Renamed SurfaceMesh to just Mesh
This commit is contained in:
@ -84,8 +84,8 @@ SET(CORE_INC_FILES
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include/PolyVoxCore/SimpleVolume.inl
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include/PolyVoxCore/SimpleVolumeBlock.inl
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include/PolyVoxCore/SimpleVolumeSampler.inl
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include/PolyVoxCore/SurfaceMesh.h
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include/PolyVoxCore/SurfaceMesh.inl
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include/PolyVoxCore/Mesh.h
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include/PolyVoxCore/Mesh.inl
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include/PolyVoxCore/UncompressedBlock.h
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include/PolyVoxCore/UncompressedBlock.inl
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include/PolyVoxCore/Vector.h
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@ -31,7 +31,7 @@ freely, subject to the following restrictions:
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#include "PolyVoxCore/Array.h"
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#include "PolyVoxCore/BaseVolume.h" //For wrap modes... should move these?
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#include "PolyVoxCore/DefaultIsQuadNeeded.h"
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#include "PolyVoxCore/SurfaceMesh.h"
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#include "PolyVoxCore/Mesh.h"
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namespace PolyVox
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{
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@ -113,9 +113,9 @@ namespace PolyVox
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// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
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// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
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#if defined(_MSC_VER)
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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CubicSurfaceExtractor(VolumeType* volData, Region region, Mesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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#else
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CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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CubicSurfaceExtractor(VolumeType* volData, Region region, Mesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true, IsQuadNeeded isQuadNeeded = IsQuadNeeded());
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#endif
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@ -135,7 +135,7 @@ namespace PolyVox
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Region m_regSizeInVoxels;
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//The surface patch we are currently filling.
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SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* m_meshCurrent;
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Mesh<CubicVertex<typename VolumeType::VoxelType> >* m_meshCurrent;
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//Used to avoid creating duplicate vertices.
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Array<3, IndexAndMaterial> m_previousSliceVertices;
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@ -159,9 +159,9 @@ namespace PolyVox
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};
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template<typename VolumeType, typename IsQuadNeeded>
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SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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Mesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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{
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SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> > result;
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Mesh<CubicVertex<typename VolumeType::VoxelType> > result;
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CubicSurfaceExtractor<VolumeType, IsQuadNeeded> extractor(volData, region, &result, eWrapMode, tBorderValue, bMergeQuads, isQuadNeeded);
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extractor.execute();
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return result;
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@ -171,9 +171,9 @@ namespace PolyVox
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// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
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// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
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#if defined(_MSC_VER)
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SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true)
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Mesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), bool bMergeQuads = true)
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#else
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SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true)
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Mesh<CubicVertex<typename VolumeType::VoxelType> > extractCubicMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), bool bMergeQuads = true)
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#endif
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{
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DefaultIsQuadNeeded<typename VolumeType::VoxelType> isQuadNeeded;
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@ -36,7 +36,7 @@ namespace PolyVox
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const uint32_t CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::MaxVerticesPerPosition = 8;
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template<typename VolumeType, typename IsQuadNeeded>
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CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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CubicSurfaceExtractor<VolumeType, IsQuadNeeded>::CubicSurfaceExtractor(VolumeType* volData, Region region, Mesh<CubicVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, bool bMergeQuads, IsQuadNeeded isQuadNeeded)
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:m_volData(volData)
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,m_regSizeInVoxels(region)
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,m_meshCurrent(result)
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@ -55,7 +55,7 @@ namespace PolyVox
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template<typename VolumeType>
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Vector3DFloat computeSmoothSobelGradient(typename VolumeType::Sampler& volIter);
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//POLYVOX_API void computeNormalsForVertices(VolumeType<uint8_t>* volumeData, SurfaceMesh<PositionMaterialNormal>& mesh, NormalGenerationMethod normalGenerationMethod);
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//POLYVOX_API void computeNormalsForVertices(VolumeType<uint8_t>* volumeData, Mesh<PositionMaterialNormal>& mesh, NormalGenerationMethod normalGenerationMethod);
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//POLYVOX_API Vector3DFloat computeNormal(VolumeType<uint8_t>* volumeData, const Vector3DFloat& v3dPos, NormalGenerationMethod normalGenerationMethod);
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}
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@ -29,7 +29,7 @@ freely, subject to the following restrictions:
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#include "PolyVoxCore/Array.h"
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#include "PolyVoxCore/BaseVolume.h" //For wrap modes... should move these?
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#include "PolyVoxCore/SurfaceMesh.h"
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#include "PolyVoxCore/Mesh.h"
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#include "PolyVoxCore/DefaultMarchingCubesController.h"
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namespace PolyVox
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@ -41,9 +41,9 @@ namespace PolyVox
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// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
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// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
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#if defined(_MSC_VER)
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), Controller controller = Controller());
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType(), Controller controller = Controller());
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#else
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), Controller controller = Controller());
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MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType(), Controller controller = Controller());
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#endif
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void execute();
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@ -193,7 +193,7 @@ namespace PolyVox
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uint32_t m_uNoOfOccupiedCells;
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//The surface patch we are currently filling.
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SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* m_meshCurrent;
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Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* m_meshCurrent;
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//Information about the region we are currently processing
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Region m_regSizeInVoxels;
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@ -212,9 +212,9 @@ namespace PolyVox
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};
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template< typename VolumeType, typename Controller>
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SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> > extractMarchingCubesMesh(VolumeType* volData, Region region, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller)
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Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> > extractMarchingCubesMesh(VolumeType* volData, Region region, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller)
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{
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SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> > result;
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Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> > result;
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MarchingCubesSurfaceExtractor<VolumeType, Controller> extractor(volData, region, &result, eWrapMode, tBorderValue, controller);
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extractor.execute();
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return result;
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@ -224,9 +224,9 @@ namespace PolyVox
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// This is a bit ugly - it seems that the C++03 syntax is different from the C++11 syntax? See this thread: http://stackoverflow.com/questions/6076015/typename-outside-of-template
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// Long term we should probably come back to this and if the #ifdef is still needed then maybe it should check for C++11 mode instead of MSVC?
