y) / static_cast<float>(256-1), z / static_cast<float>(256-1));
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perlinVal += 1.0f;
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perlinVal *= 0.5f;
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perlinVal *= MaterialDensityPair44::getMaxDensity();
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MaterialDensityPair44 voxel;
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voxel.setMaterial(245);
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voxel.setDensity(perlinVal);
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/*if(perlinVal < 0.0f)
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{
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voxel.setMaterial(245);
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voxel.setDensity(MaterialDensityPair44::getMaxDensity());
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}
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else
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{
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voxel.setMaterial(0);
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voxel.setDensity(MaterialDensityPair44::getMinDensity());
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}*/
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volData.setVoxelAt(x, y, z, voxel);
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}
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}
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}
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}
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/*void createPerlinVolumeFast(Volume<MaterialDensityPair44>& volData)
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{
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Perlin perlin(2,8,1,234);
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for(int blockZ = 0; blockZ < volData.m_uDepthInBlocks; blockZ++)
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{
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std::cout << blockZ << std::endl;
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for(int blockY = 0; blockY < volData.m_uHeightInBlocks; blockY++)
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{
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for(int blockX = 0; blockX < volData.m_uWidthInBlocks; blockX++)
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{
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for(int offsetz = 0; offsetz < volData.m_uBlockSideLength; offsetz++)
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{
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for(int offsety = 0; offsety < volData.m_uBlockSideLength; offsety++)
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{
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for(int offsetx = 0; offsetx < volData.m_uBlockSideLength; offsetx++)
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{
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int x = blockX * volData.m_uBlockSideLength + offsetx;
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int y = blockY * volData.m_uBlockSideLength + offsety;
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int z = blockZ * volData.m_uBlockSideLength + offsetz;
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if((x == 0) || (x == volData.getWidth()-1)) continue;
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if((y == 0) || (y == volData.getHeight()-1)) continue;
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if((z == 0) || (z == volData.getDepth()-1)) continue;
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float perlinVal = perlin.Get3D(x /static_cast<float>(volData.getWidth()-1), (y) / static_cast<float>(volData.getHeight()-1), z / static_cast<float>(volData.getDepth()-1));
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MaterialDensityPair44 voxel;
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if(perlinVal < 0.0f)
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{
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voxel.setMaterial(245);
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voxel.setDensity(MaterialDensityPair44::getMaxDensity());
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}
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else
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{
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voxel.setMaterial(0);
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voxel.setDensity(MaterialDensityPair44::getMinDensity());
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}
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|
||||
volData.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void createPerlinTerrain(Volume<MaterialDensityPair44>& volData)
|
||||
{
|
||||
Perlin perlin(2,2,1,234);
|
||||
|
||||
for(int x = 1; x < 255-1; x++)
|
||||
{
|
||||
if(x%(255/100) == 0) {
|
||||
std::cout << "." << std::flush;
|
||||
}
|
||||
for(int y = 1; y < 255-1; y++)
|
||||
{
|
||||
float perlinVal = perlin.Get(x / static_cast<float>(255-1), y / static_cast<float>(255-1));
|
||||
perlinVal += 1.0f;
|
||||
perlinVal *= 0.5f;
|
||||
perlinVal *= 255;
|
||||
for(int z = 1; z < 255-1; z++)
|
||||
{
|
||||
MaterialDensityPair44 voxel;
|
||||
if(z < perlinVal)
|
||||
{
|
||||
voxel.setMaterial(245);
|
||||
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
|
||||
}
|
||||
else
|
||||
{
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
}
|
||||
|
||||
volData.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
void createSphereInVolume(Volume<MaterialDensityPair44>& volData, Vector3DFloat v3dVolCenter, float fRadius)
|
||||
void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius)
|
||||
{
|
||||
//This vector hold the position of the center of the volume
|
||||
//Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
|
||||
|
||||
int iRadius = fRadius;
|
||||
Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
|
||||
|
||||
//This three-level for loop iterates over every voxel in the volume
|
||||
for (int z = v3dVolCenter.getZ() - iRadius; z <= v3dVolCenter.getZ() + iRadius; z++)
|
||||
for (int z = 0; z < volData.getWidth(); z++)
|
||||
{
|
||||
for (int y = v3dVolCenter.getY() - iRadius; y <= v3dVolCenter.getY() + iRadius; y++)
|
||||
for (int y = 0; y < volData.getHeight(); y++)
|
||||
{
|
||||
for (int x = v3dVolCenter.getX() - iRadius; x <= v3dVolCenter.getX() + iRadius; x++)
|
||||
for (int x = 0; x < volData.getDepth(); x++)
|
||||
{
|
||||
//Store our current position as a vector...
