Moving some file around...
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struct a2v
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{
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float4 Position : POSITION; //in object space
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float3 Normal : NORMAL;
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};
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struct v2f
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{
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float4 Position : POSITION; //in projection space
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float4 TexCoords : TEXCOORD0;
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float3 LightDirection : TEXCOORD1;
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float3 Normal : TEXCOORD2;
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};
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float4 main(v2f IN, uniform sampler3D colourMap : TEXUNIT0, uniform sampler3D normalMap : TEXUNIT1) : COLOR
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{
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float3 normalMapValue = tex3D(normalMap, IN.TexCoords.xyz).rgb;
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normalMapValue = (normalMapValue - 0.5) * 2;
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float3 finalNormal = normalize(IN.Normal + normalMapValue);
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float3 colourMapValue = tex3D(colourMap, IN.TexCoords.xyz).rgb;
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// calculate light vector
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//float3 Normal = normalize(IN.Color.xyz);
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/* float3 Normal = (IN.Color.xyz * 2) - float3(1.0,1.0,1.0);
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Normal = normalize(Normal+ normalAdjustment);
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float3 lightDirection = normalize(float3(1,1,1)); */
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// Calculate diffuse component
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float diffuse = max(dot(finalNormal, IN.LightDirection) , 0);
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diffuse += 0.3;
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//OUT.Color = ambient + float4(diffuse,diffuse,diffuse,1.0);
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//return float4(detailColor * IN.Color.rgb, 1.0);
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return float4(colourMapValue*diffuse, 1.0);
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}
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/*float4 main(v2f IN, uniform sampler3D detailTexture : TEXUNIT0) : COLOR
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{
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float3 detailColor = tex3D(detailTexture, IN.TexCoords.xyz).rgb;
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return float4(detailColor * IN.Color.rgb, 1.0);
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} */
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