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#if defined(_MSC_VER)
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SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> > extractMarchingCubesMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType())
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Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> > extractMarchingCubesMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = VolumeType::VoxelType())
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#else
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SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> > extractMarchingCubesMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType())
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Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> > extractMarchingCubesMesh(VolumeType* volData, Region region, WrapMode eWrapMode = WrapModes::Border, typename VolumeType::VoxelType tBorderValue = typename VolumeType::VoxelType())
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#endif
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{
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DefaultMarchingCubesController<typename VolumeType::VoxelType> controller;
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@ -25,8 +25,8 @@ freely, subject to the following restrictions:
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namespace PolyVox
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{
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template<typename VolumeType, typename Controller>
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MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, SurfaceMesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller)
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template<typename VolumeType, typename Controller>
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MarchingCubesSurfaceExtractor<VolumeType, Controller>::MarchingCubesSurfaceExtractor(VolumeType* volData, Region region, Mesh<MarchingCubesVertex<typename VolumeType::VoxelType> >* result, WrapMode eWrapMode, typename VolumeType::VoxelType tBorderValue, Controller controller)
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:m_volData(volData)
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,m_sampVolume(volData)
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,m_meshCurrent(result)
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@ -456,10 +456,10 @@ namespace PolyVox
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v3dNormal.normalise();
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}
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// Allow the controller to decide how the material should be derived from the voxels.
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// Allow the controller to decide how the material should be derived from the voxels.
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const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v100, fInterp);
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const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesX[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex;
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@ -485,11 +485,11 @@ namespace PolyVox
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v3dNormal.normalise();
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}
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// Allow the controller to decide how the material should be derived from the voxels.
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// Allow the controller to decide how the material should be derived from the voxels.
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const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v010, fInterp);
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MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
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uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesY[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex;
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m_sampVolume.moveNegativeY();
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@ -513,10 +513,10 @@ namespace PolyVox
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v3dNormal.normalise();
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}
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// Allow the controller to decide how the material should be derived from the voxels.
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// Allow the controller to decide how the material should be derived from the voxels.
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const typename VolumeType::VoxelType uMaterial = m_controller.blendMaterials(v000, v001, fInterp);
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const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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const MarchingCubesVertex<typename VolumeType::VoxelType> surfaceVertex(v3dPosition, v3dNormal, uMaterial);
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const uint32_t uLastVertexIndex = m_meshCurrent->addVertex(surfaceVertex);
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m_pCurrentVertexIndicesZ[iXVolSpace - m_regSizeInVoxels.getLowerX()][iYVolSpace - m_regSizeInVoxels.getLowerY()] = uLastVertexIndex;
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@ -1,104 +1,104 @@
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/*******************************************************************************
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Copyright (c) 2005-2009 David Williams
|
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|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
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#ifndef __PolyVox_SurfaceMesh_H__
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#define __PolyVox_SurfaceMesh_H__
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#include "Impl/TypeDef.h"
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#include "PolyVoxCore/Region.h"
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#include "PolyVoxCore/VertexTypes.h" //Should probably do away with this on in the future...
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#include <algorithm>
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#include <cstdlib>
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#include <list>
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#include <memory>
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#include <set>
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#include <vector>
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namespace PolyVox
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{
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class LodRecord
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{
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public:
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int beginIndex;
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int endIndex; //Let's put it just past the end STL style
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};
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template <typename VertexType>
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class SurfaceMesh
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{
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public:
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SurfaceMesh();
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~SurfaceMesh();
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const std::vector<uint32_t>& getIndices(void) const;
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uint32_t getNoOfIndices(void) const;
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uint32_t getNoOfNonUniformTrianges(void) const;
|
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uint32_t getNoOfUniformTrianges(void) const;
|
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uint32_t getNoOfVertices(void) const;
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std::vector<VertexType>& getRawVertexData(void); //FIXME - this should be removed
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const std::vector<VertexType>& getVertices(void) const;
|
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void addTriangle(uint32_t index0, uint32_t index1, uint32_t index2);
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void addTriangleCubic(uint32_t index0, uint32_t index1, uint32_t index2);
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uint32_t addVertex(const VertexType& vertex);
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void clear(void);
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bool isEmpty(void) const;
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void scaleVertices(float amount);
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void translateVertices(const Vector3DFloat& amount);
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|
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//THESE FUNCTIONS TO BE REMOVED IN THE FUTURE. OR AT LEAST MOVED OUT OF THIS CLASS INTO FREE FUNCTIONS.
|
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//THEY ARE CAUSING PROBLEMS WITH THE SWIG BINDINGS. THE FUNCTIONS REGARDING NORMALS MAKE NO SENSE WHEN
|
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//A VERTEX MIGHT NOT HAVE NORMALS. THE EXTRACT SUBSET FUNCTION SHOULD MAYBE BE APPLICATION CODE, AT ANY
|
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//RATE THE STD::SET CAUSES PROBLEMS WITH SWIG. IF YOU UNCOMMENT ANY OF THESE FUNCTIONS, PLEASE POST ON
|
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//THE FORUM SO WE CAN KNOW THE FUNCTIONALITY IS STILL NEEDED IN SOME FORM.
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//void sumNearbyNormals(bool bNormaliseResult = true);
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//std::shared_ptr< SurfaceMesh<VertexType> > extractSubset(std::set<uint8_t> setMaterials);
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//void generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices = false);
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int noOfDegenerateTris(void);
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void removeDegenerateTris(void);
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void removeUnusedVertices(void);
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Region m_Region;
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int32_t m_iTimeStamp;
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int32_t m_iNoOfLod0Tris;
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public:
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std::vector<uint32_t> m_vecTriangleIndices;
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std::vector<VertexType> m_vecVertices;
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std::vector<LodRecord> m_vecLodRecords;
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};
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template <typename VertexType>
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std::shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);
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}
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#include "PolyVoxCore/SurfaceMesh.inl"
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|
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#endif /* __SurfaceMesh_H__ */
|
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/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
#ifndef __PolyVox_Mesh_H__
|
||||
#define __PolyVox_Mesh_H__
|
||||
|
||||
#include "Impl/TypeDef.h"
|
||||
|
||||
#include "PolyVoxCore/Region.h"
|
||||
#include "PolyVoxCore/VertexTypes.h" //Should probably do away with this on in the future...