|
||||
Vector3DFloat v3dCurrentPos(x,y,z);
|
||||
@ -506,51 +70,6 @@ void createSphereInVolume(Volume<MaterialDensityPair44>& volData, Vector3DFloat
|
||||
}
|
||||
}
|
||||
|
||||
void load(const ConstVolumeProxy<MaterialDensityPair44>& volume, const PolyVox::Region& reg)
|
||||
{
|
||||
Perlin perlin(2,2,1,234);
|
||||
|
||||
for(int x = reg.getLowerCorner().getX(); x <= reg.getUpperCorner().getX(); x++)
|
||||
{
|
||||
for(int y = reg.getLowerCorner().getY(); y <= reg.getUpperCorner().getY(); y++)
|
||||
{
|
||||
float perlinVal = perlin.Get(x / static_cast<float>(255-1), y / static_cast<float>(255-1));
|
||||
perlinVal += 1.0f;
|
||||
perlinVal *= 0.5f;
|
||||
perlinVal *= 255;
|
||||
for(int z = reg.getLowerCorner().getZ(); z <= reg.getUpperCorner().getZ(); z++)
|
||||
{
|
||||
MaterialDensityPair44 voxel;
|
||||
if(z < perlinVal)
|
||||
{
|
||||
const int xpos = 50;
|
||||
const int zpos = 100;
|
||||
if((x-xpos)*(x-xpos) + (z-zpos)*(z-zpos) < 200) {
|
||||
// tunnel
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
} else {
|
||||
// solid
|
||||
voxel.setMaterial(245);
|
||||
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
}
|
||||
|
||||
volume.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void unload(const ConstVolumeProxy<MaterialDensityPair44>& vol, const PolyVox::Region& reg)
|
||||
{
|
||||
std::cout << "warning unloading region: " << reg.getLowerCorner() << " -> " << reg.getUpperCorner() << std::endl;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
//Create and show the Qt OpenGL window
|
||||
@ -559,46 +78,13 @@ int main(int argc, char *argv[])
|
||||
openGLWidget.show();
|
||||
|
||||
//Create an empty volume and then place a sphere in it
|
||||
Volume<MaterialDensityPair44> volData(&load, &unload, 128);
|
||||
|
||||
//If these two lines don't compile, please try commenting them out and using the two lines after
|
||||
//(you will need Boost for this). If you have to do this then please let us know in the forums as
|
||||
//we rely on community feedback to keep the Boost version running.
|
||||
//volData.dataRequiredHandler = &load;
|
||||
//volData.dataOverflowHandler = &unload;
|
||||
//volData.dataRequiredHandler = polyvox_bind(&load, polyvox_placeholder_1, polyvox_placeholder_2);
|
||||
//volData.dataOverflowHandler = polyvox_bind(&unload, polyvox_placeholder_1, polyvox_placeholder_2);
|
||||
|
||||
//volData.setMaxNumberOfUncompressedBlocks(4096);
|
||||
//createSphereInVolume(volData, 30);
|
||||
//createPerlinTerrain(volData);
|
||||
//createPerlinVolumeSlow(volData);
|
||||
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
|
||||
//volData.setBlockCacheSize(64);
|
||||
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
|
||||
std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
|
||||
|
||||
/*srand(12345);
|
||||
for(int ct = 0; ct < 1000; ct++)
|
||||
{
|
||||
std::cout << ct << std::endl;
|
||||
int x = rand() % volData.getWidth();
|
||||
int y = rand() % volData.getHeight();
|
||||
int z = rand() % volData.getDepth();
|
||||
|
||||
int r = rand() % 20;
|
||||
|
||||
createSphereInVolume(volData, Vector3DFloat(x,y,z), r);
|
||||
}*/
|
||||
Volume<MaterialDensityPair44> volData(64, 64, 64);
|
||||
createSphereInVolume(volData, 30);
|
||||
|
||||
//Extract the surface
|
||||
SurfaceMesh<PositionMaterialNormal> mesh;
|
||||
//CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
|
||||
PolyVox::Region reg(Vector3DInt32(-255,0,0), Vector3DInt32(255,1024,255));
|
||||
SurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, reg, &mesh);
|
||||
//CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, reg, &mesh);
|
||||
CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
|
||||
surfaceExtractor.execute();
|
||||
std::cout << "#vertices: " << mesh.getNoOfVertices() << std::endl;
|
||||
|
||||
//Pass the surface to the OpenGL window
|
||||
openGLWidget.setSurfaceMeshToRender(mesh);
|
||||
|
54
examples/Paging/CMakeLists.txt
Normal file
54
examples/Paging/CMakeLists.txt
Normal file
@ -0,0 +1,54 @@
|
||||
CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
|
||||
|
||||
PROJECT(PagingExample)
|
||||
|
||||
#Projects source files
|
||||
SET(SRC_FILES
|
||||
glew/glew.c
|
||||
|
||||
main.cpp
|
||||
OpenGLWidget.cpp
|
||||
)
|
||||
|
||||
#Projects headers files
|
||||
SET(INC_FILES
|
||||
glew/glew.h
|
||||
glew/glxew.h
|
||||
glew/wglew.h
|
||||
|
||||
OpenGLWidget.h
|
||||
)
|
||||
|
||||
ADD_DEFINITIONS(-DGLEW_STATIC)
|
||||
|
||||
#"Sources" and "Headers" are the group names in Visual Studio.
|
||||
#They may have other uses too...
|
||||
SOURCE_GROUP("Sources" FILES ${SRC_FILES})
|
||||
SOURCE_GROUP("Headers" FILES ${INC_FILES})
|
||||
|
||||
FIND_PACKAGE(OpenGL REQUIRED)
|
||||
|
||||
#Tell CMake the paths for OpenGL and for PolyVox (which is just relative to our current location)
|
||||
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR} ${PolyVoxCore_SOURCE_DIR}/include)
|
||||
#There has to be a better way!
