More optimisations...
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@ -14,6 +14,7 @@
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#endif
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#include <QApplication>
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#include <QTime>
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//Some namespaces we need
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using namespace std;
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@ -63,7 +64,7 @@ int main(int argc, char *argv[])
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cout << "Creating sphere 4" << std::endl;
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createSphereInVolume(volData, 30.0f, 2);
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cout << "Creating sphere 5" << std::endl;
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createSphereInVolume(volData, 20.0f, 1);
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createSphereInVolume(volData, 20.0f, 1);
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cout << "Creating cubes" << std::endl;
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createCubeInVolume(volData, Vector3DUint16(minPos, minPos, minPos), Vector3DUint16(midPos-1, midPos-1, midPos-1), 0);
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@ -75,6 +76,8 @@ int main(int argc, char *argv[])
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createCubeInVolume(volData, Vector3DUint16(midPos-10, 1, midPos-10), Vector3DUint16(midPos+10, maxPos-1, midPos+10), 255);
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createCubeInVolume(volData, Vector3DUint16(midPos-10, midPos-10 ,1), Vector3DUint16(midPos+10, midPos+10, maxPos-1), 255);
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//createCubeInVolume(volData, Vector3DUint16(1, 1, 1), Vector3DUint16(maxPos-1, maxPos-1, midPos/4), 255);
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cout << "Tidying memory...";
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volData.tidyUpMemory(0);
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cout << "done." << endl;
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@ -86,7 +89,12 @@ int main(int argc, char *argv[])
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openGLWidget.show();
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QTime time;
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time.start();
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openGLWidget.setVolume(&volData);
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cout << endl << "Time taken = " << time.elapsed() / 1000.0f << "s" << endl << endl;
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//return 0;
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return app.exec();
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}
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@ -541,14 +541,8 @@ namespace PolyVox
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const uint16_t uYRegSpace = uYVolSpace - m_regInputCropped.getLowerCorner().getY();
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const uint16_t uZRegSpace = uZVolSpace - m_regInputCropped.getLowerCorner().getZ();
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//Current position
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//const uint16_t z = regSlice.getLowerCorner().getZ();
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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const uint8_t v000 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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//Determine the index into the edge table which tells us which vertices are inside of the surface
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uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())];
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uint8_t iCubeIndex = m_pCurrentBitmask[getIndex(uXRegSpace,uYRegSpace)];
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/* Cube is entirely in/out of the surface */
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if (edgeTable[iCubeIndex] == 0)
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@ -556,48 +550,42 @@ namespace PolyVox
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continue;
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}
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace);
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const uint8_t v000 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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/* Find the vertices where the surface intersects the cube */
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if (edgeTable[iCubeIndex] & 1)
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{
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//if(uXVolSpace != m_regSliceCurrent.getUpperCorner().getX())
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{
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m_sampVolume.setPosition(uXVolSpace + m_uStepSize,uYVolSpace,uZVolSpace);
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const uint8_t v100 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - m_regInputCropped.getLowerCorner().getX() + 0.5f * m_uStepSize, uYVolSpace - m_regInputCropped.getLowerCorner().getY(), uZVolSpace - m_regInputCropped.getLowerCorner().getZ());
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const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
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const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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m_sampVolume.setPosition(uXVolSpace + m_uStepSize,uYVolSpace,uZVolSpace);
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const uint8_t v100 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - m_regInputCropped.getLowerCorner().getX() + 0.5f * m_uStepSize, uYVolSpace - m_regInputCropped.getLowerCorner().getY(), uZVolSpace - m_regInputCropped.getLowerCorner().getZ());
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const Vector3DFloat v3dNormal(v000 > v100 ? 1.0f : -1.0f,0.0,0.0);
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const uint8_t uMaterial = v000 | v100; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesX[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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if (edgeTable[iCubeIndex] & 8)
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{
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//if(uYVolSpace != m_regSliceCurrent.getUpperCorner().getY())
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{
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace + m_uStepSize,uZVolSpace);
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const uint8_t v010 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - m_regInputCropped.getLowerCorner().getX(), uYVolSpace - m_regInputCropped.getLowerCorner().getY() + 0.5f * m_uStepSize, uZVolSpace - m_regInputCropped.getLowerCorner().getZ());
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const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
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const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace + m_uStepSize,uZVolSpace);
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const uint8_t v010 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - m_regInputCropped.getLowerCorner().getX(), uYVolSpace - m_regInputCropped.getLowerCorner().getY() + 0.5f * m_uStepSize, uZVolSpace - m_regInputCropped.getLowerCorner().getZ());
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const Vector3DFloat v3dNormal(0.0,v000 > v010 ? 1.0f : -1.0f,0.0);
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const uint8_t uMaterial = v000 | v010; //Because one of these is 0, the or operation takes the max.
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SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesY[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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if (edgeTable[iCubeIndex] & 256)
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{
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//if(z != regSlice.getUpperCorner.getZ())
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{
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace + m_uStepSize);
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const uint8_t v001 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - m_regInputCropped.getLowerCorner().getX(), uYVolSpace - m_regInputCropped.getLowerCorner().getY(), uZVolSpace - m_regInputCropped.getLowerCorner().getZ() + 0.5f * m_uStepSize);
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const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
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const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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m_sampVolume.setPosition(uXVolSpace,uYVolSpace,uZVolSpace + m_uStepSize);
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const uint8_t v001 = m_sampVolume.getSubSampledVoxel(m_uLodLevel);
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const Vector3DFloat v3dPosition(uXVolSpace - m_regInputCropped.getLowerCorner().getX(), uYVolSpace - m_regInputCropped.getLowerCorner().getY(), uZVolSpace - m_regInputCropped.getLowerCorner().getZ() + 0.5f * m_uStepSize);
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const Vector3DFloat v3dNormal(0.0,0.0,v000 > v001 ? 1.0f : -1.0f);
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const uint8_t uMaterial = v000 | v001; //Because one of these is 0, the or operation takes the max.
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const SurfaceVertex surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = m_ispCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesZ[getIndex(uXVolSpace - m_regInputCropped.getLowerCorner().getX(),uYVolSpace - m_regInputCropped.getLowerCorner().getY())] = uLastVertexIndex;
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}
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}//For each cell
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}
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