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstdlib>
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
class LodRecord
|
||||
{
|
||||
public:
|
||||
int beginIndex;
|
||||
int endIndex; //Let's put it just past the end STL style
|
||||
};
|
||||
|
||||
template <typename VertexType>
|
||||
class Mesh
|
||||
{
|
||||
public:
|
||||
Mesh();
|
||||
~Mesh();
|
||||
|
||||
const std::vector<uint32_t>& getIndices(void) const;
|
||||
uint32_t getNoOfIndices(void) const;
|
||||
uint32_t getNoOfNonUniformTrianges(void) const;
|
||||
uint32_t getNoOfUniformTrianges(void) const;
|
||||
uint32_t getNoOfVertices(void) const;
|
||||
std::vector<VertexType>& getRawVertexData(void); //FIXME - this should be removed
|
||||
const std::vector<VertexType>& getVertices(void) const;
|
||||
|
||||
void addTriangle(uint32_t index0, uint32_t index1, uint32_t index2);
|
||||
void addTriangleCubic(uint32_t index0, uint32_t index1, uint32_t index2);
|
||||
uint32_t addVertex(const VertexType& vertex);
|
||||
void clear(void);
|
||||
bool isEmpty(void) const;
|
||||
|
||||
void scaleVertices(float amount);
|
||||
void translateVertices(const Vector3DFloat& amount);
|
||||
|
||||
//THESE FUNCTIONS TO BE REMOVED IN THE FUTURE. OR AT LEAST MOVED OUT OF THIS CLASS INTO FREE FUNCTIONS.
|
||||
//THEY ARE CAUSING PROBLEMS WITH THE SWIG BINDINGS. THE FUNCTIONS REGARDING NORMALS MAKE NO SENSE WHEN
|
||||
//A VERTEX MIGHT NOT HAVE NORMALS. THE EXTRACT SUBSET FUNCTION SHOULD MAYBE BE APPLICATION CODE, AT ANY
|
||||
//RATE THE STD::SET CAUSES PROBLEMS WITH SWIG. IF YOU UNCOMMENT ANY OF THESE FUNCTIONS, PLEASE POST ON
|
||||
//THE FORUM SO WE CAN KNOW THE FUNCTIONALITY IS STILL NEEDED IN SOME FORM.
|
||||
//void sumNearbyNormals(bool bNormaliseResult = true);
|
||||
//std::shared_ptr< Mesh<VertexType> > extractSubset(std::set<uint8_t> setMaterials);
|
||||
//void generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices = false);
|
||||
|
||||
int noOfDegenerateTris(void);
|
||||
void removeDegenerateTris(void);
|
||||
void removeUnusedVertices(void);
|
||||
|
||||
Region m_Region;
|
||||
|
||||
int32_t m_iTimeStamp;
|
||||
|
||||
int32_t m_iNoOfLod0Tris;
|
||||
|
||||
public:
|
||||
std::vector<uint32_t> m_vecTriangleIndices;
|
||||
std::vector<VertexType> m_vecVertices;
|
||||
|
||||
std::vector<LodRecord> m_vecLodRecords;
|
||||
};
|
||||
|
||||
template <typename VertexType>
|
||||
std::shared_ptr< Mesh<VertexType> > extractSubset(Mesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials);
|
||||
}
|
||||
|
||||
#include "PolyVoxCore/Mesh.inl"
|
||||
|
||||
#endif /* __Mesh_H__ */
|
@ -1,488 +1,488 @@
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename VertexType>
|
||||
SurfaceMesh<VertexType>::SurfaceMesh()
|
||||
{
|
||||
m_iTimeStamp = -1;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
SurfaceMesh<VertexType>::~SurfaceMesh()
|
||||
{
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
const std::vector<uint32_t>& SurfaceMesh<VertexType>::getIndices(void) const
|
||||
{
|
||||
return m_vecTriangleIndices;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t SurfaceMesh<VertexType>::getNoOfIndices(void) const
|
||||
{
|
||||
return m_vecTriangleIndices.size();
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t SurfaceMesh<VertexType>::getNoOfNonUniformTrianges(void) const
|
||||
{
|
||||
uint32_t result = 0;
|
||||
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
{
|
||||
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
|
||||
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
result++;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t SurfaceMesh<VertexType>::getNoOfUniformTrianges(void) const
|
||||
{
|
||||
uint32_t result = 0;
|
||||
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
{
|
||||
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
|
||||
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
|
||||
{
|
||||
result++;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t SurfaceMesh<VertexType>::getNoOfVertices(void) const
|
||||
{
|
||||
return m_vecVertices.size();
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
std::vector<VertexType>& SurfaceMesh<VertexType>::getRawVertexData(void)
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
const std::vector<VertexType>& SurfaceMesh<VertexType>::getVertices(void) const
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::addTriangle(uint32_t index0, uint32_t index1, uint32_t index2)
|
||||
{
|
||||
//Make sure the specified indices correspond to valid vertices.
|
||||
POLYVOX_ASSERT(index0 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index1 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index2 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
|
||||
m_vecTriangleIndices.push_back(index0);
|
||||
m_vecTriangleIndices.push_back(index1);
|
||||
m_vecTriangleIndices.push_back(index2);
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::addTriangleCubic(uint32_t index0, uint32_t index1, uint32_t index2)
|
||||
{
|
||||
//Make sure the specified indices correspond to valid vertices.
|
||||
POLYVOX_ASSERT(index0 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index1 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index2 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
|
||||
m_vecTriangleIndices.push_back(index0);
|
||||
m_vecTriangleIndices.push_back(index1);
|
||||
m_vecTriangleIndices.push_back(index2);
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t SurfaceMesh<VertexType>::addVertex(const VertexType& vertex)
|
||||
{
|
||||
m_vecVertices.push_back(vertex);
|
||||
return m_vecVertices.size() - 1;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::clear(void)
|
||||
{
|
||||
m_vecVertices.clear();
|
||||
m_vecTriangleIndices.clear();
|
||||
m_vecLodRecords.clear();
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
bool SurfaceMesh<VertexType>::isEmpty(void) const
|
||||
{
|
||||
return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// This function can help improve the visual appearance of a surface patch by
|
||||
/// smoothing normals with other nearby normals. It iterates over each triangle
|
||||
/// in the surface patch and determines the sum of its corners normals. For any
|
||||
/// given vertex, these sums are in turn summed for any triangles which use the
|
||||
/// vertex. Usually, the resulting normals should be renormalised afterwards.