|
||||
LINK_DIRECTORIES(${PolyVoxCore_BINARY_DIR}/debug ${PolyVoxCore_BINARY_DIR}/release)
|
||||
|
||||
#Build
|
||||
ADD_EXECUTABLE(PagingExample ${SRC_FILES})
|
||||
TARGET_LINK_LIBRARIES(PagingExample ${QT_LIBRARIES} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY} PolyVoxCore)
|
||||
|
||||
#Install - Only install the example in Windows
|
||||
IF(WIN32)
|
||||
INSTALL(TARGETS PagingExample
|
||||
RUNTIME DESTINATION Examples/OpenGL/bin
|
||||
LIBRARY DESTINATION Examples/OpenGL/lib
|
||||
ARCHIVE DESTINATION Examples/OpenGL/lib
|
||||
COMPONENT example
|
||||
)
|
||||
|
||||
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../release/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Release)
|
||||
|
||||
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxCore.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
|
||||
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/../../debug/PolyVoxUtil.dll DESTINATION Examples/OpenGL/bin CONFIGURATIONS Debug)
|
||||
ENDIF(WIN32)
|
135
examples/Paging/OpenGLWidget.cpp
Normal file
135
examples/Paging/OpenGLWidget.cpp
Normal file
@ -0,0 +1,135 @@
|
||||
#include "OpenGLWidget.h"
|
||||
|
||||
#include <QMouseEvent>
|
||||
|
||||
using namespace PolyVox;
|
||||
using namespace std;
|
||||
|
||||
OpenGLWidget::OpenGLWidget(QWidget *parent)
|
||||
:QGLWidget(parent)
|
||||
,m_uBeginIndex(0)
|
||||
,m_uEndIndex(0)
|
||||
,noOfIndices(0)
|
||||
,m_xRotation(0)
|
||||
,m_yRotation(0)
|
||||
{
|
||||
}
|
||||
|
||||
void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMaterialNormal>& surfaceMesh)
|
||||
{
|
||||
if((surfaceMesh.getNoOfIndices() == 0) || (surfaceMesh.getNoOfVertices() == 0))
|
||||
{
|
||||
//We don't have a valid mesh
|
||||
return;
|
||||
}
|
||||
|
||||
//Convienient access to the vertices and indices
|
||||
const vector<uint32_t>& vecIndices = surfaceMesh.getIndices();
|
||||
const vector<PositionMaterialNormal>& vecVertices = surfaceMesh.getVertices();
|
||||
|
||||
//Build an OpenGL index buffer
|
||||
glGenBuffers(1, &indexBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
|
||||
const GLvoid* pIndices = static_cast<const GLvoid*>(&(vecIndices[0]));
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vecIndices.size() * sizeof(uint32_t), pIndices, GL_STATIC_DRAW);
|
||||
|
||||
//Build an OpenGL vertex buffer
|
||||
glGenBuffers(1, &vertexBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
|
||||
const GLvoid* pVertices = static_cast<const GLvoid*>(&(vecVertices[0]));
|
||||
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(PositionMaterialNormal), pVertices, GL_STATIC_DRAW);
|
||||
|
||||
m_uBeginIndex = 0;
|
||||
m_uEndIndex = vecIndices.size();
|
||||
noOfIndices = surfaceMesh.getNoOfIndices();
|
||||
}
|
||||
|
||||
void OpenGLWidget::initializeGL()
|
||||
{
|
||||
//We need GLEW to access recent OpenGL functionality
|
||||
GLenum err = glewInit();
|
||||
if (GLEW_OK != err)
|
||||
{
|
||||
/* Problem: glewInit failed, something is seriously wrong. */
|
||||
std::cout << "GLEW Error: " << glewGetErrorString(err) << std::endl;
|
||||
}
|
||||
|
||||
//Set up the clear colour
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClearDepth(1.0f);
|
||||
|
||||
//Enable the depth buffer
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
//Anable smooth lighting
|
||||
glEnable(GL_LIGHTING);
|
||||
glEnable(GL_LIGHT0);
|
||||
glShadeModel(GL_SMOOTH);
|
||||
|
||||
//We'll be rendering with index/vertex arrays
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
|
||||
void OpenGLWidget::resizeGL(int w, int h)
|
||||
{
|
||||
//Setup the viewport
|
||||
glViewport(0, 0, w, h);
|
||||
|
||||
//Set up the projection matrix
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
float frustumSize = 128.0f * 1.7f; //Half the volume diagonal
|
||||
float aspect = static_cast<float>(width()) / static_cast<float>(height());
|
||||
