Added another function for backwards compatibility.
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@ -134,6 +134,7 @@ namespace PolyVox
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void setVoxel(const Vector3DUint16& v3dPos, VoxelType tValue);
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void changeLinearOrderingToMorton(void);
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void changeMortonOrderingToLinear(void);
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private:
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/// Private copy constructor to prevent accisdental copying
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@ -178,4 +178,28 @@ namespace PolyVox
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delete[] pTempBuffer;
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}
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// Like the above function, this is provided fot easing backwards compatibility. In Cubiquity we have some
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// old databases which use linear ordering, and we need to continue to save such data in linear order.
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template <typename VoxelType>
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void PagedVolume<VoxelType>::Chunk::changeMortonOrderingToLinear(void)
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{
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VoxelType* pTempBuffer = new VoxelType[m_uSideLength * m_uSideLength * m_uSideLength];
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for (uint16_t z = 0; z < m_uSideLength; z++)
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{
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for (uint16_t y = 0; y < m_uSideLength; y++)
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{
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for (uint16_t x = 0; x < m_uSideLength; x++)
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{
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uint32_t uLinearIndex = x + y * m_uSideLength + z * m_uSideLength * m_uSideLength;
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uint32_t uMortonIndex = morton256_x[x] | morton256_y[y] | morton256_z[z];
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pTempBuffer[uLinearIndex] = m_tData[uMortonIndex];
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}
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}
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}
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std::memcpy(m_tData, pTempBuffer, getDataSizeInBytes());
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delete[] pTempBuffer;
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}
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}
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