Applied patch from ker such that int32_t's are now used instead of uint16_t's for addressing voxel positions.
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@ -37,13 +37,13 @@ namespace PolyVox
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while(iterSurfaceVertex != vecVertices.end())
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{
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const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner());
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const Vector3DInt16 v3dFloor = static_cast<Vector3DInt16>(v3dPos);
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const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
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VolumeSampler<uint8_t> volIter(volumeData);
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//Check all corners are within the volume, allowing a boundary for gradient estimation
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bool lowerCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor,2);
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bool upperCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor+Vector3DInt16(1,1,1),2);
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bool upperCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor+Vector3DInt32(1,1,1),2);
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if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
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{
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@ -69,7 +69,7 @@ namespace PolyVox
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const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
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volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor));
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Vector3DFloat gradFloor;
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switch(normalGenerationMethod)
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{
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@ -89,15 +89,15 @@ namespace PolyVox
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if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0)));
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volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(1,0,0)));
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}
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if((v3dPos.getY() - v3dFloor.getY()) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0)));
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volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(0,1,0)));
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}
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if((v3dPos.getZ() - v3dFloor.getZ()) > 0.25) //The result should be 0.0 or 0.5
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1)));
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volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(0,0,1)));
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}
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Vector3DFloat gradCeil;
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@ -126,7 +126,7 @@ namespace PolyVox
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if(normalGenerationMethod == SIMPLE)
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{
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volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor));
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volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor));
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const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
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if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5
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{
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