glOrtho(frustumSize*aspect, -frustumSize*aspect, frustumSize, -frustumSize, 10.0, 10000);
|
||||
}
|
||||
|
||||
void OpenGLWidget::paintGL()
|
||||
{
|
||||
if(noOfIndices == 0)
|
||||
{
|
||||
//Nothing to render
|
||||
return;
|
||||
}
|
||||
|
||||
//Clear the screen
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//Set up the viewing transformation
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glTranslatef(0.0f,0.0f,-5000.0f); //Centre volume and move back
|
||||
glRotatef(m_xRotation, 1.0f, 0.0f, 0.0f);
|
||||
glRotatef(m_yRotation, 0.0f, 1.0f, 0.0f);
|
||||
glTranslatef(-128.0f,-128.0f,-128.0f); //Centre volume and move back
|
||||
|
||||
//Bind the index buffer
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
|
||||
|
||||
//Bind the vertex buffer
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
|
||||
glVertexPointer(3, GL_FLOAT, sizeof(PositionMaterialNormal), 0);
|
||||
glNormalPointer(GL_FLOAT, sizeof(PositionMaterialNormal), (GLvoid*)12);
|
||||
|
||||
glDrawRangeElements(GL_TRIANGLES, m_uBeginIndex, m_uEndIndex-1, m_uEndIndex - m_uBeginIndex, GL_UNSIGNED_INT, 0);
|
||||
}
|
||||
|
||||
void OpenGLWidget::mousePressEvent(QMouseEvent* event)
|
||||
{
|
||||
m_CurrentMousePos = event->pos();
|
||||
m_LastFrameMousePos = m_CurrentMousePos;
|
||||
|
||||
update();
|
||||
}
|
||||
|
||||
void OpenGLWidget::mouseMoveEvent(QMouseEvent* event)
|
||||
{
|
||||
m_CurrentMousePos = event->pos();
|
||||
QPoint diff = m_CurrentMousePos - m_LastFrameMousePos;
|
||||
m_xRotation += diff.x();
|
||||
m_yRotation += diff.y();
|
||||
m_LastFrameMousePos = m_CurrentMousePos;
|
||||
|
||||
update();
|
||||
}
|
67
examples/Paging/OpenGLWidget.h
Normal file
67
examples/Paging/OpenGLWidget.h
Normal file
@ -0,0 +1,67 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __BasicExample_OpenGLWidget_H__
|
||||
#define __BasicExample_OpenGLWidget_H__
|
||||
|
||||
#include "SurfaceMesh.h"
|
||||
|
||||
#include "glew/glew.h"
|
||||
|
||||
#include <QGLWidget>
|
||||
|
||||
class OpenGLWidget : public QGLWidget
|
||||
{
|
||||
public:
|
||||
//Constructor
|
||||
OpenGLWidget(QWidget *parent);
|
||||
|
||||
//Mouse handling
|
||||
void mouseMoveEvent(QMouseEvent* event);
|
||||
void mousePressEvent(QMouseEvent* event);
|
||||
|
||||
//Convert a SrfaceMesh to OpenGL index/vertex buffers
|
||||
void setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PolyVox::PositionMaterialNormal>& surfaceMesh);
|
||||
|
||||
protected:
|
||||
//Qt OpenGL functions
|
||||
void initializeGL();
|
||||
void resizeGL(int w, int h);
|
||||
void paintGL();
|
||||
|
||||
private:
|
||||
//Index/vertex buffer data
|
||||
GLuint m_uBeginIndex;
|
||||
GLuint m_uEndIndex;
|
||||
GLuint noOfIndices;
|
||||
GLuint indexBuffer;
|
||||
GLuint vertexBuffer;
|
||||
|
||||
//Mouse data
|
||||
QPoint m_LastFrameMousePos;
|
||||
QPoint m_CurrentMousePos;
|
||||
int m_xRotation;
|
||||
int m_yRotation;
|
||||
};
|
||||
|
||||
#endif //__BasicExample_OpenGLWidget_H__
|
73
examples/Paging/glew/LICENSE.txt
Normal file
73
examples/Paging/glew/LICENSE.txt
Normal file
@ -0,0 +1,73 @@
|
||||
The OpenGL Extension Wrangler Library
|
||||
Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
|
||||
Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
|
||||
Copyright (C) 2002, Lev Povalahev
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
|
||||
Mesa 3-D graphics library
|
||||
Version: 7.0
|
||||
|
||||
Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
||||
to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
12180
examples/Paging/glew/glew.c
Normal file
12180
examples/Paging/glew/glew.c
Normal file
File diff suppressed because it is too large
Load Diff
12262
examples/Paging/glew/glew.h
Normal file
12262
examples/Paging/glew/glew.h
Normal file
File diff suppressed because it is too large
Load Diff
1397
examples/Paging/glew/glxew.h
Normal file
1397
examples/Paging/glew/glxew.h
Normal file
