Applied patch from ker such that int32_t's are now used instead of uint16_t's for addressing voxel positions.

This commit is contained in:
David Williams 2011-03-03 23:00:00 +00:00
parent 3c34d401fc
commit 4ef0cfb468
24 changed files with 278 additions and 251 deletions

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@ -25,6 +25,7 @@ freely, subject to the following restrictions:
#include "MaterialDensityPair.h" #include "MaterialDensityPair.h"
#include "CubicSurfaceExtractorWithNormals.h" #include "CubicSurfaceExtractorWithNormals.h"
#include "SurfaceExtractor.h"
#include "SurfaceMesh.h" #include "SurfaceMesh.h"
#include "Volume.h" #include "Volume.h"
@ -436,13 +437,15 @@ void createPerlinTerrain(Volume<MaterialDensityPair44>& volData)
for(int x = 1; x < volData.getWidth()-1; x++) for(int x = 1; x < volData.getWidth()-1; x++)
{ {
std::cout << x << std::endl; if(x%(volData.getWidth()/100) == 0) {
std::cout << "." << std::flush;
}
for(int y = 1; y < volData.getHeight()-1; y++) for(int y = 1; y < volData.getHeight()-1; y++)
{ {
float perlinVal = perlin.Get(x / static_cast<float>(volData.getHeight()-1), y / static_cast<float>(volData.getDepth()-1)); float perlinVal = perlin.Get(x / static_cast<float>(volData.getHeight()-1), y / static_cast<float>(volData.getDepth()-1));
perlinVal += 1.0f; perlinVal += 1.0f;
perlinVal *= 0.5f; perlinVal *= 0.5f;
perlinVal *= volData.getWidth(); perlinVal *= volData.getShortestSideLength();
for(int z = 1; z < volData.getDepth()-1; z++) for(int z = 1; z < volData.getDepth()-1; z++)
{ {
MaterialDensityPair44 voxel; MaterialDensityPair44 voxel;
@ -461,6 +464,7 @@ void createPerlinTerrain(Volume<MaterialDensityPair44>& volData)
} }
} }
} }
std::cout << std::endl;
} }
void createSphereInVolume(Volume<MaterialDensityPair44>& volData, Vector3DFloat v3dVolCenter, float fRadius) void createSphereInVolume(Volume<MaterialDensityPair44>& volData, Vector3DFloat v3dVolCenter, float fRadius)
@ -510,15 +514,15 @@ int main(int argc, char *argv[])
openGLWidget.show(); openGLWidget.show();
//Create an empty volume and then place a sphere in it //Create an empty volume and then place a sphere in it
Volume<MaterialDensityPair44> volData(256, 256, 256); Volume<MaterialDensityPair44> volData(1024*128,16,16,16);
volData.useCompatibilityMode(); volData.useCompatibilityMode();
//createSphereInVolume(volData, 30); //createSphereInVolume(volData, 30);
createPerlinTerrain(volData); createPerlinTerrain(volData);
//createPerlinVolumeSlow(volData); //createPerlinVolumeSlow(volData);
std::cout << "Memory usage: " << volData.calculateSizeInBytes() << std::endl; std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
//volData.setBlockCacheSize(8); volData.setBlockCacheSize(64);
std::cout << "Memory usage: " << volData.calculateSizeInBytes() << std::endl; std::cout << "Memory usage: " << (volData.calculateSizeInBytes()/1024.0/1024.0) << "MB" << std::endl;
std::cout << "Compression ratio: " << volData.calculateCompressionRatio() << std::endl; std::cout << "Compression ratio: 1 to " << (1.0/(volData.calculateCompressionRatio())) << std::endl;
/*srand(12345); /*srand(12345);
for(int ct = 0; ct < 1000; ct++) for(int ct = 0; ct < 1000; ct++)
@ -535,7 +539,8 @@ int main(int argc, char *argv[])
//Extract the surface //Extract the surface
SurfaceMesh<PositionMaterialNormal> mesh; SurfaceMesh<PositionMaterialNormal> mesh;
CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh); //CubicSurfaceExtractorWithNormals<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
SurfaceExtractor<MaterialDensityPair44> surfaceExtractor(&volData, volData.getEnclosingRegion(), &mesh);
surfaceExtractor.execute(); surfaceExtractor.execute();
//Pass the surface to the OpenGL window //Pass the surface to the OpenGL window

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@ -74,16 +74,16 @@ void OpenGLWidget::setVolume(PolyVox::Volume<MaterialDensityPair44>* volData)
//Compute the extents of the current region //Compute the extents of the current region
//FIXME - This is a little complex? PolyVox could //FIXME - This is a little complex? PolyVox could
//provide more functions for dealing with regions? //provide more functions for dealing with regions?
uint16_t regionStartX = uRegionX * m_uRegionSideLength; int32_t regionStartX = uRegionX * m_uRegionSideLength;
uint16_t regionStartY = uRegionY * m_uRegionSideLength; int32_t regionStartY = uRegionY * m_uRegionSideLength;
uint16_t regionStartZ = uRegionZ * m_uRegionSideLength; int32_t regionStartZ = uRegionZ * m_uRegionSideLength;
uint16_t regionEndX = regionStartX + m_uRegionSideLength; int32_t regionEndX = regionStartX + m_uRegionSideLength;
uint16_t regionEndY = regionStartY + m_uRegionSideLength; int32_t regionEndY = regionStartY + m_uRegionSideLength;
uint16_t regionEndZ = regionStartZ + m_uRegionSideLength; int32_t regionEndZ = regionStartZ + m_uRegionSideLength;
Vector3DInt16 regLowerCorner(regionStartX, regionStartY, regionStartZ); Vector3DInt32 regLowerCorner(regionStartX, regionStartY, regionStartZ);
Vector3DInt16 regUpperCorner(regionEndX, regionEndY, regionEndZ); Vector3DInt32 regUpperCorner(regionEndX, regionEndY, regionEndZ);
//Extract the surface for this region //Extract the surface for this region
//extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), meshCurrent); //extractSurface(m_volData, 0, PolyVox::Region(regLowerCorner, regUpperCorner), meshCurrent);

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@ -55,7 +55,7 @@ void createSphereInVolume(Volume<MaterialDensityPair44>& volData, float fRadius,
} }
} }
void createCubeInVolume(Volume<MaterialDensityPair44>& volData, Vector3DUint16 lowerCorner, Vector3DUint16 upperCorner, uint8_t uValue) void createCubeInVolume(Volume<MaterialDensityPair44>& volData, Vector3DInt32 lowerCorner, Vector3DInt32 upperCorner, uint8_t uValue)
{ {
//This three-level for loop iterates over every voxel between the specified corners //This three-level for loop iterates over every voxel between the specified corners
for (int z = lowerCorner.getZ(); z <= upperCorner.getZ(); z++) for (int z = lowerCorner.getZ(); z <= upperCorner.getZ(); z++)

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@ -28,6 +28,6 @@ freely, subject to the following restrictions:
#include "Volume.h" #include "Volume.h"
void createSphereInVolume(PolyVox::Volume<PolyVox::MaterialDensityPair44>& volData, float fRadius, uint8_t uValue); void createSphereInVolume(PolyVox::Volume<PolyVox::MaterialDensityPair44>& volData, float fRadius, uint8_t uValue);
void createCubeInVolume(PolyVox::Volume<PolyVox::MaterialDensityPair44>& volData, PolyVox::Vector3DUint16 lowerCorner, PolyVox::Vector3DUint16 upperCorner, uint8_t uValue); void createCubeInVolume(PolyVox::Volume<PolyVox::MaterialDensityPair44>& volData, PolyVox::Vector3DInt32 lowerCorner, PolyVox::Vector3DInt32 upperCorner, uint8_t uValue);
#endif //__OpenGLExample_Shapes_H__ #endif //__OpenGLExample_Shapes_H__