|
||||
/// Note: This function can cause lighting discontinuities accross region boundaries.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/*template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::sumNearbyNormals(bool bNormaliseResult)
|
||||
{
|
||||
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Vector3DFloat> summedNormals(m_vecVertices.size());
|
||||
|
||||
//Initialise all normals to zero. Should be ok as the vector should store all elements contiguously.
|
||||
memset(&summedNormals[0], 0, summedNormals.size() * sizeof(Vector3DFloat));
|
||||
|
||||
for(vector<uint32_t>::iterator iterIndex = m_vecTriangleIndices.begin(); iterIndex != m_vecTriangleIndices.end();)
|
||||
{
|
||||
PositionMaterialNormal& v0 = m_vecVertices[*iterIndex];
|
||||
Vector3DFloat& v0New = summedNormals[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v1 = m_vecVertices[*iterIndex];
|
||||
Vector3DFloat& v1New = summedNormals[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v2 = m_vecVertices[*iterIndex];
|
||||
Vector3DFloat& v2New = summedNormals[*iterIndex];
|
||||
iterIndex++;
|
||||
|
||||
Vector3DFloat sumOfNormals = v0.getNormal() + v1.getNormal() + v2.getNormal();
|
||||
|
||||
v0New += sumOfNormals;
|
||||
v1New += sumOfNormals;
|
||||
v2New += sumOfNormals;
|
||||
}
|
||||
|
||||
for(uint32_t uIndex = 0; uIndex < summedNormals.size(); uIndex++)
|
||||
{
|
||||
if(bNormaliseResult)
|
||||
{
|
||||
summedNormals[uIndex].normalise();
|
||||
}
|
||||
m_vecVertices[uIndex].setNormal(summedNormals[uIndex]);
|
||||
}
|
||||
}*/
|
||||
|
||||
/*template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices)
|
||||
{
|
||||
Vector3DFloat offset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
|
||||
|
||||
//Initially zero the normals
|
||||
for(vector<PositionMaterialNormal>::iterator iterVertex = m_vecVertices.begin(); iterVertex != m_vecVertices.end(); iterVertex++)
|
||||
{
|
||||
if(m_Region.containsPoint(iterVertex->getPosition() + offset, 0.001))
|
||||
{
|
||||
iterVertex->setNormal(Vector3DFloat(0.0f,0.0f,0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
for(vector<uint32_t>::iterator iterIndex = m_vecTriangleIndices.begin(); iterIndex != m_vecTriangleIndices.end();)
|
||||
{
|
||||
PositionMaterialNormal& v0 = m_vecVertices[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v1 = m_vecVertices[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v2 = m_vecVertices[*iterIndex];
|
||||
iterIndex++;
|
||||
|
||||
Vector3DFloat triangleNormal = (v1.getPosition()-v0.getPosition()).cross(v2.getPosition()-v0.getPosition());
|
||||
|
||||
if(m_Region.containsPoint(v0.getPosition() + offset, 0.001))
|
||||
{
|
||||
v0.setNormal(v0.getNormal() + triangleNormal);
|
||||
}
|
||||
if(m_Region.containsPoint(v1.getPosition() + offset, 0.001))
|
||||
{
|
||||
v1.setNormal(v1.getNormal() + triangleNormal);
|
||||
}
|
||||
if(m_Region.containsPoint(v2.getPosition() + offset, 0.001))
|
||||
{
|
||||
v2.setNormal(v2.getNormal() + triangleNormal);
|
||||
}
|
||||
}
|
||||
|
||||
if(bNormalise)
|
||||
{
|
||||
for(vector<PositionMaterialNormal>::iterator iterVertex = m_vecVertices.begin(); iterVertex != m_vecVertices.end(); iterVertex++)
|
||||
{
|
||||
Vector3DFloat normal = iterVertex->getNormal();
|
||||
normal.normalise();
|
||||
iterVertex->setNormal(normal);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
/*template <typename VertexType>
|
||||
std::shared_ptr< SurfaceMesh<VertexType> > SurfaceMesh<VertexType>::extractSubset(std::set<uint8_t> setMaterials)
|
||||
{
|
||||
std::shared_ptr< SurfaceMesh<VertexType> > result(new SurfaceMesh<VertexType>);
|
||||
|
||||
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
assert(m_vecLodRecords.size() == 1);
|
||||
if(m_vecLodRecords.size() != 1)
|
||||
{
|
||||
//If we have done progressive LOD then it's too late to split into subsets.