File diff suppressed because it is too large
Load Diff
1165
examples/Paging/glew/wglew.h
Normal file
1165
examples/Paging/glew/wglew.h
Normal file
File diff suppressed because it is too large
Load Diff
610
examples/Paging/main.cpp
Normal file
610
examples/Paging/main.cpp
Normal file
@ -0,0 +1,610 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#include "OpenGLWidget.h"
|
||||
|
||||
#include "MaterialDensityPair.h"
|
||||
#include "CubicSurfaceExtractorWithNormals.h"
|
||||
#include "SurfaceExtractor.h"
|
||||
#include "SurfaceMesh.h"
|
||||
#include "Volume.h"
|
||||
|
||||
#include <QApplication>
|
||||
|
||||
//Use the PolyVox namespace
|
||||
using namespace PolyVox;
|
||||
|
||||
#include <stdlib.h>
|
||||
|
||||
|
||||
#define SAMPLE_SIZE 1024
|
||||
|
||||
class Perlin
|
||||
{
|
||||
public:
|
||||
|
||||
Perlin(int octaves,float freq,float amp,int seed);
|
||||
|
||||
|
||||
float Get(float x,float y)
|
||||
{
|
||||
float vec[2];
|
||||
vec[0] = x;
|
||||
vec[1] = y;
|
||||
return perlin_noise_2D(vec);
|
||||
};
|
||||
|
||||
float Get3D(float x,float y,float z)
|
||||
{
|
||||
float vec[3];
|
||||
vec[0] = x;
|
||||
vec[1] = y;
|
||||
vec[2] = z;
|
||||
return perlin_noise_3D(vec);
|
||||
};
|
||||
|
||||
private:
|
||||
void init_perlin(int n,float p);
|
||||
float perlin_noise_2D(float vec[2]);
|
||||
float perlin_noise_3D(float vec[3]);
|
||||
|
||||
float noise1(float arg);
|
||||
float noise2(float vec[2]);
|
||||
float noise3(float vec[3]);
|
||||
void normalize2(float v[2]);
|
||||
void normalize3(float v[3]);
|
||||
void init(void);
|
||||
|
||||
int mOctaves;
|
||||
float mFrequency;
|
||||
float mAmplitude;
|
||||
int mSeed;
|
||||
|
||||
int p[SAMPLE_SIZE + SAMPLE_SIZE + 2];
|
||||
float g3[SAMPLE_SIZE + SAMPLE_SIZE + 2][3];
|
||||
float g2[SAMPLE_SIZE + SAMPLE_SIZE + 2][2];
|
||||
float g1[SAMPLE_SIZE + SAMPLE_SIZE + 2];
|
||||
bool mStart;
|
||||
|
||||
};
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
|
||||
#define B SAMPLE_SIZE
|
||||
#define BM (SAMPLE_SIZE-1)
|
||||
|
||||
#define N 0x1000
|
||||
#define NP 12 /* 2^N */
|
||||
#define NM 0xfff
|
||||
|
||||
#define s_curve(t) ( t * t * (3.0f - 2.0f * t) )
|
||||
#define lerp(t, a, b) ( a + t * (b - a) )
|
||||
|
||||
#define setup(i,b0,b1,r0,r1)\
|
||||
t = vec[i] + N;\
|
||||
b0 = ((int)t) & BM;\
|
||||
b1 = (b0+1) & BM;\
|
||||
r0 = t - (int)t;\
|
||||
r1 = r0 - 1.0f;
|
||||
|
||||
float Perlin::noise1(float arg)
|
||||
{
|
||||
int bx0, bx1;
|
||||
float rx0, rx1, sx, t, u, v, vec[1];
|
||||
|
||||
vec[0] = arg;
|
||||
|
||||
if (mStart)
|
||||
{
|
||||
srand(mSeed);
|
||||
mStart = false;
|
||||
init();
|
||||
}
|
||||
|
||||
setup(0, bx0,bx1, rx0,rx1);
|
||||
|
||||
sx = s_curve(rx0);
|
||||
|
||||
u = rx0 * g1[ p[ bx0 ] ];
|
||||
v = rx1 * g1[ p[ bx1 ] ];
|
||||
|
||||
return lerp(sx, u, v);
|
||||
}
|
||||
|
||||
float Perlin::noise2(float vec[2])
|
||||
{
|
||||
int bx0, bx1, by0, by1, b00, b10, b01, b11;
|
||||
float rx0, rx1, ry0, ry1, *q, sx, sy, a, b, t, u, v;
|
||||
int i, j;
|
||||
|
||||
if (mStart)
|
||||
{
|
||||
srand(mSeed);
|
||||
mStart = false;
|
||||
init();
|
||||
}
|
||||
|
||||
setup(0,bx0,bx1,rx0,rx1);
|
||||
setup(1,by0,by1,ry0,ry1);
|
||||
|
||||
i = p[bx0];
|
||||
j = p[bx1];
|
||||
|
||||
b00 = p[i + by0];
|
||||
b10 = p[j + by0];
|
||||
b01 = p[i + by1];
|
||||
b11 = p[j + by1];
|
||||
|
||||
sx = s_curve(rx0);
|
||||
sy = s_curve(ry0);
|
||||
|
||||
#define at2(rx,ry) ( rx * q[0] + ry * q[1] )
|
||||
|
||||
q = g2[b00];
|
||||
u = at2(rx0,ry0);
|
||||
q = g2[b10];
|
||||
v = at2(rx1,ry0);
|
||||
a = lerp(sx, u, v);
|
||||
|
||||
q = g2[b01];
|
||||
u = at2(rx0,ry1);
|
||||
q = g2[b11];
|
||||
v = at2(rx1,ry1);
|
||||
b = lerp(sx, u, v);
|
||||
|
||||
return lerp(sy, a, b);
|
||||
}
|
||||
|
||||
float Perlin::noise3(float vec[3])
|
||||
{
|
||||
int bx0, bx1, by0, by1, bz0, bz1, b00, b10, b01, b11;
|
||||