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@ -75,9 +75,9 @@ int main(int argc, char *argv[])
Volume<MaterialDensityPair44> volData(g_uVolumeSideLength, g_uVolumeSideLength, g_uVolumeSideLength); Volume<MaterialDensityPair44> volData(g_uVolumeSideLength, g_uVolumeSideLength, g_uVolumeSideLength);
//Make our volume contain a sphere in the center. //Make our volume contain a sphere in the center.
uint16_t minPos = 0; int32_t minPos = 0;
uint16_t midPos = g_uVolumeSideLength / 2; int32_t midPos = g_uVolumeSideLength / 2;
uint16_t maxPos = g_uVolumeSideLength - 1; int32_t maxPos = g_uVolumeSideLength - 1;
cout << "Creating sphere 1" << std::endl; cout << "Creating sphere 1" << std::endl;
createSphereInVolume(volData, 60.0f, 5); createSphereInVolume(volData, 60.0f, 5);
@ -91,18 +91,18 @@ int main(int argc, char *argv[])
createSphereInVolume(volData, 20.0f, 1); createSphereInVolume(volData, 20.0f, 1);
cout << "Creating cubes" << std::endl; cout << "Creating cubes" << std::endl;
createCubeInVolume(volData, Vector3DUint16(minPos, minPos, minPos), Vector3DUint16(midPos-1, midPos-1, midPos-1), 0); createCubeInVolume(volData, Vector3DInt32(minPos, minPos, minPos), Vector3DInt32(midPos-1, midPos-1, midPos-1), 0);
createCubeInVolume(volData, Vector3DUint16(midPos+1, midPos+1, minPos), Vector3DUint16(maxPos, maxPos, midPos-1), 0); createCubeInVolume(volData, Vector3DInt32(midPos+1, midPos+1, minPos), Vector3DInt32(maxPos, maxPos, midPos-1), 0);
createCubeInVolume(volData, Vector3DUint16(midPos+1, minPos, midPos+1), Vector3DUint16(maxPos, midPos-1, maxPos), 0); createCubeInVolume(volData, Vector3DInt32(midPos+1, minPos, midPos+1), Vector3DInt32(maxPos, midPos-1, maxPos), 0);
createCubeInVolume(volData, Vector3DUint16(minPos, midPos+1, midPos+1), Vector3DUint16(midPos-1, maxPos, maxPos), 0); createCubeInVolume(volData, Vector3DInt32(minPos, midPos+1, midPos+1), Vector3DInt32(midPos-1, maxPos, maxPos), 0);
createCubeInVolume(volData, Vector3DUint16(1, midPos-10, midPos-10), Vector3DUint16(maxPos-1, midPos+10, midPos+10), MaterialDensityPair44::getMaxDensity()); createCubeInVolume(volData, Vector3DInt32(1, midPos-10, midPos-10), Vector3DInt32(maxPos-1, midPos+10, midPos+10), MaterialDensityPair44::getMaxDensity());
createCubeInVolume(volData, Vector3DUint16(midPos-10, 1, midPos-10), Vector3DUint16(midPos+10, maxPos-1, midPos+10), MaterialDensityPair44::getMaxDensity()); createCubeInVolume(volData, Vector3DInt32(midPos-10, 1, midPos-10), Vector3DInt32(midPos+10, maxPos-1, midPos+10), MaterialDensityPair44::getMaxDensity());
createCubeInVolume(volData, Vector3DUint16(midPos-10, midPos-10 ,1), Vector3DUint16(midPos+10, midPos+10, maxPos-1), MaterialDensityPair44::getMaxDensity()); createCubeInVolume(volData, Vector3DInt32(midPos-10, midPos-10 ,1), Vector3DInt32(midPos+10, midPos+10, maxPos-1), MaterialDensityPair44::getMaxDensity());
//Smooth part of the volume //Smooth part of the volume
smoothRegion<MaterialDensityPair44>(volData, PolyVox::Region(Vector3DInt16(62, 62, 62), Vector3DInt16(130, 130, 130))); smoothRegion<MaterialDensityPair44>(volData, PolyVox::Region(Vector3DInt32(62, 62, 62), Vector3DInt32(130, 130, 130)));
smoothRegion<MaterialDensityPair44>(volData, PolyVox::Region(Vector3DInt16(62, 62, 62), Vector3DInt16(130, 130, 130))); smoothRegion<MaterialDensityPair44>(volData, PolyVox::Region(Vector3DInt32(62, 62, 62), Vector3DInt32(130, 130, 130)));
QApplication app(argc, argv); QApplication app(argc, argv);

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@ -38,14 +38,14 @@ namespace PolyVox
const float sqrt_2 = 1.4143f; const float sqrt_2 = 1.4143f;
const float sqrt_3 = 1.7321f; const float sqrt_3 = 1.7321f;
extern const POLYVOXCORE_API Vector3DInt16 arrayPathfinderFaces[6]; extern const POLYVOXCORE_API Vector3DInt32 arrayPathfinderFaces[6];
extern const POLYVOXCORE_API Vector3DInt16 arrayPathfinderEdges[12]; extern const POLYVOXCORE_API Vector3DInt32 arrayPathfinderEdges[12];
extern const POLYVOXCORE_API Vector3DInt16 arrayPathfinderCorners[8]; extern const POLYVOXCORE_API Vector3DInt32 arrayPathfinderCorners[8];
/// This function provides the default method for checking whether a given voxel /// This function provides the default method for checking whether a given voxel
/// is vaid for the path computed by the AStarPathfinder. /// is vaid for the path computed by the AStarPathfinder.
template <typename VoxelType> template <typename VoxelType>
bool aStarDefaultVoxelValidator(const Volume<VoxelType>* volData, const Vector3DInt16& v3dPos); bool aStarDefaultVoxelValidator(const Volume<VoxelType>* volData, const Vector3DInt32& v3dPos);
/// Provides a configuration for the AStarPathfinder. /// Provides a configuration for the AStarPathfinder.
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
@ -65,13 +65,13 @@ namespace PolyVox
AStarPathfinderParams AStarPathfinderParams
( (
Volume<VoxelType>* volData, Volume<VoxelType>* volData,
const Vector3DInt16& v3dStart, const Vector3DInt32& v3dStart,
const Vector3DInt16& v3dEnd, const Vector3DInt32& v3dEnd,
std::list<Vector3DInt16>* listResult, std::list<Vector3DInt32>* listResult,
float fHBias = 1.0, float fHBias = 1.0,
uint32_t uMaxNoOfNodes = 10000, uint32_t uMaxNoOfNodes = 10000,
Connectivity connectivity = TwentySixConnected, Connectivity connectivity = TwentySixConnected,
polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt16&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator<VoxelType>, polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt32&)> funcIsVoxelValidForPath = &aStarDefaultVoxelValidator<VoxelType>,
polyvox_function<void (float)> funcProgressCallback = 0 polyvox_function<void (float)> funcProgressCallback = 0
) )
:volume(volData) :volume(volData)
@ -90,14 +90,14 @@ namespace PolyVox
Volume<VoxelType>* volume; Volume<VoxelType>* volume;
/// The start point for the pathfinding algorithm. /// The start point for the pathfinding algorithm.
Vector3DInt16 start; Vector3DInt32 start;
/// The end point for the pathfinding algorithm. /// The end point for the pathfinding algorithm.
Vector3DInt16 end; Vector3DInt32 end;
/// The resulting path will be stored as a series of points in /// The resulting path will be stored as a series of points in
/// this list. Any existing contents will be cleared. /// this list. Any existing contents will be cleared.
std::list<Vector3DInt16>* result; std::list<Vector3DInt32>* result;
/// The AStarPathfinder performs its search by examining the neighbours /// The AStarPathfinder performs its search by examining the neighbours
/// of each voxel it encounters. This property controls the meaning of /// of each voxel it encounters. This property controls the meaning of
@ -126,7 +126,7 @@ namespace PolyVox
/// you could check to ensure that the voxel above is empty and the voxel below is solid. /// you could check to ensure that the voxel above is empty and the voxel below is solid.
/// ///
/// \sa aStarDefaultVoxelValidator /// \sa aStarDefaultVoxelValidator
polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt16&)> isVoxelValidForPath; polyvox_function<bool (const Volume<VoxelType>*, const Vector3DInt32&)> isVoxelValidForPath;
/// This function is called by the AStarPathfinder to report on its progress in getting to /// This function is called by the AStarPathfinder to report on its progress in getting to
/// the goal. The progress is reported by computing the distance from the closest node found /// the goal. The progress is reported by computing the distance from the closest node found
@ -169,12 +169,12 @@ namespace PolyVox
void execute(); void execute();
private: private:
void processNeighbour(const Vector3DInt16& neighbourPos, float neighbourGVal); void processNeighbour(const Vector3DInt32& neighbourPos, float neighbourGVal);
float SixConnectedCost(const Vector3DInt16& a, const Vector3DInt16& b); float SixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b);
float EighteenConnectedCost(const Vector3DInt16& a, const Vector3DInt16& b); float EighteenConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b);
float TwentySixConnectedCost(const Vector3DInt16& a, const Vector3DInt16& b); float TwentySixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b);
float computeH(const Vector3DInt16& a, const Vector3DInt16& b); float computeH(const Vector3DInt32& a, const Vector3DInt32& b);
//Node containers //Node containers
AllNodesContainer allNodes; AllNodesContainer allNodes;