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<int32_t> indexMap(m_vecVertices.size());
|
||||
std::fill(indexMap.begin(), indexMap.end(), -1);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size(); triCt += 3)
|
||||
{
|
||||
|
||||
PositionMaterialNormal& v0 = m_vecVertices[m_vecTriangleIndices[triCt]];
|
||||
PositionMaterialNormal& v1 = m_vecVertices[m_vecTriangleIndices[triCt + 1]];
|
||||
PositionMaterialNormal& v2 = m_vecVertices[m_vecTriangleIndices[triCt + 2]];
|
||||
|
||||
if(
|
||||
(setMaterials.find(v0.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v1.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v2.getMaterial()) != setMaterials.end()))
|
||||
{
|
||||
uint32_t i0;
|
||||
if(indexMap[m_vecTriangleIndices[triCt]] == -1)
|
||||
{
|
||||
indexMap[m_vecTriangleIndices[triCt]] = result->addVertex(v0);
|
||||
}
|
||||
i0 = indexMap[m_vecTriangleIndices[triCt]];
|
||||
|
||||
uint32_t i1;
|
||||
if(indexMap[m_vecTriangleIndices[triCt+1]] == -1)
|
||||
{
|
||||
indexMap[m_vecTriangleIndices[triCt+1]] = result->addVertex(v1);
|
||||
}
|
||||
i1 = indexMap[m_vecTriangleIndices[triCt+1]];
|
||||
|
||||
uint32_t i2;
|
||||
if(indexMap[m_vecTriangleIndices[triCt+2]] == -1)
|
||||
{
|
||||
indexMap[m_vecTriangleIndices[triCt+2]] = result->addVertex(v2);
|
||||
}
|
||||
i2 = indexMap[m_vecTriangleIndices[triCt+2]];
|
||||
|
||||
result->addTriangle(i0,i1,i2);
|
||||
}
|
||||
}
|
||||
|
||||
result->m_vecLodRecords.clear();
|
||||
LodRecord lodRecord;
|
||||
lodRecord.beginIndex = 0;
|
||||
lodRecord.endIndex = result->getNoOfIndices();
|
||||
result->m_vecLodRecords.push_back(lodRecord);
|
||||
|
||||
return result;
|
||||
}*/
|
||||
|
||||
template <typename VertexType>
|
||||
int SurfaceMesh<VertexType>::noOfDegenerateTris(void)
|
||||
{
|
||||
int count = 0;
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size();)
|
||||
{
|
||||
int v0 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v1 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v2 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
|
||||
if((v0 == v1) || (v1 == v2) || (v2 == v0))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::removeDegenerateTris(void)
|
||||
{
|
||||
int noOfNonDegenerate = 0;
|
||||
int targetCt = 0;
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size();)
|
||||
{
|
||||
int v0 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v1 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v2 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
|
||||
if((v0 != v1) && (v1 != v2) & (v2 != v0))
|
||||
{
|
||||
m_vecTriangleIndices[targetCt] = v0;
|
||||
targetCt++;
|
||||
m_vecTriangleIndices[targetCt] = v1;
|
||||
targetCt++;
|
||||
m_vecTriangleIndices[targetCt] = v2;
|
||||
targetCt++;
|
||||
|
||||
noOfNonDegenerate++;
|
||||
}
|
||||
}
|
||||
|
||||
m_vecTriangleIndices.resize(noOfNonDegenerate * 3);
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::removeUnusedVertices(void)
|
||||
{
|
||||
std::vector<bool> isVertexUsed(m_vecVertices.size());
|
||||
std::fill(isVertexUsed.begin(), isVertexUsed.end(), false);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size(); triCt++)
|
||||
{
|
||||
int v = m_vecTriangleIndices[triCt];
|
||||
isVertexUsed[v] = true;
|
||||
}
|
||||
|
||||
int noOfUsedVertices = 0;
|
||||
std::vector<uint32_t> newPos(m_vecVertices.size());
|
||||
for(uint32_t vertCt = 0; vertCt < m_vecVertices.size(); vertCt++)
|
||||
{
|
||||
if(isVertexUsed[vertCt])
|
||||
{
|
||||
m_vecVertices[noOfUsedVertices] = m_vecVertices[vertCt];
|
||||
newPos[vertCt] = noOfUsedVertices;
|
||||
noOfUsedVertices++;
|
||||
}
|
||||
}
|
||||
|
||||
m_vecVertices.resize(noOfUsedVertices);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size(); triCt++)
|
||||
{
|
||||
m_vecTriangleIndices[triCt] = newPos[m_vecTriangleIndices[triCt]];
|
||||
}
|
||||
}
|
||||
|
||||
//Currently a free function - think where this needs to go.
|
||||
template <typename VertexType>
|
||||
std::shared_ptr< SurfaceMesh<VertexType> > extractSubset(SurfaceMesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials)
|
||||
{
|
||||
std::shared_ptr< SurfaceMesh<VertexType> > result(new SurfaceMesh<VertexType>);
|
||||
|
||||
result->m_Region = inputMesh.m_Region;
|
||||
|
||||
if(inputMesh.m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
POLYVOX_ASSERT(inputMesh.m_vecLodRecords.size() == 1, "Number of LOD records must equal one.");
|
||||
if(inputMesh.m_vecLodRecords.size() != 1)
|
||||
{
|
||||
//If we have done progressive LOD then it's too late to split into subsets.
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<int32_t> indexMap(inputMesh.m_vecVertices.size());
|
||||
std::fill(indexMap.begin(), indexMap.end(), -1);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < inputMesh.m_vecTriangleIndices.size(); triCt += 3)
|
||||
{
|
||||
|
||||
VertexType& v0 = inputMesh.m_vecVertices[inputMesh.m_vecTriangleIndices[triCt]];
|
||||
VertexType& v1 = inputMesh.m_vecVertices[inputMesh.m_vecTriangleIndices[triCt + 1]];
|
||||
VertexType& v2 = inputMesh.m_vecVertices[inputMesh.m_vecTriangleIndices[triCt + 2]];
|
||||
|
||||
if(
|
||||
(setMaterials.find(v0.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v1.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v2.getMaterial()) != setMaterials.end()))
|
||||
{
|
||||
uint32_t i0;
|
||||
if(indexMap[inputMesh.m_vecTriangleIndices[triCt]] == -1)
|
||||
{
|
||||
indexMap[inputMesh.m_vecTriangleIndices[triCt]] = result->addVertex(v0);
|
||||
}
|
||||
i0 = indexMap[inputMesh.m_vecTriangleIndices[triCt]];
|
||||
|
||||
uint32_t i1;
|
||||
if(indexMap[inputMesh.m_vecTriangleIndices[triCt+1]] == -1)
|
||||
{
|
||||
indexMap[inputMesh.m_vecTriangleIndices[triCt+1]] = result->addVertex(v1);
|
||||
}
|
||||
i1 = indexMap[inputMesh.m_vecTriangleIndices[triCt+1]];
|
||||
|
||||
uint32_t i2;
|
||||
if(indexMap[inputMesh.m_vecTriangleIndices[triCt+2]] == -1)
|
||||
{
|
||||
indexMap[inputMesh.m_vecTriangleIndices[triCt+2]] = result->addVertex(v2);