float rx0, rx1, ry0, ry1, rz0, rz1, *q, sy, sz, a, b, c, d, t, u, v;
|
||||
int i, j;
|
||||
|
||||
if (mStart)
|
||||
{
|
||||
srand(mSeed);
|
||||
mStart = false;
|
||||
init();
|
||||
}
|
||||
|
||||
setup(0, bx0,bx1, rx0,rx1);
|
||||
setup(1, by0,by1, ry0,ry1);
|
||||
setup(2, bz0,bz1, rz0,rz1);
|
||||
|
||||
i = p[ bx0 ];
|
||||
j = p[ bx1 ];
|
||||
|
||||
b00 = p[ i + by0 ];
|
||||
b10 = p[ j + by0 ];
|
||||
b01 = p[ i + by1 ];
|
||||
b11 = p[ j + by1 ];
|
||||
|
||||
t = s_curve(rx0);
|
||||
sy = s_curve(ry0);
|
||||
sz = s_curve(rz0);
|
||||
|
||||
#define at3(rx,ry,rz) ( rx * q[0] + ry * q[1] + rz * q[2] )
|
||||
|
||||
q = g3[ b00 + bz0 ] ; u = at3(rx0,ry0,rz0);
|
||||
q = g3[ b10 + bz0 ] ; v = at3(rx1,ry0,rz0);
|
||||
a = lerp(t, u, v);
|
||||
|
||||
q = g3[ b01 + bz0 ] ; u = at3(rx0,ry1,rz0);
|
||||
q = g3[ b11 + bz0 ] ; v = at3(rx1,ry1,rz0);
|
||||
b = lerp(t, u, v);
|
||||
|
||||
c = lerp(sy, a, b);
|
||||
|
||||
q = g3[ b00 + bz1 ] ; u = at3(rx0,ry0,rz1);
|
||||
q = g3[ b10 + bz1 ] ; v = at3(rx1,ry0,rz1);
|
||||
a = lerp(t, u, v);
|
||||
|
||||
q = g3[ b01 + bz1 ] ; u = at3(rx0,ry1,rz1);
|
||||
q = g3[ b11 + bz1 ] ; v = at3(rx1,ry1,rz1);
|
||||
b = lerp(t, u, v);
|
||||
|
||||
d = lerp(sy, a, b);
|
||||
|
||||
return lerp(sz, c, d);
|
||||
}
|
||||
|
||||
void Perlin::normalize2(float v[2])
|
||||
{
|
||||
float s;
|
||||
|
||||
s = (float)sqrt(v[0] * v[0] + v[1] * v[1]);
|
||||
s = 1.0f/s;
|
||||
v[0] = v[0] * s;
|
||||
v[1] = v[1] * s;
|
||||
}
|
||||
|
||||
void Perlin::normalize3(float v[3])
|
||||
{
|
||||
float s;
|
||||
|
||||
s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
|
||||
s = 1.0f/s;
|
||||
|
||||
v[0] = v[0] * s;
|
||||
v[1] = v[1] * s;
|
||||
v[2] = v[2] * s;
|
||||
}
|
||||
|
||||
void Perlin::init(void)
|
||||
{
|
||||
int i, j, k;
|
||||
|
||||
for (i = 0 ; i < B ; i++)
|
||||
{
|
||||
p[i] = i;
|
||||
g1[i] = (float)((rand() % (B + B)) - B) / B;
|
||||
for (j = 0 ; j < 2 ; j++)
|
||||
g2[i][j] = (float)((rand() % (B + B)) - B) / B;
|
||||
normalize2(g2[i]);
|
||||
for (j = 0 ; j < 3 ; j++)
|
||||
g3[i][j] = (float)((rand() % (B + B)) - B) / B;
|
||||
normalize3(g3[i]);
|
||||
}
|
||||
|
||||
while (--i)
|
||||
{
|
||||
k = p[i];
|
||||
p[i] = p[j = rand() % B];
|
||||
p[j] = k;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < B + 2 ; i++)
|
||||
{
|
||||
p[B + i] = p[i];
|
||||
g1[B + i] = g1[i];
|
||||
for (j = 0 ; j < 2 ; j++)
|
||||
g2[B + i][j] = g2[i][j];
|
||||
for (j = 0 ; j < 3 ; j++)
|
||||
g3[B + i][j] = g3[i][j];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
float Perlin::perlin_noise_2D(float vec[2])
|
||||
{
|
||||
int terms = mOctaves;
|
||||
float freq = mFrequency;
|
||||
float result = 0.0f;
|
||||
float amp = mAmplitude;
|
||||
|
||||
vec[0]*=mFrequency;
|
||||
vec[1]*=mFrequency;
|
||||
|
||||
for( int i=0; i<terms; i++ )
|
||||
{
|
||||
result += noise2(vec)*amp;
|
||||
vec[0] *= 2.0f;
|
||||
vec[1] *= 2.0f;
|
||||
amp*=0.5f;
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
float Perlin::perlin_noise_3D(float vec[3])
|
||||
{
|
||||
int terms = mOctaves;
|
||||
float freq = mFrequency;
|
||||
float result = 0.0f;
|
||||
float amp = mAmplitude;
|
||||
|
||||
vec[0]*=mFrequency;
|
||||
vec[1]*=mFrequency;
|
||||
vec[2]*=mFrequency;
|
||||
|
||||
for( int i=0; i<terms; i++ )
|
||||
{
|
||||
result += noise3(vec)*amp;
|
||||
vec[0] *= 2.0f;
|
||||
vec[1] *= 2.0f;
|
||||
vec[2] *= 2.0f;
|
||||
amp*=0.5f;
|
||||
}
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
Perlin::Perlin(int octaves,float freq,float amp,int seed)
|
||||
{
|
||||
mOctaves = octaves;
|
||||
mFrequency = freq;
|
||||
mAmplitude = amp;
|
||||
mSeed = seed;
|
||||
mStart = true;
|
||||
}
|
||||
|
||||
void createPerlinVolumeSlow(Volume<MaterialDensityPair44>& volData)
|
||||
{
|
||||
Perlin perlin(2,8,1,234);
|
||||
|
||||
for(int z = 1; z < 256-1; z++)
|
||||
{
|
||||
std::cout << z << std::endl;
|
||||