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@ -31,7 +31,7 @@ namespace PolyVox
/// \return true is the voxel is valid for the path /// \return true is the voxel is valid for the path
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
bool aStarDefaultVoxelValidator(const Volume<VoxelType>* volData, const Vector3DInt16& v3dPos) bool aStarDefaultVoxelValidator(const Volume<VoxelType>* volData, const Vector3DInt32& v3dPos)
{ {
//Voxels are considered valid candidates for the path if they are inside the volume... //Voxels are considered valid candidates for the path if they are inside the volume...
if(volData->getEnclosingRegion().containsPoint(v3dPos) == false) if(volData->getEnclosingRegion().containsPoint(v3dPos) == false)
@ -40,7 +40,7 @@ namespace PolyVox
} }
//and if their density is below the threshold. //and if their density is below the threshold.
Material8 voxel = volData->getVoxelAt(static_cast<Vector3DUint16>(v3dPos)); Material8 voxel = volData->getVoxelAt(v3dPos);
if(voxel.getDensity() >= Material8::getThreshold()) if(voxel.getDensity() >= Material8::getThreshold())
{ {
return false; return false;
@ -192,7 +192,7 @@ namespace PolyVox
} }
template <typename VoxelType> template <typename VoxelType>
void AStarPathfinder<VoxelType>::processNeighbour(const Vector3DInt16& neighbourPos, float neighbourGVal) void AStarPathfinder<VoxelType>::processNeighbour(const Vector3DInt32& neighbourPos, float neighbourGVal)
{ {
bool bIsVoxelValidForPath = m_params.isVoxelValidForPath(m_params.volume, neighbourPos); bool bIsVoxelValidForPath = m_params.isVoxelValidForPath(m_params.volume, neighbourPos);
if(!bIsVoxelValidForPath) if(!bIsVoxelValidForPath)
@ -248,16 +248,16 @@ namespace PolyVox
} }
template <typename VoxelType> template <typename VoxelType>
float AStarPathfinder<VoxelType>::SixConnectedCost(const Vector3DInt16& a, const Vector3DInt16& b) float AStarPathfinder<VoxelType>::SixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
{ {
//This is the only heuristic I'm sure of - just use the manhatten distance for the 6-connected case. //This is the only heuristic I'm sure of - just use the manhatten distance for the 6-connected case.
uint16_t faceSteps = abs(a.getX()-b.getX()) + abs(a.getY()-b.getY()) + abs(a.getZ()-b.getZ()); uint32_t faceSteps = abs(a.getX()-b.getX()) + abs(a.getY()-b.getY()) + abs(a.getZ()-b.getZ());
return faceSteps * 1.0f; return faceSteps * 1.0f;
} }
template <typename VoxelType> template <typename VoxelType>
float AStarPathfinder<VoxelType>::EighteenConnectedCost(const Vector3DInt16& a, const Vector3DInt16& b) float AStarPathfinder<VoxelType>::EighteenConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
{ {
//I'm not sure of the correct heuristic for the 18-connected case, so I'm just letting it fall through to the //I'm not sure of the correct heuristic for the 18-connected case, so I'm just letting it fall through to the
//6-connected case. This means 'h' will be bigger than it should be, resulting in a faster path which may not //6-connected case. This means 'h' will be bigger than it should be, resulting in a faster path which may not
@ -267,11 +267,11 @@ namespace PolyVox
} }
template <typename VoxelType> template <typename VoxelType>
float AStarPathfinder<VoxelType>::TwentySixConnectedCost(const Vector3DInt16& a, const Vector3DInt16& b) float AStarPathfinder<VoxelType>::TwentySixConnectedCost(const Vector3DInt32& a, const Vector3DInt32& b)
{ {
//Can't say I'm certain about this heuristic - if anyone has //Can't say I'm certain about this heuristic - if anyone has
//a better idea of what it should be then please let me know. //a better idea of what it should be then please let me know.
uint16_t array[3]; uint32_t array[3];
array[0] = abs(a.getX() - b.getX()); array[0] = abs(a.getX() - b.getX());
array[1] = abs(a.getY() - b.getY()); array[1] = abs(a.getY() - b.getY());
array[2] = abs(a.getZ() - b.getZ()); array[2] = abs(a.getZ() - b.getZ());
@ -281,15 +281,15 @@ namespace PolyVox
//until the profiler says so. //until the profiler says so.
std::sort(&array[0], &array[3]); std::sort(&array[0], &array[3]);
uint16_t cornerSteps = array[0]; uint32_t cornerSteps = array[0];
uint16_t edgeSteps = array[1] - array[0]; uint32_t edgeSteps = array[1] - array[0];
uint16_t faceSteps = array[2] - array[1]; uint32_t faceSteps = array[2] - array[1];
return cornerSteps * sqrt_3 + edgeSteps * sqrt_2 + faceSteps * sqrt_1; return cornerSteps * sqrt_3 + edgeSteps * sqrt_2 + faceSteps * sqrt_1;
} }
template <typename VoxelType> template <typename VoxelType>
float AStarPathfinder<VoxelType>::computeH(const Vector3DInt16& a, const Vector3DInt16& b) float AStarPathfinder<VoxelType>::computeH(const Vector3DInt32& a, const Vector3DInt32& b)
{ {
float hVal; float hVal;

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@ -40,7 +40,7 @@ namespace PolyVox
,m_meshCurrent(result) ,m_meshCurrent(result)
{ {
m_regSizeInCells = m_regSizeInVoxels; m_regSizeInCells = m_regSizeInVoxels;
m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt16(1,1,1)); m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt32(1,1,1));
m_meshCurrent->clear(); m_meshCurrent->clear();
} }
@ -54,15 +54,16 @@ namespace PolyVox
memset(m_previousSliceVertices.getRawData(), 0xff, m_previousSliceVertices.getNoOfElements() * sizeof(IndexAndMaterial)); memset(m_previousSliceVertices.getRawData(), 0xff, m_previousSliceVertices.getNoOfElements() * sizeof(IndexAndMaterial));
memset(m_currentSliceVertices.getRawData(), 0xff, m_currentSliceVertices.getNoOfElements() * sizeof(IndexAndMaterial)); memset(m_currentSliceVertices.getRawData(), 0xff, m_currentSliceVertices.getNoOfElements() * sizeof(IndexAndMaterial));
for(int16_t z = m_regSizeInVoxels.getLowerCorner().getZ(); z <= m_regSizeInVoxels.getUpperCorner().getZ() + 1; z++) for(int32_t z = m_regSizeInVoxels.getLowerCorner().getZ(); z <= m_regSizeInVoxels.getUpperCorner().getZ() + 1; z++)
{ {
for(int16_t y = m_regSizeInVoxels.getLowerCorner().getY(); y <= m_regSizeInVoxels.getUpperCorner().getY() + 1; y++) for(int32_t y = m_regSizeInVoxels.getLowerCorner().getY(); y <= m_regSizeInVoxels.getUpperCorner().getY() + 1; y++)
{ {
for(int16_t x = m_regSizeInVoxels.getLowerCorner().getX(); x <= m_regSizeInVoxels.getUpperCorner().getX() + 1; x++) for(int32_t x = m_regSizeInVoxels.getLowerCorner().getX(); x <= m_regSizeInVoxels.getUpperCorner().getX() + 1; x++)
{ {
uint16_t regX = x - m_regSizeInVoxels.getLowerCorner().getX(); // these are always positive anyway
uint16_t regY = y - m_regSizeInVoxels.getLowerCorner().getY(); uint32_t regX = x - m_regSizeInVoxels.getLowerCorner().getX();
uint16_t regZ = z - m_regSizeInVoxels.getLowerCorner().getZ(); uint32_t regY = y - m_regSizeInVoxels.getLowerCorner().getY();
uint32_t regZ = z - m_regSizeInVoxels.getLowerCorner().getZ();
bool finalX = (x == m_regSizeInVoxels.getUpperCorner().getX() + 1); bool finalX = (x == m_regSizeInVoxels.getUpperCorner().getX() + 1);
bool finalY = (y == m_regSizeInVoxels.getUpperCorner().getY() + 1); bool finalY = (y == m_regSizeInVoxels.getUpperCorner().getY() + 1);
@ -166,8 +167,8 @@ namespace PolyVox
template <typename VoxelType> template <typename VoxelType>
int32_t CubicSurfaceExtractor<VoxelType>::addVertex(float fX, float fY, float fZ, uint8_t uMaterialIn, Array<3, IndexAndMaterial>& existingVertices) int32_t CubicSurfaceExtractor<VoxelType>::addVertex(float fX, float fY, float fZ, uint8_t uMaterialIn, Array<3, IndexAndMaterial>& existingVertices)
{ {
uint16_t uX = static_cast<uint16_t>(fX + 0.75f); uint32_t uX = static_cast<uint32_t>(fX + 0.75f);
uint16_t uY = static_cast<uint16_t>(fY + 0.75f); uint32_t uY = static_cast<uint32_t>(fY + 0.75f);
for(uint32_t ct = 0; ct < MaxQuadsSharingVertex; ct++) for(uint32_t ct = 0; ct < MaxQuadsSharingVertex; ct++)
{ {

