Moving some file around...

This commit is contained in:
David Williams
2007-10-08 21:26:13 +00:00
parent ef1d2a15a9
commit 4bf983dce4
11 changed files with 532 additions and 1 deletions

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material ColourMap2DOneLight
{
technique
{
pass
{
vertex_program_ref ColourMap2DOneLightVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
}
fragment_program_ref ColourMap2DFragmentProgram
{
}
}
}
}
material ColourMap2DTwoLights
{
technique
{
pass
{
vertex_program_ref ColourMap2DTwoLightsVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
param_named_auto light1.position light_position 1
param_named_auto light1.diffuseColour light_diffuse_colour 1
param_named_auto light1.attenuation light_attenuation 1
}
}
}
}
material ColourMap2DThreeLights
{
technique
{
pass
{
vertex_program_ref ColourMap2DThreeLightsVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
param_named_auto light1.position light_position 1
param_named_auto light1.diffuseColour light_diffuse_colour 1
param_named_auto light1.attenuation light_attenuation 1
param_named_auto light2.position light_position 2
param_named_auto light2.diffuseColour light_diffuse_colour 2
param_named_auto light2.attenuation light_attenuation 2
}
}
}
}
material ColourMap2DFourLights
{
technique
{
pass
{
vertex_program_ref ColourMap2DFourLightsVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
param_named_auto light1.position light_position 1
param_named_auto light1.diffuseColour light_diffuse_colour 1
param_named_auto light1.attenuation light_attenuation 1
param_named_auto light2.position light_position 2
param_named_auto light2.diffuseColour light_diffuse_colour 2
param_named_auto light2.attenuation light_attenuation 2
param_named_auto light3.position light_position 3
param_named_auto light3.diffuseColour light_diffuse_colour 3
param_named_auto light3.attenuation light_attenuation 3
}
}
}
}

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material ColourMap3DOneLight
{
technique
{
pass
{
vertex_program_ref ColourMap3DOneLightVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
}
}
}
}
material ColourMap3DTwoLights
{
technique
{
pass
{
vertex_program_ref ColourMap3DTwoLightsVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
param_named_auto light1.position light_position 1
param_named_auto light1.diffuseColour light_diffuse_colour 1
param_named_auto light1.attenuation light_attenuation 1
}
}
}
}
material ColourMap3DThreeLights
{
technique
{
pass
{
vertex_program_ref ColourMap3DThreeLightsVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
param_named_auto light1.position light_position 1
param_named_auto light1.diffuseColour light_diffuse_colour 1
param_named_auto light1.attenuation light_attenuation 1
param_named_auto light2.position light_position 2
param_named_auto light2.diffuseColour light_diffuse_colour 2
param_named_auto light2.attenuation light_attenuation 2
}
}
}
}
material ColourMap3DFourLights
{
technique
{
pass
{
vertex_program_ref ColourMap3DFourLightsVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
param_named textureScale float 16
param_named_auto ambient ambient_light_colour
param_named_auto light0.position light_position 0
param_named_auto light0.diffuseColour light_diffuse_colour 0
param_named_auto light0.attenuation light_attenuation 0
param_named_auto light1.position light_position 1
param_named_auto light1.diffuseColour light_diffuse_colour 1
param_named_auto light1.attenuation light_attenuation 1
param_named_auto light2.position light_position 2
param_named_auto light2.diffuseColour light_diffuse_colour 2
param_named_auto light2.attenuation light_attenuation 2
param_named_auto light3.position light_position 3
param_named_auto light3.diffuseColour light_diffuse_colour 3
param_named_auto light3.attenuation light_attenuation 3
}
}
}
}

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material ColourMapAndNormalMap3D
{
technique
{
pass
{
vertex_program_ref ColourMapAndNormalMap3DVertexProgram
{
param_named_auto world world_matrix
param_named_auto viewProj viewproj_matrix
//param_named ambient float4 0.5 0.5 0.5 1
}
fragment_program_ref ColourMapAndNormalMap3DFragmentProgram
{
}
}
}
}