|
||||
}
|
||||
i2 = indexMap[inputMesh.m_vecTriangleIndices[triCt+2]];
|
||||
|
||||
result->addTriangle(i0,i1,i2);
|
||||
}
|
||||
}
|
||||
|
||||
result->m_vecLodRecords.clear();
|
||||
LodRecord lodRecord;
|
||||
lodRecord.beginIndex = 0;
|
||||
lodRecord.endIndex = result->getNoOfIndices();
|
||||
result->m_vecLodRecords.push_back(lodRecord);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::scaleVertices(float amount)
|
||||
{
|
||||
for(uint32_t ct = 0; ct < m_vecVertices.size(); ct++)
|
||||
{
|
||||
//TODO: Should rethink accessors here to provide faster access
|
||||
Vector3DFloat position = m_vecVertices[ct].getPosition();
|
||||
position *= amount;
|
||||
m_vecVertices[ct].setPosition(position);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void SurfaceMesh<VertexType>::translateVertices(const Vector3DFloat& amount)
|
||||
{
|
||||
for(uint32_t ct = 0; ct < m_vecVertices.size(); ct++)
|
||||
{
|
||||
//TODO: Should rethink accessors here to provide faster access
|
||||
Vector3DFloat position = m_vecVertices[ct].getPosition();
|
||||
position += amount;
|
||||
m_vecVertices[ct].setPosition(position);
|
||||
}
|
||||
}
|
||||
}
|
||||
/*******************************************************************************
|
||||
Copyright (c) 2005-2009 David Williams
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
*******************************************************************************/
|
||||
|
||||
namespace PolyVox
|
||||
{
|
||||
template <typename VertexType>
|
||||
Mesh<VertexType>::Mesh()
|
||||
{
|
||||
m_iTimeStamp = -1;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
Mesh<VertexType>::~Mesh()
|
||||
{
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
const std::vector<uint32_t>& Mesh<VertexType>::getIndices(void) const
|
||||
{
|
||||
return m_vecTriangleIndices;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t Mesh<VertexType>::getNoOfIndices(void) const
|
||||
{
|
||||
return m_vecTriangleIndices.size();
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t Mesh<VertexType>::getNoOfNonUniformTrianges(void) const
|
||||
{
|
||||
uint32_t result = 0;
|
||||
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
{
|
||||
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
|
||||
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
|
||||
{
|
||||
}
|
||||
else
|
||||
{
|
||||
result++;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t Mesh<VertexType>::getNoOfUniformTrianges(void) const
|
||||
{
|
||||
uint32_t result = 0;
|
||||
for(uint32_t i = 0; i < m_vecTriangleIndices.size() - 2; i += 3)
|
||||
{
|
||||
if((m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+1]].getMaterial())
|
||||
&& (m_vecVertices[m_vecTriangleIndices[i]].getMaterial() == m_vecVertices[m_vecTriangleIndices[i+2]].getMaterial()))
|
||||
{
|
||||
result++;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t Mesh<VertexType>::getNoOfVertices(void) const
|
||||
{
|
||||
return m_vecVertices.size();
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
std::vector<VertexType>& Mesh<VertexType>::getRawVertexData(void)
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
const std::vector<VertexType>& Mesh<VertexType>::getVertices(void) const
|
||||
{
|
||||
return m_vecVertices;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void Mesh<VertexType>::addTriangle(uint32_t index0, uint32_t index1, uint32_t index2)
|
||||
{
|
||||
//Make sure the specified indices correspond to valid vertices.
|
||||
POLYVOX_ASSERT(index0 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index1 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index2 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
|
||||
m_vecTriangleIndices.push_back(index0);
|
||||
m_vecTriangleIndices.push_back(index1);
|
||||
m_vecTriangleIndices.push_back(index2);
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void Mesh<VertexType>::addTriangleCubic(uint32_t index0, uint32_t index1, uint32_t index2)
|
||||
{
|
||||
//Make sure the specified indices correspond to valid vertices.
|
||||
POLYVOX_ASSERT(index0 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index1 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
POLYVOX_ASSERT(index2 < m_vecVertices.size(), "Index points at an invalid vertex.");
|
||||
|
||||
m_vecTriangleIndices.push_back(index0);
|
||||
m_vecTriangleIndices.push_back(index1);
|
||||
m_vecTriangleIndices.push_back(index2);
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
uint32_t Mesh<VertexType>::addVertex(const VertexType& vertex)
|
||||
{
|
||||
m_vecVertices.push_back(vertex);
|
||||
return m_vecVertices.size() - 1;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void Mesh<VertexType>::clear(void)
|
||||
{
|
||||
m_vecVertices.clear();
|
||||
m_vecTriangleIndices.clear();
|
||||
m_vecLodRecords.clear();
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
bool Mesh<VertexType>::isEmpty(void) const
|
||||
{
|
||||
return (getNoOfVertices() == 0) || (getNoOfIndices() == 0);
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/// This function can help improve the visual appearance of a surface patch by
|
||||
/// smoothing normals with other nearby normals. It iterates over each triangle
|
||||
/// in the surface patch and determines the sum of its corners normals. For any
|
||||
/// given vertex, these sums are in turn summed for any triangles which use the
|
||||
/// vertex. Usually, the resulting normals should be renormalised afterwards.
|
||||
/// Note: This function can cause lighting discontinuities accross region boundaries.
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
/*template <typename VertexType>
|
||||
void Mesh<VertexType>::sumNearbyNormals(bool bNormaliseResult)
|
||||
{
|
||||
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<Vector3DFloat> summedNormals(m_vecVertices.size());
|
||||
|
||||
//Initialise all normals to zero. Should be ok as the vector should store all elements contiguously.