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@ -37,7 +37,7 @@ namespace PolyVox
,m_meshCurrent(result) ,m_meshCurrent(result)
{ {
m_regSizeInCells = m_regSizeInVoxels; m_regSizeInCells = m_regSizeInVoxels;
m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt16(1,1,1)); m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt32(1,1,1));
m_meshCurrent->clear(); m_meshCurrent->clear();
} }
@ -45,15 +45,16 @@ namespace PolyVox
template <typename VoxelType> template <typename VoxelType>
void CubicSurfaceExtractorWithNormals<VoxelType>::execute() void CubicSurfaceExtractorWithNormals<VoxelType>::execute()
{ {
for(int16_t z = m_regSizeInVoxels.getLowerCorner().getZ(); z < m_regSizeInVoxels.getUpperCorner().getZ(); z++) for(int32_t z = m_regSizeInVoxels.getLowerCorner().getZ(); z < m_regSizeInVoxels.getUpperCorner().getZ(); z++)
{ {
for(int16_t y = m_regSizeInVoxels.getLowerCorner().getY(); y < m_regSizeInVoxels.getUpperCorner().getY(); y++) for(int32_t y = m_regSizeInVoxels.getLowerCorner().getY(); y < m_regSizeInVoxels.getUpperCorner().getY(); y++)
{ {
for(int16_t x = m_regSizeInVoxels.getLowerCorner().getX(); x < m_regSizeInVoxels.getUpperCorner().getX(); x++) for(int32_t x = m_regSizeInVoxels.getLowerCorner().getX(); x < m_regSizeInVoxels.getUpperCorner().getX(); x++)
{ {
uint16_t regX = x - m_regSizeInVoxels.getLowerCorner().getX(); // these are always positive anyway
uint16_t regY = y - m_regSizeInVoxels.getLowerCorner().getY(); uint32_t regX = x - m_regSizeInVoxels.getLowerCorner().getX();
uint16_t regZ = z - m_regSizeInVoxels.getLowerCorner().getZ(); uint32_t regY = y - m_regSizeInVoxels.getLowerCorner().getY();
uint32_t regZ = z - m_regSizeInVoxels.getLowerCorner().getZ();
int currentVoxel = m_volData->getVoxelAt(x,y,z).getDensity() >= VoxelType::getThreshold(); int currentVoxel = m_volData->getVoxelAt(x,y,z).getDensity() >= VoxelType::getThreshold();

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@ -49,9 +49,9 @@ namespace PolyVox
template <typename VoxelType> template <typename VoxelType>
Vector3DFloat computeDecimatedCentralDifferenceGradient(const VolumeSampler<VoxelType>& volIter) Vector3DFloat computeDecimatedCentralDifferenceGradient(const VolumeSampler<VoxelType>& volIter)
{ {
const uint16_t x = volIter.getPosX(); const int32_t x = volIter.getPosX();
const uint16_t y = volIter.getPosY(); const int32_t y = volIter.getPosY();
const uint16_t z = volIter.getPosZ(); const int32_t z = volIter.getPosZ();
//FIXME - bitwise way of doing this? //FIXME - bitwise way of doing this?
VoxelType voxel1nx = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0; VoxelType voxel1nx = volIter.getVoxelAt(x-2, y ,z ) > 0 ? 1: 0;
@ -74,9 +74,9 @@ namespace PolyVox
template <typename VoxelType> template <typename VoxelType>
Vector3DFloat computeSmoothCentralDifferenceGradient(VolumeSampler<VoxelType>& volIter) Vector3DFloat computeSmoothCentralDifferenceGradient(VolumeSampler<VoxelType>& volIter)
{ {
uint16_t initialX = volIter.getPosX(); int32_t initialX = volIter.getPosX();
uint16_t initialY = volIter.getPosY(); int32_t initialY = volIter.getPosY();
uint16_t initialZ = volIter.getPosZ(); int32_t initialZ = volIter.getPosZ();
//FIXME - bitwise way of doing this? //FIXME - bitwise way of doing this?
volIter.setPosition(initialX-1, initialY, initialZ); volIter.setPosition(initialX-1, initialY, initialZ);
@ -191,9 +191,9 @@ namespace PolyVox
static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, { static const int weights[3][3][3] = { { {2,3,2}, {3,6,3}, {2,3,2} }, {
{3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } }; {3,6,3}, {6,0,6}, {3,6,3} }, { {2,3,2}, {3,6,3}, {2,3,2} } };
uint16_t initialX = volIter.getPosX(); int32_t initialX = volIter.getPosX();
uint16_t initialY = volIter.getPosY(); int32_t initialY = volIter.getPosY();
uint16_t initialZ = volIter.getPosZ(); int32_t initialZ = volIter.getPosZ();
volIter.setPosition(initialX-1, initialY-1, initialZ-1); const float pVoxel1nx1ny1nz = computeSmoothedVoxel(volIter); volIter.setPosition(initialX-1, initialY-1, initialZ-1); const float pVoxel1nx1ny1nz = computeSmoothedVoxel(volIter);
volIter.setPosition(initialX-1, initialY-1, initialZ ); const float pVoxel1nx1ny0pz = computeSmoothedVoxel(volIter); volIter.setPosition(initialX-1, initialY-1, initialZ ); const float pVoxel1nx1ny0pz = computeSmoothedVoxel(volIter);

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@ -174,7 +174,7 @@ namespace PolyVox
for(int ct = 0; ct < vecVertexMetadata.size(); ct++) for(int ct = 0; ct < vecVertexMetadata.size(); ct++)
{ {
Region regTransformed = m_pOutputMesh->m_Region; Region regTransformed = m_pOutputMesh->m_Region;
regTransformed.shift(regTransformed.getLowerCorner() * static_cast<int16_t>(-1)); regTransformed.shift(regTransformed.getLowerCorner() * static_cast<int32_t>(-1));
//Plus and minus X //Plus and minus X
vecVertexMetadata[ct].isOnRegionFace.set(RFF_ON_REGION_FACE_NEG_X, m_pOutputMesh->m_vecVertices[ct].getPosition().getX() < regTransformed.getLowerCorner().getX() + 0.001f); vecVertexMetadata[ct].isOnRegionFace.set(RFF_ON_REGION_FACE_NEG_X, m_pOutputMesh->m_vecVertices[ct].getPosition().getX() < regTransformed.getLowerCorner().getX() + 0.001f);
@ -206,7 +206,7 @@ namespace PolyVox
for(int ct = 0; ct < vecVertexMetadata.size(); ct++) for(int ct = 0; ct < vecVertexMetadata.size(); ct++)
{ {
Region regTransformed = m_pOutputMesh->m_Region; Region regTransformed = m_pOutputMesh->m_Region;
regTransformed.shift(regTransformed.getLowerCorner() * static_cast<int16_t>(-1)); regTransformed.shift(regTransformed.getLowerCorner() * static_cast<int32_t>(-1));
//Plus and minus X //Plus and minus X
vecVertexMetadata[ct].isOnRegionFace.set(RFF_ON_REGION_FACE_NEG_X, m_pOutputMesh->m_vecVertices[ct].getPosition().getX() < regTransformed.getLowerCorner().getX() + 0.001f); vecVertexMetadata[ct].isOnRegionFace.set(RFF_ON_REGION_FACE_NEG_X, m_pOutputMesh->m_vecVertices[ct].getPosition().getX() < regTransformed.getLowerCorner().getX() + 0.001f);

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@ -84,7 +84,7 @@ namespace PolyVox
return false; return false;
} }
PolyVox::Vector3DInt16 position; PolyVox::Vector3DInt32 position;
Node* parent; Node* parent;
float gVal; float gVal;
float hVal; float hVal;

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@ -25,7 +25,7 @@ freely, subject to the following restrictions:
#define __PolyVox_Block_H__ #define __PolyVox_Block_H__
#include "PolyVoxForwardDeclarations.h" #include "PolyVoxForwardDeclarations.h"
#include <limits>
#include <vector> #include <vector>
namespace PolyVox namespace PolyVox

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@ -37,28 +37,28 @@ namespace PolyVox
{ {
public: public:
Region(); Region();
Region(const Vector3DInt16& v3dLowerCorner, const Vector3DInt16& v3dUpperCorner); Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner);
const Vector3DInt16& getLowerCorner(void) const; const Vector3DInt32& getLowerCorner(void) const;
const Vector3DInt16& getUpperCorner(void) const; const Vector3DInt32& getUpperCorner(void) const;
void setLowerCorner(const Vector3DInt16& v3dLowerCorner); void setLowerCorner(const Vector3DInt32& v3dLowerCorner);
void setUpperCorner(const Vector3DInt16& v3dUpperCorner); void setUpperCorner(const Vector3DInt32& v3dUpperCorner);
bool containsPoint(const Vector3DFloat& pos, float boundary = 0.0f) const; bool containsPoint(const Vector3DFloat& pos, float boundary = 0.0f) const;
bool containsPoint(const Vector3DInt16& pos, uint8_t boundary = 0) const; bool containsPoint(const Vector3DInt32& pos, uint8_t boundary = 0) const;
void cropTo(const Region& other); void cropTo(const Region& other);
int16_t depth(void) const; int32_t depth(void) const;
int16_t height(void) const; int32_t height(void) const;
void shift(const Vector3DInt16& amount); void shift(const Vector3DInt32& amount);
void shiftLowerCorner(const Vector3DInt16& amount); void shiftLowerCorner(const Vector3DInt32& amount);
void shiftUpperCorner(const Vector3DInt16& amount); void shiftUpperCorner(const Vector3DInt32& amount);
Vector3DInt16 dimensions(void); Vector3DInt32 dimensions(void);
int16_t width(void) const; int32_t width(void) const;
private: private:
Vector3DInt16 m_v3dLowerCorner; Vector3DInt32 m_v3dLowerCorner;
Vector3DInt16 m_v3dUpperCorner; Vector3DInt32 m_v3dUpperCorner;
//FIXME - This variable is unused, but without it the OpenGL example crashes in release mode //FIXME - This variable is unused, but without it the OpenGL example crashes in release mode
//when the volume size is 128^3 and the level of detail is 2. Very strange, but consistant. //when the volume size is 128^3 and the level of detail is 2. Very strange, but consistant.