for(int y = 1; y < 256-1; y++)
|
||||
{
|
||||
for(int x = 1; x < 256-1; x++)
|
||||
{
|
||||
float perlinVal = perlin.Get3D(x /static_cast<float>(256-1), (y) / static_cast<float>(256-1), z / static_cast<float>(256-1));
|
||||
|
||||
perlinVal += 1.0f;
|
||||
perlinVal *= 0.5f;
|
||||
perlinVal *= MaterialDensityPair44::getMaxDensity();
|
||||
|
||||
MaterialDensityPair44 voxel;
|
||||
|
||||
voxel.setMaterial(245);
|
||||
voxel.setDensity(perlinVal);
|
||||
|
||||
/*if(perlinVal < 0.0f)
|
||||
{
|
||||
voxel.setMaterial(245);
|
||||
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
|
||||
}
|
||||
else
|
||||
{
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
}*/
|
||||
|
||||
volData.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*void createPerlinVolumeFast(Volume<MaterialDensityPair44>& volData)
|
||||
{
|
||||
Perlin perlin(2,8,1,234);
|
||||
|
||||
for(int blockZ = 0; blockZ < volData.m_uDepthInBlocks; blockZ++)
|
||||
{
|
||||
std::cout << blockZ << std::endl;
|
||||
for(int blockY = 0; blockY < volData.m_uHeightInBlocks; blockY++)
|
||||
{
|
||||
for(int blockX = 0; blockX < volData.m_uWidthInBlocks; blockX++)
|
||||
{
|
||||
for(int offsetz = 0; offsetz < volData.m_uBlockSideLength; offsetz++)
|
||||
{
|
||||
for(int offsety = 0; offsety < volData.m_uBlockSideLength; offsety++)
|
||||
{
|
||||
for(int offsetx = 0; offsetx < volData.m_uBlockSideLength; offsetx++)
|
||||
{
|
||||
int x = blockX * volData.m_uBlockSideLength + offsetx;
|
||||
int y = blockY * volData.m_uBlockSideLength + offsety;
|
||||
int z = blockZ * volData.m_uBlockSideLength + offsetz;
|
||||
|
||||
if((x == 0) || (x == volData.getWidth()-1)) continue;
|
||||
if((y == 0) || (y == volData.getHeight()-1)) continue;
|
||||
if((z == 0) || (z == volData.getDepth()-1)) continue;
|
||||
|
||||
float perlinVal = perlin.Get3D(x /static_cast<float>(volData.getWidth()-1), (y) / static_cast<float>(volData.getHeight()-1), z / static_cast<float>(volData.getDepth()-1));
|
||||
|
||||
MaterialDensityPair44 voxel;
|
||||
if(perlinVal < 0.0f)
|
||||
{
|
||||
voxel.setMaterial(245);
|
||||
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
|
||||
}
|
||||
else
|
||||
{
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
}
|
||||
|
||||
volData.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
void createPerlinTerrain(Volume<MaterialDensityPair44>& volData)
|
||||
{
|
||||
Perlin perlin(2,2,1,234);
|
||||
|
||||
for(int x = 1; x < 255-1; x++)
|
||||
{
|
||||
if(x%(255/100) == 0) {
|
||||
std::cout << "." << std::flush;
|
||||
}
|
||||
for(int y = 1; y < 255-1; y++)
|
||||
{
|
||||
float perlinVal = perlin.Get(x / static_cast<float>(255-1), y / static_cast<float>(255-1));
|
||||
perlinVal += 1.0f;
|
||||
perlinVal *= 0.5f;
|
||||
perlinVal *= 255;
|
||||
for(int z = 1; z < 255-1; z++)
|
||||
{
|
||||
MaterialDensityPair44 voxel;
|
||||
if(z < perlinVal)
|
||||
{
|
||||
voxel.setMaterial(245);
|
||||
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
|
||||
}
|
||||
else
|
||||
{
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
}
|
||||
|
||||
volData.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
void createSphereInVolume(Volume<MaterialDensityPair44>& volData, Vector3DFloat v3dVolCenter, float fRadius)
|
||||
{
|
||||
//This vector hold the position of the center of the volume
|
||||
//Vector3DFloat v3dVolCenter(volData.getWidth() / 2, volData.getHeight() / 2, volData.getDepth() / 2);
|
||||
|
||||
int iRadius = fRadius;
|
||||
|
||||
//This three-level for loop iterates over every voxel in the volume
|
||||
for (int z = v3dVolCenter.getZ() - iRadius; z <= v3dVolCenter.getZ() + iRadius; z++)
|
||||
{
|
||||
for (int y = v3dVolCenter.getY() - iRadius; y <= v3dVolCenter.getY() + iRadius; y++)
|
||||
{
|
||||
for (int x = v3dVolCenter.getX() - iRadius; x <= v3dVolCenter.getX() + iRadius; x++)
|
||||
{
|
||||
//Store our current position as a vector...