|
||||
memset(&summedNormals[0], 0, summedNormals.size() * sizeof(Vector3DFloat));
|
||||
|
||||
for(vector<uint32_t>::iterator iterIndex = m_vecTriangleIndices.begin(); iterIndex != m_vecTriangleIndices.end();)
|
||||
{
|
||||
PositionMaterialNormal& v0 = m_vecVertices[*iterIndex];
|
||||
Vector3DFloat& v0New = summedNormals[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v1 = m_vecVertices[*iterIndex];
|
||||
Vector3DFloat& v1New = summedNormals[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v2 = m_vecVertices[*iterIndex];
|
||||
Vector3DFloat& v2New = summedNormals[*iterIndex];
|
||||
iterIndex++;
|
||||
|
||||
Vector3DFloat sumOfNormals = v0.getNormal() + v1.getNormal() + v2.getNormal();
|
||||
|
||||
v0New += sumOfNormals;
|
||||
v1New += sumOfNormals;
|
||||
v2New += sumOfNormals;
|
||||
}
|
||||
|
||||
for(uint32_t uIndex = 0; uIndex < summedNormals.size(); uIndex++)
|
||||
{
|
||||
if(bNormaliseResult)
|
||||
{
|
||||
summedNormals[uIndex].normalise();
|
||||
}
|
||||
m_vecVertices[uIndex].setNormal(summedNormals[uIndex]);
|
||||
}
|
||||
}*/
|
||||
|
||||
/*template <typename VertexType>
|
||||
void Mesh<VertexType>::generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices)
|
||||
{
|
||||
Vector3DFloat offset = static_cast<Vector3DFloat>(m_Region.getLowerCorner());
|
||||
|
||||
//Initially zero the normals
|
||||
for(vector<PositionMaterialNormal>::iterator iterVertex = m_vecVertices.begin(); iterVertex != m_vecVertices.end(); iterVertex++)
|
||||
{
|
||||
if(m_Region.containsPoint(iterVertex->getPosition() + offset, 0.001))
|
||||
{
|
||||
iterVertex->setNormal(Vector3DFloat(0.0f,0.0f,0.0f));
|
||||
}
|
||||
}
|
||||
|
||||
for(vector<uint32_t>::iterator iterIndex = m_vecTriangleIndices.begin(); iterIndex != m_vecTriangleIndices.end();)
|
||||
{
|
||||
PositionMaterialNormal& v0 = m_vecVertices[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v1 = m_vecVertices[*iterIndex];
|
||||
iterIndex++;
|
||||
PositionMaterialNormal& v2 = m_vecVertices[*iterIndex];
|
||||
iterIndex++;
|
||||
|
||||
Vector3DFloat triangleNormal = (v1.getPosition()-v0.getPosition()).cross(v2.getPosition()-v0.getPosition());
|
||||
|
||||
if(m_Region.containsPoint(v0.getPosition() + offset, 0.001))
|
||||
{
|
||||
v0.setNormal(v0.getNormal() + triangleNormal);
|
||||
}
|
||||
if(m_Region.containsPoint(v1.getPosition() + offset, 0.001))
|
||||
{
|
||||
v1.setNormal(v1.getNormal() + triangleNormal);
|
||||
}
|
||||
if(m_Region.containsPoint(v2.getPosition() + offset, 0.001))
|
||||
{
|
||||
v2.setNormal(v2.getNormal() + triangleNormal);
|
||||
}
|
||||
}
|
||||
|
||||
if(bNormalise)
|
||||
{
|
||||
for(vector<PositionMaterialNormal>::iterator iterVertex = m_vecVertices.begin(); iterVertex != m_vecVertices.end(); iterVertex++)
|
||||
{
|
||||
Vector3DFloat normal = iterVertex->getNormal();
|
||||
normal.normalise();
|
||||
iterVertex->setNormal(normal);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
/*template <typename VertexType>
|
||||
std::shared_ptr< Mesh<VertexType> > Mesh<VertexType>::extractSubset(std::set<uint8_t> setMaterials)
|
||||
{
|
||||
std::shared_ptr< Mesh<VertexType> > result(new Mesh<VertexType>);
|
||||
|
||||
if(m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
assert(m_vecLodRecords.size() == 1);
|
||||
if(m_vecLodRecords.size() != 1)
|
||||
{
|
||||
//If we have done progressive LOD then it's too late to split into subsets.
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<int32_t> indexMap(m_vecVertices.size());
|
||||
std::fill(indexMap.begin(), indexMap.end(), -1);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size(); triCt += 3)
|
||||
{
|
||||
|
||||
PositionMaterialNormal& v0 = m_vecVertices[m_vecTriangleIndices[triCt]];
|
||||
PositionMaterialNormal& v1 = m_vecVertices[m_vecTriangleIndices[triCt + 1]];
|
||||
PositionMaterialNormal& v2 = m_vecVertices[m_vecTriangleIndices[triCt + 2]];
|
||||
|
||||
if(
|
||||
(setMaterials.find(v0.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v1.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v2.getMaterial()) != setMaterials.end()))
|
||||
{
|
||||
uint32_t i0;
|
||||
if(indexMap[m_vecTriangleIndices[triCt]] == -1)
|
||||
{
|
||||
indexMap[m_vecTriangleIndices[triCt]] = result->addVertex(v0);
|
||||
}
|
||||
i0 = indexMap[m_vecTriangleIndices[triCt]];
|
||||
|
||||
uint32_t i1;
|
||||
if(indexMap[m_vecTriangleIndices[triCt+1]] == -1)
|
||||
{
|
||||
indexMap[m_vecTriangleIndices[triCt+1]] = result->addVertex(v1);
|
||||
}
|
||||
i1 = indexMap[m_vecTriangleIndices[triCt+1]];
|
||||
|
||||
uint32_t i2;
|
||||
if(indexMap[m_vecTriangleIndices[triCt+2]] == -1)
|
||||
{
|
||||
indexMap[m_vecTriangleIndices[triCt+2]] = result->addVertex(v2);
|
||||
}
|
||||
i2 = indexMap[m_vecTriangleIndices[triCt+2]];
|
||||
|
||||
result->addTriangle(i0,i1,i2);
|
||||
}
|
||||
}
|
||||
|
||||
result->m_vecLodRecords.clear();
|
||||
LodRecord lodRecord;
|
||||
lodRecord.beginIndex = 0;
|
||||
lodRecord.endIndex = result->getNoOfIndices();
|
||||
result->m_vecLodRecords.push_back(lodRecord);
|
||||
|
||||
return result;
|
||||
}*/
|
||||
|
||||
template <typename VertexType>
|
||||
int Mesh<VertexType>::noOfDegenerateTris(void)
|
||||
{
|
||||
int count = 0;
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size();)
|
||||
{
|
||||
int v0 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v1 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v2 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
|
||||
if((v0 == v1) || (v1 == v2) || (v2 == v0))
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void Mesh<VertexType>::removeDegenerateTris(void)
|
||||
{
|
||||
int noOfNonDegenerate = 0;
|
||||
int targetCt = 0;
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size();)
|
||||
{
|
||||
int v0 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v1 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
int v2 = m_vecTriangleIndices[triCt];
|
||||
triCt++;
|
||||
|
||||
if((v0 != v1) && (v1 != v2) & (v2 != v0))
|
||||
{
|
||||
m_vecTriangleIndices[targetCt] = v0;
|
||||
targetCt++;
|
||||
m_vecTriangleIndices[targetCt] = v1;
|
||||
targetCt++;
|
||||
m_vecTriangleIndices[targetCt] = v2;
|
||||
targetCt++;
|
||||
|
||||
noOfNonDegenerate++;
|
||||
}
|
||||
}
|
||||
|
||||
m_vecTriangleIndices.resize(noOfNonDegenerate * 3);
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void Mesh<VertexType>::removeUnusedVertices(void)
|
||||
{
|
||||
std::vector<bool> isVertexUsed(m_vecVertices.size());
|
||||
std::fill(isVertexUsed.begin(), isVertexUsed.end(), false);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size(); triCt++)
|
||||
{
|
||||
int v = m_vecTriangleIndices[triCt];
|
||||
isVertexUsed[v] = true;
|
||||
}
|
||||
|
||||
int noOfUsedVertices = 0;
|
||||
std::vector<uint32_t> newPos(m_vecVertices.size());
|
||||
for(uint32_t vertCt = 0; vertCt < m_vecVertices.size(); vertCt++)
|
||||
{
|
||||
if(isVertexUsed[vertCt])
|
||||
{
|
||||
m_vecVertices[noOfUsedVertices] = m_vecVertices[vertCt];
|
||||
newPos[vertCt] = noOfUsedVertices;
|
||||
noOfUsedVertices++;
|
||||
}
|
||||
}
|
||||
|
||||
m_vecVertices.resize(noOfUsedVertices);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < m_vecTriangleIndices.size(); triCt++)
|
||||
{
|
||||
m_vecTriangleIndices[triCt] = newPos[m_vecTriangleIndices[triCt]];
|
||||
}
|
||||
}
|
||||
|
||||
//Currently a free function - think where this needs to go.