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@ -71,14 +71,14 @@ namespace PolyVox
VolumeSampler<VoxelType> m_sampVolume; VolumeSampler<VoxelType> m_sampVolume;
//Holds a position in volume space. //Holds a position in volume space.
int16_t iXVolSpace; int32_t iXVolSpace;
int16_t iYVolSpace; int32_t iYVolSpace;
int16_t iZVolSpace; int32_t iZVolSpace;
//Holds a position in region space. //Holds a position in region space.
uint16_t uXRegSpace; uint32_t uXRegSpace;
uint16_t uYRegSpace; uint32_t uYRegSpace;
uint16_t uZRegSpace; uint32_t uZRegSpace;
//Used to return the number of cells in a slice which contain triangles. //Used to return the number of cells in a slice which contain triangles.
uint32_t m_uNoOfOccupiedCells; uint32_t m_uNoOfOccupiedCells;

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@ -38,7 +38,7 @@ namespace PolyVox
{ {
//m_regSizeInVoxels.cropTo(m_volData->getEnclosingRegion()); //m_regSizeInVoxels.cropTo(m_volData->getEnclosingRegion());
m_regSizeInCells = m_regSizeInVoxels; m_regSizeInCells = m_regSizeInVoxels;
m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt16(1,1,1)); m_regSizeInCells.setUpperCorner(m_regSizeInCells.getUpperCorner() - Vector3DInt32(1,1,1));
m_meshCurrent->clear(); m_meshCurrent->clear();
} }
@ -61,7 +61,7 @@ namespace PolyVox
//Create a region corresponding to the first slice //Create a region corresponding to the first slice
m_regSlicePrevious = m_regSizeInVoxels; m_regSlicePrevious = m_regSizeInVoxels;
Vector3DInt16 v3dUpperCorner = m_regSlicePrevious.getUpperCorner(); Vector3DInt32 v3dUpperCorner = m_regSlicePrevious.getUpperCorner();
v3dUpperCorner.setZ(m_regSlicePrevious.getLowerCorner().getZ()); //Set the upper z to the lower z to make it one slice thick. v3dUpperCorner.setZ(m_regSlicePrevious.getLowerCorner().getZ()); //Set the upper z to the lower z to make it one slice thick.
m_regSlicePrevious.setUpperCorner(v3dUpperCorner); m_regSlicePrevious.setUpperCorner(v3dUpperCorner);
m_regSliceCurrent = m_regSlicePrevious; m_regSliceCurrent = m_regSlicePrevious;
@ -88,10 +88,10 @@ namespace PolyVox
m_pPreviousVertexIndicesZ.swap(m_pCurrentVertexIndicesZ); m_pPreviousVertexIndicesZ.swap(m_pCurrentVertexIndicesZ);
m_regSlicePrevious = m_regSliceCurrent; m_regSlicePrevious = m_regSliceCurrent;
m_regSliceCurrent.shift(Vector3DInt16(0,0,1)); m_regSliceCurrent.shift(Vector3DInt32(0,0,1));
//Process the other slices (previous slice is available) //Process the other slices (previous slice is available)
for(int16_t uSlice = 1; uSlice <= m_regSizeInVoxels.depth(); uSlice++) for(int32_t uSlice = 1; uSlice <= m_regSizeInVoxels.depth(); uSlice++)
{ {
computeBitmaskForSlice<true>(pPreviousBitmask, pCurrentBitmask); computeBitmaskForSlice<true>(pPreviousBitmask, pCurrentBitmask);
uNoOfNonEmptyCellsForSlice1 = m_uNoOfOccupiedCells; uNoOfNonEmptyCellsForSlice1 = m_uNoOfOccupiedCells;
@ -116,7 +116,7 @@ namespace PolyVox
m_pPreviousVertexIndicesZ.swap(m_pCurrentVertexIndicesZ); m_pPreviousVertexIndicesZ.swap(m_pCurrentVertexIndicesZ);
m_regSlicePrevious = m_regSliceCurrent; m_regSlicePrevious = m_regSliceCurrent;
m_regSliceCurrent.shift(Vector3DInt16(0,0,1)); m_regSliceCurrent.shift(Vector3DInt32(0,0,1));
} }
m_meshCurrent->m_Region = m_regSizeInVoxels; m_meshCurrent->m_Region = m_regSizeInVoxels;
@ -134,8 +134,8 @@ namespace PolyVox
{ {
m_uNoOfOccupiedCells = 0; m_uNoOfOccupiedCells = 0;
const int16_t iMaxXVolSpace = m_regSliceCurrent.getUpperCorner().getX(); const int32_t iMaxXVolSpace = m_regSliceCurrent.getUpperCorner().getX();
const int16_t iMaxYVolSpace = m_regSliceCurrent.getUpperCorner().getY(); const int32_t iMaxYVolSpace = m_regSliceCurrent.getUpperCorner().getY();
iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ(); iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ();
uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ(); uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ();
@ -400,18 +400,18 @@ namespace PolyVox
Array2DInt32& m_pCurrentVertexIndicesY, Array2DInt32& m_pCurrentVertexIndicesY,
Array2DInt32& m_pCurrentVertexIndicesZ) Array2DInt32& m_pCurrentVertexIndicesZ)
{ {
int16_t iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ(); int32_t iZVolSpace = m_regSliceCurrent.getLowerCorner().getZ();
const uint16_t uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ(); const uint32_t uZRegSpace = iZVolSpace - m_regSizeInVoxels.getLowerCorner().getZ();
//Iterate over each cell in the region //Iterate over each cell in the region
for(int16_t iYVolSpace = m_regSliceCurrent.getLowerCorner().getY(); iYVolSpace <= m_regSliceCurrent.getUpperCorner().getY(); iYVolSpace++) for(int32_t iYVolSpace = m_regSliceCurrent.getLowerCorner().getY(); iYVolSpace <= m_regSliceCurrent.getUpperCorner().getY(); iYVolSpace++)
{ {
const uint16_t uYRegSpace = iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY(); const uint32_t uYRegSpace = iYVolSpace - m_regSizeInVoxels.getLowerCorner().getY();
for(int16_t iXVolSpace = m_regSliceCurrent.getLowerCorner().getX(); iXVolSpace <= m_regSliceCurrent.getUpperCorner().getX(); iXVolSpace++) for(int32_t iXVolSpace = m_regSliceCurrent.getLowerCorner().getX(); iXVolSpace <= m_regSliceCurrent.getUpperCorner().getX(); iXVolSpace++)
{ {
//Current position //Current position
const uint16_t uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX(); const uint32_t uXRegSpace = iXVolSpace - m_regSizeInVoxels.getLowerCorner().getX();
//Determine the index into the edge table which tells us which vertices are inside of the surface //Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = pCurrentBitmask[uXRegSpace][uYRegSpace]; uint8_t iCubeIndex = pCurrentBitmask[uXRegSpace][uYRegSpace];
@ -622,17 +622,17 @@ namespace PolyVox
indlist[i] = -1; indlist[i] = -1;
} }
for(int16_t iYVolSpace = m_regSlicePrevious.getLowerCorner().getY(); iYVolSpace <= m_regSizeInCells.getUpperCorner().getY(); iYVolSpace++) for(int32_t iYVolSpace = m_regSlicePrevious.getLowerCorner().getY(); iYVolSpace <= m_regSizeInCells.getUpperCorner().getY(); iYVolSpace++)
{ {
for(int16_t iXVolSpace = m_regSlicePrevious.getLowerCorner().getX(); iXVolSpace <= m_regSizeInCells.getUpperCorner().getX(); iXVolSpace++) for(int32_t iXVolSpace = m_regSlicePrevious.getLowerCorner().getX(); iXVolSpace <= m_regSizeInCells.getUpperCorner().getX(); iXVolSpace++)
{ {
int16_t iZVolSpace = m_regSlicePrevious.getLowerCorner().getZ(); int32_t iZVolSpace = m_regSlicePrevious.getLowerCorner().getZ();
m_sampVolume.setPosition(iXVolSpace,iYVolSpace,iZVolSpace); m_sampVolume.setPosition(iXVolSpace,iYVolSpace,iZVolSpace);
//Current position //Current position
const uint16_t uXRegSpace = m_sampVolume.getPosX() - m_regSizeInVoxels.getLowerCorner().getX(); const uint32_t uXRegSpace = m_sampVolume.getPosX() - m_regSizeInVoxels.getLowerCorner().getX();
const uint16_t uYRegSpace = m_sampVolume.getPosY() - m_regSizeInVoxels.getLowerCorner().getY(); const uint32_t uYRegSpace = m_sampVolume.getPosY() - m_regSizeInVoxels.getLowerCorner().getY();
const uint16_t uZRegSpace = m_sampVolume.getPosZ() - m_regSizeInVoxels.getLowerCorner().getZ(); const uint32_t uZRegSpace = m_sampVolume.getPosZ() - m_regSizeInVoxels.getLowerCorner().getZ();
//Determine the index into the edge table which tells us which vertices are inside of the surface //Determine the index into the edge table which tells us which vertices are inside of the surface
uint8_t iCubeIndex = pPreviousBitmask[uXRegSpace][uYRegSpace]; uint8_t iCubeIndex = pPreviousBitmask[uXRegSpace][uYRegSpace];
@ -717,9 +717,6 @@ namespace PolyVox
assert(ind1 >= 0); assert(ind1 >= 0);
assert(ind2 >= 0); assert(ind2 >= 0);
assert(ind0 < 1000000);
assert(ind1 < 1000000);
assert(ind2 < 1000000);
m_meshCurrent->addTriangle(ind0, ind1, ind2); m_meshCurrent->addTriangle(ind0, ind1, ind2);
} }
}//For each triangle }//For each triangle

