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								media/materials/programs/ColourMap2DFragmentProgram.cg
									
									
									
									
									
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								media/materials/programs/ColourMap2DFragmentProgram.cg
									
									
									
									
									
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							| @@ -0,0 +1,23 @@ | ||||
| struct v2f | ||||
| { | ||||
|     float4 Position : POSITION; //in projection space | ||||
|     float4 Color : COLOR; | ||||
|     float4 TexCoordsXY : TEXCOORD0; | ||||
|     float4 TexCoordsYZ : TEXCOORD1; | ||||
|     float4 TexCoordsXZ : TEXCOORD2; | ||||
|     float4 Normal : TEXCOORD3; | ||||
|     float Alpha : TEXCOORD4; | ||||
| }; | ||||
|  | ||||
| float4 main(v2f IN, uniform sampler2D colourMap : TEXUNIT0) : COLOR | ||||
| { | ||||
|        float3 colourMapValueXY = tex2D(colourMap, IN.TexCoordsXY.xy).rgb * abs(IN.Normal.z); | ||||
|        float3 colourMapValueYZ = tex2D(colourMap, IN.TexCoordsYZ.xy).rgb * abs(IN.Normal.x); | ||||
|        float3 colourMapValueXZ = tex2D(colourMap, IN.TexCoordsXZ.xy).rgb * abs(IN.Normal.y); | ||||
|         | ||||
|        float3 colourMapValue = colourMapValueXY + colourMapValueYZ + colourMapValueXZ; | ||||
|         | ||||
|        //colourMapValue /= 3.0; | ||||
|  | ||||
|        return float4(colourMapValue*IN.Color.rgb,pow(IN.Alpha,0.75)); | ||||
| } | ||||
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