|
||||
template <typename VertexType>
|
||||
std::shared_ptr< Mesh<VertexType> > extractSubset(Mesh<VertexType>& inputMesh, std::set<uint8_t> setMaterials)
|
||||
{
|
||||
std::shared_ptr< Mesh<VertexType> > result(new Mesh<VertexType>);
|
||||
|
||||
result->m_Region = inputMesh.m_Region;
|
||||
|
||||
if(inputMesh.m_vecVertices.size() == 0) //FIXME - I don't think we should need this test, but I have seen crashes otherwise...
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
POLYVOX_ASSERT(inputMesh.m_vecLodRecords.size() == 1, "Number of LOD records must equal one.");
|
||||
if(inputMesh.m_vecLodRecords.size() != 1)
|
||||
{
|
||||
//If we have done progressive LOD then it's too late to split into subsets.
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<int32_t> indexMap(inputMesh.m_vecVertices.size());
|
||||
std::fill(indexMap.begin(), indexMap.end(), -1);
|
||||
|
||||
for(uint32_t triCt = 0; triCt < inputMesh.m_vecTriangleIndices.size(); triCt += 3)
|
||||
{
|
||||
|
||||
VertexType& v0 = inputMesh.m_vecVertices[inputMesh.m_vecTriangleIndices[triCt]];
|
||||
VertexType& v1 = inputMesh.m_vecVertices[inputMesh.m_vecTriangleIndices[triCt + 1]];
|
||||
VertexType& v2 = inputMesh.m_vecVertices[inputMesh.m_vecTriangleIndices[triCt + 2]];
|
||||
|
||||
if(
|
||||
(setMaterials.find(v0.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v1.getMaterial()) != setMaterials.end()) ||
|
||||
(setMaterials.find(v2.getMaterial()) != setMaterials.end()))
|
||||
{
|
||||
uint32_t i0;
|
||||
if(indexMap[inputMesh.m_vecTriangleIndices[triCt]] == -1)
|
||||
{
|
||||
indexMap[inputMesh.m_vecTriangleIndices[triCt]] = result->addVertex(v0);
|
||||
}
|
||||
i0 = indexMap[inputMesh.m_vecTriangleIndices[triCt]];
|
||||
|
||||
uint32_t i1;
|
||||
if(indexMap[inputMesh.m_vecTriangleIndices[triCt+1]] == -1)
|
||||
{
|
||||
indexMap[inputMesh.m_vecTriangleIndices[triCt+1]] = result->addVertex(v1);
|
||||
}
|
||||
i1 = indexMap[inputMesh.m_vecTriangleIndices[triCt+1]];
|
||||
|
||||
uint32_t i2;
|
||||
if(indexMap[inputMesh.m_vecTriangleIndices[triCt+2]] == -1)
|
||||
{
|
||||
indexMap[inputMesh.m_vecTriangleIndices[triCt+2]] = result->addVertex(v2);
|
||||
}
|
||||
i2 = indexMap[inputMesh.m_vecTriangleIndices[triCt+2]];
|
||||
|
||||
result->addTriangle(i0,i1,i2);
|
||||
}
|
||||
}
|
||||
|
||||
result->m_vecLodRecords.clear();
|
||||
LodRecord lodRecord;
|
||||
lodRecord.beginIndex = 0;
|
||||
lodRecord.endIndex = result->getNoOfIndices();
|
||||
result->m_vecLodRecords.push_back(lodRecord);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void Mesh<VertexType>::scaleVertices(float amount)
|
||||
{
|
||||
for(uint32_t ct = 0; ct < m_vecVertices.size(); ct++)
|
||||
{
|
||||
//TODO: Should rethink accessors here to provide faster access
|
||||
Vector3DFloat position = m_vecVertices[ct].getPosition();
|
||||
position *= amount;
|
||||
m_vecVertices[ct].setPosition(position);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename VertexType>
|
||||
void Mesh<VertexType>::translateVertices(const Vector3DFloat& amount)
|
||||
{
|
||||
for(uint32_t ct = 0; ct < m_vecVertices.size(); ct++)
|
||||
{
|
||||
//TODO: Should rethink accessors here to provide faster access
|
||||
Vector3DFloat position = m_vecVertices[ct].getPosition();
|
||||
position += amount;
|
||||
m_vecVertices[ct].setPosition(position);
|
||||
}
|
||||
}
|
||||
}
|
@ -160,9 +160,9 @@ namespace PolyVox
|
||||
template<typename VolumeType, typename Controller> class MarchingCubesSurfaceExtractor;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// SurfaceMesh
|
||||
// Mesh
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
template <typename VertexType> class SurfaceMesh;
|
||||
template <typename VertexType> class Mesh;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
// Vector
|
||||
|
Reference in New Issue
Block a user