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@ -122,7 +122,7 @@ namespace PolyVox
public: public:
/// Constructor /// Constructor
Volume(uint16_t uWidth, uint16_t uHeight, uint16_t uDepth, uint16_t uBlockSideLength = 32); Volume(int32_t uWidth, int32_t uHeight, int32_t uDepth, uint16_t uBlockSideLength = 32);
/// Destructor /// Destructor
~Volume(); ~Volume();
@ -131,40 +131,40 @@ namespace PolyVox
/// Gets a Region representing the extents of the Volume. /// Gets a Region representing the extents of the Volume.
Region getEnclosingRegion(void) const; Region getEnclosingRegion(void) const;
/// Gets the width of the volume in voxels. /// Gets the width of the volume in voxels.
uint16_t getWidth(void) const; int32_t getWidth(void) const;
/// Gets the height of the volume in voxels. /// Gets the height of the volume in voxels.
uint16_t getHeight(void) const; int32_t getHeight(void) const;
/// Gets the depth of the volume in voxels. /// Gets the depth of the volume in voxels.
uint16_t getDepth(void) const; int32_t getDepth(void) const;
/// Gets the length of the longest side in voxels /// Gets the length of the longest side in voxels
uint16_t getLongestSideLength(void) const; int32_t getLongestSideLength(void) const;
/// Gets the length of the shortest side in voxels /// Gets the length of the shortest side in voxels
uint16_t getShortestSideLength(void) const; int32_t getShortestSideLength(void) const;
/// Gets the length of the diagonal in voxels /// Gets the length of the diagonal in voxels
float getDiagonalLength(void) const; float getDiagonalLength(void) const;
/// Gets a voxel by <tt>x,y,z</tt> position /// Gets a voxel by <tt>x,y,z</tt> position
VoxelType getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const; VoxelType getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const;
/// Gets a voxel by 3D vector position /// Gets a voxel by 3D vector position
VoxelType getVoxelAt(const Vector3DUint16& v3dPos) const; VoxelType getVoxelAt(const Vector3DInt32& v3dPos) const;
/// Sets the number of blocks for which uncompressed data is stored. /// Sets the number of blocks for which uncompressed data is stored.
void setBlockCacheSize(uint16_t uBlockCacheSize); void setBlockCacheSize(uint16_t uBlockCacheSize);
/// Sets the value used for voxels which are outside the volume /// Sets the value used for voxels which are outside the volume
void setBorderValue(const VoxelType& tBorder); void setBorderValue(const VoxelType& tBorder);
/// Sets the voxel at an <tt>x,y,z</tt> position /// Sets the voxel at an <tt>x,y,z</tt> position
bool setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue); bool setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue);
/// Sets the voxel at a 3D vector position /// Sets the voxel at a 3D vector position
bool setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue); bool setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue);
void clearBlockCache(void); void clearBlockCache(void);
float calculateCompressionRatio(void); float calculateCompressionRatio(void);
uint32_t calculateSizeInBytes(void); uint32_t calculateSizeInBytes(void);
void useCompatibilityMode(void); void useCompatibilityMode(void);
/// Resizes the volume to the specified dimensions /// Resizes the volume to the specified dimensions
void resize(uint16_t uWidth, uint16_t uHeight, uint16_t uDepth, uint16_t uBlockSideLength = 32); void resize(int32_t uWidth, int32_t uHeight, int32_t uDepth, uint16_t uBlockSideLength = 32);
private: private:
Block<VoxelType>* getUncompressedBlock(uint16_t uBlockX, uint16_t uBlockY, uint16_t uBlockZ) const; Block<VoxelType>* getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const;
//The block data //The block data
mutable std::vector< Block<VoxelType> > m_pBlocks; mutable std::vector< Block<VoxelType> > m_pBlocks;
@ -187,19 +187,19 @@ namespace PolyVox
uint32_t m_uNoOfBlocksInVolume; uint32_t m_uNoOfBlocksInVolume;
uint16_t m_uWidthInBlocks; int32_t m_uWidthInBlocks;
uint16_t m_uHeightInBlocks; int32_t m_uHeightInBlocks;
uint16_t m_uDepthInBlocks; int32_t m_uDepthInBlocks;
uint16_t m_uWidth; int32_t m_uWidth;
uint16_t m_uHeight; int32_t m_uHeight;
uint16_t m_uDepth; int32_t m_uDepth;
uint8_t m_uBlockSideLengthPower; uint8_t m_uBlockSideLengthPower;
uint16_t m_uBlockSideLength; uint16_t m_uBlockSideLength;
uint16_t m_uLongestSideLength; int32_t m_uLongestSideLength;
uint16_t m_uShortestSideLength; int32_t m_uShortestSideLength;
float m_fDiagonalLength; float m_fDiagonalLength;
}; };

