Initial version with smooth blending!
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include/Vertex.h
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82
include/Vertex.h
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/******************************************************************************
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This file is part of a voxel plugin for OGRE
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Copyright (C) 2006 David Williams
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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******************************************************************************/
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#ifndef __Vertex_H__
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#define __Vertex_H__
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#include "OgrePrerequisites.h"
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#include "OgreVector3.h"
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#include "OgreVector4.h"
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namespace Ogre
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{
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class Vertex
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{
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public:
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Vector3 position;
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Vector3 normal;
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Vector4 colour;
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Vertex(Vector3 positionToSet)
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:position(positionToSet)
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{
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}
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Vertex(Vector3 positionToSet, Vector3 normalToSet)
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:position(positionToSet)
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,normal(normalToSet)
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{
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}
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bool matchesPosition(const Vector3& rhs) const
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{
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//return ((x == rhs.x) && (y == rhs.y) && (z == rhs.z));
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return ((position - rhs).length() < 0.01);
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}
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/*bool operator < (const Vertex& rhs) const
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{
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if(z < rhs.z)
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{
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return true;
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}
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else
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{
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if(y < rhs.y)
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{
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return true;
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}
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else
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{
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if(x < rhs.x)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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}*/
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};
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}
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#endif
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