Moved some loading code out of PolyVoxSceneManager.
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@ -66,9 +66,6 @@ namespace Ogre
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void setAllUpToDateFlagsTo(bool newUpToDateValue);
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void createSphereAt(Vector3 centre, Real radius, uchar value, bool painting);
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bool loadScene(const String& filename);
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bool saveScene(const String& filename);
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void generateLevelVolume(void);
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@ -101,7 +98,7 @@ namespace Ogre
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NormalGenerationMethod m_normalGenerationMethod;
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VolumeResourcePtr volumeResource;
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Volume* volumeData;
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bool m_bHaveGeneratedMeshes;
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