Remove usage of QOpenGLFunctions and use GLEW instead.
Qt's OpenGL interface was causing problems on Windows since it doesn't mix well with ANGLE. Relates to issue #50.
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@ -26,12 +26,10 @@ distribution.
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#include "PolyVoxCore/SurfaceMesh.h"
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#include <QOpenGLFunctions_3_1>
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#include "glew/glew.h"
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#include <QGLWidget>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLVertexArrayObject>
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#include <QOpenGLBuffer>
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class OpenGLWidget : public QGLWidget
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{
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@ -60,7 +58,6 @@ private:
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GLuint vertexArrayObject;
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QOpenGLShaderProgram shader;
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QOpenGLFunctions_3_1* gl;
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//Mouse data
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QPoint m_LastFrameMousePos;
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