Refactoring of basic voxel types.
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		| @@ -97,9 +97,9 @@ int main(int argc, char *argv[]) | ||||
| 	createCubeInVolume(volData, Vector3DInt32(midPos+1, minPos, midPos+1), Vector3DInt32(maxPos, midPos-1, maxPos), 0); | ||||
| 	createCubeInVolume(volData, Vector3DInt32(minPos, midPos+1, midPos+1), Vector3DInt32(midPos-1, maxPos, maxPos), 0); | ||||
|  | ||||
| 	createCubeInVolume(volData, Vector3DInt32(1, midPos-10, midPos-10), Vector3DInt32(maxPos-1, midPos+10, midPos+10), MaterialDensityPair44::getMaxDensity()); | ||||
| 	createCubeInVolume(volData, Vector3DInt32(midPos-10, 1, midPos-10), Vector3DInt32(midPos+10, maxPos-1, midPos+10), MaterialDensityPair44::getMaxDensity()); | ||||
| 	createCubeInVolume(volData, Vector3DInt32(midPos-10, midPos-10 ,1), Vector3DInt32(midPos+10, midPos+10, maxPos-1), MaterialDensityPair44::getMaxDensity()); | ||||
| 	createCubeInVolume(volData, Vector3DInt32(1, midPos-10, midPos-10), Vector3DInt32(maxPos-1, midPos+10, midPos+10), VoxelTypeTraits<MaterialDensityPair44>::MaxDensity); | ||||
| 	createCubeInVolume(volData, Vector3DInt32(midPos-10, 1, midPos-10), Vector3DInt32(midPos+10, maxPos-1, midPos+10), VoxelTypeTraits<MaterialDensityPair44>::MaxDensity); | ||||
| 	createCubeInVolume(volData, Vector3DInt32(midPos-10, midPos-10 ,1), Vector3DInt32(midPos+10, midPos+10, maxPos-1), VoxelTypeTraits<MaterialDensityPair44>::MaxDensity); | ||||
|  | ||||
| 	//Smooth part of the volume | ||||
| 	RawVolume<MaterialDensityPair44> tempVolume(PolyVox::Region(0,0,0,128, 128, 128)); | ||||
|   | ||||
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