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@ -27,6 +27,7 @@ freely, subject to the following restrictions:
#include "Region.h" #include "Region.h"
#include "Vector.h" #include "Vector.h"
#include <limits>
#include <cassert> #include <cassert>
#include <cstring> //For memcpy #include <cstring> //For memcpy
#include <list> #include <list>
@ -47,7 +48,7 @@ namespace PolyVox
/// the default if you are not sure what to choose here. /// the default if you are not sure what to choose here.
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
Volume<VoxelType>::Volume(uint16_t uWidth, uint16_t uHeight, uint16_t uDepth, uint16_t uBlockSideLength) Volume<VoxelType>::Volume(int32_t uWidth, int32_t uHeight, int32_t uDepth, uint16_t uBlockSideLength)
:m_uTimestamper(0) :m_uTimestamper(0)
,m_uMaxUncompressedBlockCacheSize(256) ,m_uMaxUncompressedBlockCacheSize(256)
,m_uBlockSideLength(uBlockSideLength) ,m_uBlockSideLength(uBlockSideLength)
@ -90,7 +91,7 @@ namespace PolyVox
template <typename VoxelType> template <typename VoxelType>
Region Volume<VoxelType>::getEnclosingRegion(void) const Region Volume<VoxelType>::getEnclosingRegion(void) const
{ {
return Region(Vector3DInt16(0,0,0), Vector3DInt16(m_uWidth-1,m_uHeight-1,m_uDepth-1)); return Region(Vector3DInt32(0,0,0), Vector3DInt32(m_uWidth-1,m_uHeight-1,m_uDepth-1));
} }
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
@ -98,7 +99,7 @@ namespace PolyVox
/// \sa getHeight(), getDepth() /// \sa getHeight(), getDepth()
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
uint16_t Volume<VoxelType>::getWidth(void) const int32_t Volume<VoxelType>::getWidth(void) const
{ {
return m_uWidth; return m_uWidth;
} }
@ -108,7 +109,7 @@ namespace PolyVox
/// \sa getWidth(), getDepth() /// \sa getWidth(), getDepth()
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
uint16_t Volume<VoxelType>::getHeight(void) const int32_t Volume<VoxelType>::getHeight(void) const
{ {
return m_uHeight; return m_uHeight;
} }
@ -118,7 +119,7 @@ namespace PolyVox
/// \sa getWidth(), getHeight() /// \sa getWidth(), getHeight()
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
uint16_t Volume<VoxelType>::getDepth(void) const int32_t Volume<VoxelType>::getDepth(void) const
{ {
return m_uDepth; return m_uDepth;
} }
@ -129,7 +130,7 @@ namespace PolyVox
/// \sa getLongestSideLength(), getDiagonalLength() /// \sa getLongestSideLength(), getDiagonalLength()
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
uint16_t Volume<VoxelType>::getShortestSideLength(void) const int32_t Volume<VoxelType>::getShortestSideLength(void) const
{ {
return m_uShortestSideLength; return m_uShortestSideLength;
} }
@ -140,7 +141,7 @@ namespace PolyVox
/// \sa getShortestSideLength(), getDiagonalLength() /// \sa getShortestSideLength(), getDiagonalLength()
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
uint16_t Volume<VoxelType>::getLongestSideLength(void) const int32_t Volume<VoxelType>::getLongestSideLength(void) const
{ {
return m_uLongestSideLength; return m_uLongestSideLength;
} }
@ -164,15 +165,15 @@ namespace PolyVox
/// \return the voxel value /// \return the voxel value
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
VoxelType Volume<VoxelType>::getVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos) const VoxelType Volume<VoxelType>::getVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos) const
{ {
//We don't use getEnclosingRegion here because we care //We don't use getEnclosingRegion here because we care
//about speed and don't need to check the lower bound. //about speed
if((uXPos < getWidth()) && (uYPos < getHeight()) && (uZPos < getDepth())) if((uXPos >=0) && (uYPos >=0) && (uZPos >=0) && (uXPos < getWidth()) && (uYPos < getHeight()) && (uZPos < getDepth()))
{ {
const uint16_t blockX = uXPos >> m_uBlockSideLengthPower; const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
const uint16_t blockY = uYPos >> m_uBlockSideLengthPower; const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
const uint16_t blockZ = uZPos >> m_uBlockSideLengthPower; const int32_t blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16_t xOffset = uXPos - (blockX << m_uBlockSideLengthPower); const uint16_t xOffset = uXPos - (blockX << m_uBlockSideLengthPower);
const uint16_t yOffset = uYPos - (blockY << m_uBlockSideLengthPower); const uint16_t yOffset = uYPos - (blockY << m_uBlockSideLengthPower);
@ -193,7 +194,7 @@ namespace PolyVox
/// \return the voxel value /// \return the voxel value
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
VoxelType Volume<VoxelType>::getVoxelAt(const Vector3DUint16& v3dPos) const VoxelType Volume<VoxelType>::getVoxelAt(const Vector3DInt32& v3dPos) const
{ {
return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ()); return getVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ());
} }
@ -231,15 +232,15 @@ namespace PolyVox
/// \return whether the requested position is inside the volume /// \return whether the requested position is inside the volume
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
bool Volume<VoxelType>::setVoxelAt(uint16_t uXPos, uint16_t uYPos, uint16_t uZPos, VoxelType tValue) bool Volume<VoxelType>::setVoxelAt(int32_t uXPos, int32_t uYPos, int32_t uZPos, VoxelType tValue)
{ {
//We don't use getEnclosingRegion here because we care //We don't use getEnclosingRegion here because we care
//about speed and don't need to check the lower bound. //about speed
if((uXPos < getWidth()) && (uYPos < getHeight()) && (uZPos < getDepth())) if((uXPos >=0) && (uYPos >=0) && (uZPos >=0) && (uXPos < getWidth()) && (uYPos < getHeight()) && (uZPos < getDepth()))
{ {
const uint16_t blockX = uXPos >> m_uBlockSideLengthPower; const int32_t blockX = uXPos >> m_uBlockSideLengthPower;
const uint16_t blockY = uYPos >> m_uBlockSideLengthPower; const int32_t blockY = uYPos >> m_uBlockSideLengthPower;
const uint16_t blockZ = uZPos >> m_uBlockSideLengthPower; const int32_t blockZ = uZPos >> m_uBlockSideLengthPower;
const uint16_t xOffset = uXPos - (blockX << m_uBlockSideLengthPower); const uint16_t xOffset = uXPos - (blockX << m_uBlockSideLengthPower);
const uint16_t yOffset = uYPos - (blockY << m_uBlockSideLengthPower); const uint16_t yOffset = uYPos - (blockY << m_uBlockSideLengthPower);
@ -265,7 +266,7 @@ namespace PolyVox
/// \return whether the requested position is inside the volume /// \return whether the requested position is inside the volume
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
bool Volume<VoxelType>::setVoxelAt(const Vector3DUint16& v3dPos, VoxelType tValue) bool Volume<VoxelType>::setVoxelAt(const Vector3DInt32& v3dPos, VoxelType tValue)
{ {
return setVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tValue); return setVoxelAt(v3dPos.getX(), v3dPos.getY(), v3dPos.getZ(), tValue);
} }
@ -294,7 +295,7 @@ namespace PolyVox
/// the default if you are not sure what to choose here. /// the default if you are not sure what to choose here.
//////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////
template <typename VoxelType> template <typename VoxelType>
void Volume<VoxelType>::resize(uint16_t uWidth, uint16_t uHeight, uint16_t uDepth, uint16_t uBlockSideLength) void Volume<VoxelType>::resize(int32_t uWidth, int32_t uHeight, int32_t uDepth, uint16_t uBlockSideLength)
{ {
//Debug mode validation //Debug mode validation
assert(uBlockSideLength > 0); assert(uBlockSideLength > 0);
@ -302,6 +303,9 @@ namespace PolyVox
assert(uBlockSideLength <= uWidth); assert(uBlockSideLength <= uWidth);
assert(uBlockSideLength <= uHeight); assert(uBlockSideLength <= uHeight);
assert(uBlockSideLength <= uDepth); assert(uBlockSideLength <= uDepth);
assert(0 < uWidth);
assert(0 < uHeight);
assert(0 < uDepth);
//Release mode validation //Release mode validation
if(uBlockSideLength == 0) if(uBlockSideLength == 0)
@ -324,6 +328,18 @@ namespace PolyVox
{ {
throw std::invalid_argument("Block side length cannot be greater than volume depth."); throw std::invalid_argument("Block side length cannot be greater than volume depth.");
} }
if(0 >= uWidth)
{
throw std::invalid_argument("Volume width cannot be smaller than 1.");
}
if(0 >= uHeight)
{
throw std::invalid_argument("Volume height cannot be smaller than 1.");
}
if(0 >= uDepth)
{
throw std::invalid_argument("Volume depth cannot be smaller than 1.");
}
//Clear the previous data //Clear the previous data
m_pBlocks.clear(); m_pBlocks.clear();
@ -367,14 +383,21 @@ namespace PolyVox
} }
template <typename VoxelType> template <typename VoxelType>
Block<VoxelType>* Volume<VoxelType>::getUncompressedBlock(uint16_t uBlockX, uint16_t uBlockY, uint16_t uBlockZ) const Block<VoxelType>* Volume<VoxelType>::getUncompressedBlock(int32_t uBlockX, int32_t uBlockY, int32_t uBlockZ) const
{ {
assert(uBlockX >= 0);
assert(uBlockY >= 0);
assert(uBlockZ >= 0);
assert(uBlockX < m_uWidthInBlocks);
assert(uBlockY < m_uHeightInBlocks);
assert(uBlockZ < m_uDepthInBlocks);
//Compute the block's index from it's position. //Compute the block's index from it's position.
uint32_t uBlockIndex = const int32_t uBlockIndex =
uBlockX + uBlockX +
uBlockY * m_uWidthInBlocks + uBlockY * m_uWidthInBlocks +
uBlockZ * m_uWidthInBlocks * m_uHeightInBlocks; uBlockZ * m_uWidthInBlocks * m_uHeightInBlocks;
assert(uBlockIndex < m_uNoOfBlocksInVolume);
assert(uBlockIndex >= 0);
//Get the block //Get the block
Block<VoxelType>* block = &(m_pBlocks[uBlockIndex]); Block<VoxelType>* block = &(m_pBlocks[uBlockIndex]);
@ -396,12 +419,12 @@ namespace PolyVox
//Currently we find the oldest block by iterating over the whole array. Of course we could store the blocks sorted by //Currently we find the oldest block by iterating over the whole array. Of course we could store the blocks sorted by
//timestamp (set, priority_queue, etc) but then we'll need to move them around as the timestamp changes. Can come back //timestamp (set, priority_queue, etc) but then we'll need to move them around as the timestamp changes. Can come back
//to this if it proves to be a bottleneck (compraed to the cost of actually doing the compression/decompression). //to this if it proves to be a bottleneck (compraed to the cost of actually doing the compression/decompression).
uint32_t uUncompressedBlockIndex = 100000000; uint32_t uUncompressedBlockIndex = (std::numeric_limits<uint32_t>::max)();
assert(m_vecUncompressedBlockCache.size() <= m_uMaxUncompressedBlockCacheSize); assert(m_vecUncompressedBlockCache.size() <= m_uMaxUncompressedBlockCacheSize);
if(m_vecUncompressedBlockCache.size() == m_uMaxUncompressedBlockCacheSize) if(m_vecUncompressedBlockCache.size() == m_uMaxUncompressedBlockCacheSize)
{ {
int32_t leastRecentlyUsedBlockIndex = -1; int32_t leastRecentlyUsedBlockIndex = -1;
uint64_t uLeastRecentTimestamp = 1000000000000000; uint32_t uLeastRecentTimestamp = (std::numeric_limits<uint32_t>::max)(); // you said not int64 ;)
for(uint32_t ct = 0; ct < m_vecUncompressedBlockCache.size(); ct++) for(uint32_t ct = 0; ct < m_vecUncompressedBlockCache.size(); ct++)
{ {
if(m_pUncompressedTimestamps[m_vecUncompressedBlockCache[ct].uBlockIndex] < uLeastRecentTimestamp) if(m_pUncompressedTimestamps[m_vecUncompressedBlockCache[ct].uBlockIndex] < uLeastRecentTimestamp)
@ -469,11 +492,11 @@ namespace PolyVox
{ {
setBlockCacheSize(m_uNoOfBlocksInVolume * 2); //Times two gives space to spare setBlockCacheSize(m_uNoOfBlocksInVolume * 2); //Times two gives space to spare
for(uint32_t z = 0; z < m_uDepthInBlocks; z++) for(int32_t z = 0; z < m_uDepthInBlocks; z++)
{ {
for(uint32_t y = 0; y < m_uHeightInBlocks; y++) for(int32_t y = 0; y < m_uHeightInBlocks; y++)
{ {
for(uint32_t x = 0; x < m_uWidthInBlocks; x++) for(int32_t x = 0; x < m_uWidthInBlocks; x++)
{ {
getUncompressedBlock(x,y,z); getUncompressedBlock(x,y,z);
} }

