Moving some file around...
This commit is contained in:
@ -0,0 +1,68 @@
|
||||
struct a2v
|
||||
{
|
||||
float4 Position : POSITION; //in object space
|
||||
float3 Normal : NORMAL;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float4 Position : POSITION; //in projection space
|
||||
float4 TexCoords : TEXCOORD0;
|
||||
float3 LightDirection : TEXCOORD1;
|
||||
float3 Normal : TEXCOORD2;
|
||||
};
|
||||
|
||||
v2f main(a2v IN,uniform float4x4 world, uniform float4x4 viewProj/*,uniform float4 ambient*/)
|
||||
{
|
||||
v2f OUT;
|
||||
|
||||
OUT.Position = mul(world, IN.Position);
|
||||
|
||||
OUT.TexCoords.xyz = OUT.Position.xyz /8;
|
||||
OUT.TexCoords.w = 1;
|
||||
|
||||
OUT.Position = mul(viewProj, OUT.Position);
|
||||
|
||||
|
||||
|
||||
// calculate light vector
|
||||
/*float3 N = normalize(IN.Normal);
|
||||
float3 lightPosition = float3(0,0,0);
|
||||
float3 L = normalize(lightPosition - IN.Position.xyz); */
|
||||
|
||||
// Calculate diffuse component
|
||||
//float diffuse = max(dot(N, L) , 0);
|
||||
|
||||
//OUT.Color = ambient + float4(diffuse,diffuse,diffuse,1.0);
|
||||
|
||||
//OUT.Color = float4((IN.Normal + float3(1.0,1.0,1.0)) / 2.0, 0.0);
|
||||
|
||||
OUT.LightDirection = normalize(float3(1.0,1.0,1.0));
|
||||
OUT.Normal = IN.Normal;
|
||||
|
||||
return OUT;
|
||||
}
|
||||
|
||||
/*v2f main(a2v IN,uniform float4x4 worldViewProj,uniform float4 ambient)
|
||||
{
|
||||
v2f OUT;
|
||||
|
||||
OUT.Position = mul(worldViewProj, IN.Position);
|
||||
|
||||
OUT.TexCoords.xyz = IN.Position.xyz / 4;
|
||||
OUT.TexCoords.w = 1;
|
||||
|
||||
//OUT.Color = float4(1.0,0.0,0.0,1.0);
|
||||
|
||||
// calculate light vector
|
||||
float3 N = normalize(IN.Normal);
|
||||
float3 lightPosition = float3(0,0,0);
|
||||
float3 L = normalize(lightPosition - IN.Position.xyz);
|
||||
|
||||
// Calculate diffuse component
|
||||
float diffuse = max(dot(N, L) , 0);
|
||||
|
||||
OUT.Color = ambient + float4(diffuse,diffuse,diffuse,1.0);
|
||||
|
||||
return OUT;
|
||||
}*/
|
Reference in New Issue
Block a user