|
||||
Vector3DFloat v3dCurrentPos(x,y,z);
|
||||
//And compute how far the current position is from the center of the volume
|
||||
float fDistToCenter = (v3dCurrentPos - v3dVolCenter).length();
|
||||
|
||||
//If the current voxel is less than 'radius' units from the center then we make it solid.
|
||||
if(fDistToCenter <= fRadius)
|
||||
{
|
||||
//Our new density value
|
||||
uint8_t uDensity = MaterialDensityPair44::getMaxDensity();
|
||||
|
||||
//Get the old voxel
|
||||
MaterialDensityPair44 voxel = volData.getVoxelAt(x,y,z);
|
||||
|
||||
//Modify the density
|
||||
voxel.setDensity(uDensity);
|
||||
|
||||
//Wrte the voxel value into the volume
|
||||
volData.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void load(const ConstVolumeProxy<MaterialDensityPair44>& volume, const PolyVox::Region& reg)
|
||||
{
|
||||
Perlin perlin(2,2,1,234);
|
||||
|
||||
for(int x = reg.getLowerCorner().getX(); x <= reg.getUpperCorner().getX(); x++)
|
||||
{
|
||||
for(int y = reg.getLowerCorner().getY(); y <= reg.getUpperCorner().getY(); y++)
|
||||
{
|
||||
float perlinVal = perlin.Get(x / static_cast<float>(255-1), y / static_cast<float>(255-1));
|
||||
perlinVal += 1.0f;
|
||||
perlinVal *= 0.5f;
|
||||
perlinVal *= 255;
|
||||
for(int z = reg.getLowerCorner().getZ(); z <= reg.getUpperCorner().getZ(); z++)
|
||||
{
|
||||
MaterialDensityPair44 voxel;
|
||||
if(z < perlinVal)
|
||||
{
|
||||
const int xpos = 50;
|
||||
const int zpos = 100;
|
||||
if((x-xpos)*(x-xpos) + (z-zpos)*(z-zpos) < 200) {
|
||||
// tunnel
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
} else {
|
||||
// solid
|
||||
voxel.setMaterial(245);
|
||||
voxel.setDensity(MaterialDensityPair44::getMaxDensity());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
voxel.setMaterial(0);
|
||||
voxel.setDensity(MaterialDensityPair44::getMinDensity());
|
||||
}
|
||||
|
||||
volume.setVoxelAt(x, y, z, voxel);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void unload(const ConstVolumeProxy<MaterialDensityPair44>& vol, const PolyVox::Region& reg)
|
||||
{
|
||||
std::cout << "warning unloading region: " << reg.getLowerCorner() << " -> " << reg.getUpperCorner() << std::endl;
|
||||
}
|
||||
|
||||
int main(int argc, char *argv[])
|
||||
{
|
||||
//Create and show the Qt OpenGL window
|
||||
QApplication app(argc, argv);
|
||||
OpenGLWidget openGLWidget(0);
|
||||
openGLWidget.show();
|
||||
|
||||
//Create an empty volume and then place a sphere in it
|
||||
Volume<MaterialDensityPair44> volData(&load, &unload, 128);
|
||||
volData.setMaxNumberOfBlocksInMemory(4096);
|
||||
volData.setMaxNumberOfUncompressedBlocks(64);
|
||||
|
||||
//If these two lines don't compile, please try commenting them out and using the two lines after
|
||||
//(you will need Boost for this). If you have to do this then please let us know in the forums as
|
||||
//we rely on community feedback to keep the Boost version running.
|
||||
//volData.dataRequiredHandler = &load;
|
||||
//volData.dataOverflowHandler = &unload;
|
||||
//volData.dataRequiredHandler = polyvox_bind(&load, polyvox_placeholder_1, polyvox_placeholder_2);
|
||||
//volData.dataOverflowHandler = polyvox_bind(&unload, polyvox_placeholder_1, polyvox_placeholder_2);
|
||||
|
||||
//volData.setMaxNumberOfUncompressedBlocks(4096);
|
||||
//createSphereInVolume(volData, 30);
|
||||
//createPerlinTerrain(volData);
|
||||
//createPerlinVolumeSlow(volData);
|
||||
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
|
||||
//volData.setBlockCacheSize(64);
|
||||
std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
|
||||
std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
|
||||
|
||||
/*srand(12345);
|
||||
for(int ct = 0; ct < 1000; ct++)
|
||||
{
|
||||
std::cout << ct << std::endl;
|
||||
int x = rand() % volData.getWidth();
|
||||
int y = rand() % volData.getHeight();
|
||||
int z = rand() % volData.getDepth();
|
||||
|
||||
int r = rand() % 20;
|
||||
|
||||
createSphereInVolume(volData, Vector3DFloat(x,y,z), r);
|
||||
}*/
|
||||
|
||||
//Extract the surface
|
||||
SurfaceMesh<PositionMaterialNormal> mesh;
|
||||
//CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
|
||||
PolyVox::Region reg(Vector3DInt32(-255,0,0), Vector3DInt32(255,1024,255));
|
||||
SurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, reg, &mesh);
|
||||
//CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, reg, &mesh);
|
||||
surfaceExtractor.execute();
|
||||
std::cout << "#vertices: " << mesh.getNoOfVertices() << std::endl;
|
||||
|
||||
//Pass the surface to the OpenGL window
|
||||
openGLWidget.setSurfaceMeshToRender(mesh);
|
||||
|
||||
//Run the message pump.
|
||||
return app.exec();
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user