View File

@ -37,15 +37,15 @@ namespace PolyVox
VolumeSampler<VoxelType>& operator=(const VolumeSampler<VoxelType>& rhs) throw(); VolumeSampler<VoxelType>& operator=(const VolumeSampler<VoxelType>& rhs) throw();
uint16_t getPosX(void) const; int32_t getPosX(void) const;
uint16_t getPosY(void) const; int32_t getPosY(void) const;
uint16_t getPosZ(void) const; int32_t getPosZ(void) const;
VoxelType getSubSampledVoxel(uint8_t uLevel) const; VoxelType getSubSampledVoxel(uint8_t uLevel) const;
const Volume<VoxelType>* getVolume(void) const; const Volume<VoxelType>* getVolume(void) const;
inline VoxelType getVoxel(void) const; inline VoxelType getVoxel(void) const;
void setPosition(const Vector3DInt16& v3dNewPos); void setPosition(const Vector3DInt32& v3dNewPos);
void setPosition(uint16_t xPos, uint16_t yPos, uint16_t zPos); void setPosition(int32_t xPos, int32_t yPos, int32_t zPos);
void movePositiveX(void); void movePositiveX(void);
void movePositiveY(void); void movePositiveY(void);
@ -91,9 +91,9 @@ namespace PolyVox
Volume<VoxelType>* mVolume; Volume<VoxelType>* mVolume;
//The current position in the volume //The current position in the volume
uint16_t mXPosInVolume; int32_t mXPosInVolume;
uint16_t mYPosInVolume; int32_t mYPosInVolume;
uint16_t mZPosInVolume; int32_t mZPosInVolume;
//Other current position information //Other current position information
VoxelType* mCurrentVoxel; VoxelType* mCurrentVoxel;

View File

@ -56,19 +56,19 @@ namespace PolyVox
} }
template <typename VoxelType> template <typename VoxelType>
uint16_t VolumeSampler<VoxelType>::getPosX(void) const int32_t VolumeSampler<VoxelType>::getPosX(void) const
{ {
return mXPosInVolume; return mXPosInVolume;
} }
template <typename VoxelType> template <typename VoxelType>
uint16_t VolumeSampler<VoxelType>::getPosY(void) const int32_t VolumeSampler<VoxelType>::getPosY(void) const
{ {
return mYPosInVolume; return mYPosInVolume;
} }
template <typename VoxelType> template <typename VoxelType>
uint16_t VolumeSampler<VoxelType>::getPosZ(void) const int32_t VolumeSampler<VoxelType>::getPosZ(void) const
{ {
return mZPosInVolume; return mZPosInVolume;
} }
@ -124,21 +124,21 @@ namespace PolyVox
} }
template <typename VoxelType> template <typename VoxelType>
void VolumeSampler<VoxelType>::setPosition(const Vector3DInt16& v3dNewPos) void VolumeSampler<VoxelType>::setPosition(const Vector3DInt32& v3dNewPos)
{ {
setPosition(v3dNewPos.getX(), v3dNewPos.getY(), v3dNewPos.getZ()); setPosition(v3dNewPos.getX(), v3dNewPos.getY(), v3dNewPos.getZ());
} }
template <typename VoxelType> template <typename VoxelType>
void VolumeSampler<VoxelType>::setPosition(uint16_t xPos, uint16_t yPos, uint16_t zPos) void VolumeSampler<VoxelType>::setPosition(int32_t xPos, int32_t yPos, int32_t zPos)
{ {
mXPosInVolume = xPos; mXPosInVolume = xPos;
mYPosInVolume = yPos; mYPosInVolume = yPos;
mZPosInVolume = zPos; mZPosInVolume = zPos;
const uint16_t uXBlock = mXPosInVolume >> mVolume->m_uBlockSideLengthPower; const int32_t uXBlock = mXPosInVolume >> mVolume->m_uBlockSideLengthPower;
const uint16_t uYBlock = mYPosInVolume >> mVolume->m_uBlockSideLengthPower; const int32_t uYBlock = mYPosInVolume >> mVolume->m_uBlockSideLengthPower;
const uint16_t uZBlock = mZPosInVolume >> mVolume->m_uBlockSideLengthPower; const int32_t uZBlock = mZPosInVolume >> mVolume->m_uBlockSideLengthPower;
const uint16_t uXPosInBlock = mXPosInVolume - (uXBlock << mVolume->m_uBlockSideLengthPower); const uint16_t uXPosInBlock = mXPosInVolume - (uXBlock << mVolume->m_uBlockSideLengthPower);
const uint16_t uYPosInBlock = mYPosInVolume - (uYBlock << mVolume->m_uBlockSideLengthPower); const uint16_t uYPosInBlock = mYPosInVolume - (uYBlock << mVolume->m_uBlockSideLengthPower);
@ -148,7 +148,7 @@ namespace PolyVox
uYPosInBlock * mVolume->m_uBlockSideLength + uYPosInBlock * mVolume->m_uBlockSideLength +
uZPosInBlock * mVolume->m_uBlockSideLength * mVolume->m_uBlockSideLength; uZPosInBlock * mVolume->m_uBlockSideLength * mVolume->m_uBlockSideLength;
if((uXBlock < mVolume->m_uWidthInBlocks) && (uYBlock < mVolume->m_uHeightInBlocks) && (uZBlock < mVolume->m_uDepthInBlocks)) if((uXBlock < mVolume->m_uWidthInBlocks) && (uYBlock < mVolume->m_uHeightInBlocks) && (uZBlock < mVolume->m_uDepthInBlocks) && (uXBlock >= 0) && (uYBlock >= 0) && (uZBlock >=0))
{ {
const uint32_t uBlockIndexInVolume = uXBlock + const uint32_t uBlockIndexInVolume = uXBlock +
uYBlock * mVolume->m_uWidthInBlocks + uYBlock * mVolume->m_uWidthInBlocks +

View File

@ -29,41 +29,41 @@ using namespace PolyVox;
namespace PolyVox namespace PolyVox
{ {
const Vector3DInt16 arrayPathfinderFaces[6] = const Vector3DInt32 arrayPathfinderFaces[6] =
{ {
Vector3DInt16(0, 0, -1), Vector3DInt32(0, 0, -1),
Vector3DInt16(0, 0, +1), Vector3DInt32(0, 0, +1),
Vector3DInt16(0, -1, 0), Vector3DInt32(0, -1, 0),
Vector3DInt16(0, +1, 0), Vector3DInt32(0, +1, 0),
Vector3DInt16(-1, 0, 0), Vector3DInt32(-1, 0, 0),
Vector3DInt16(+1, 0, 0) Vector3DInt32(+1, 0, 0)
}; };
const Vector3DInt16 arrayPathfinderEdges[12] = const Vector3DInt32 arrayPathfinderEdges[12] =
{ {
Vector3DInt16(0, -1, -1), Vector3DInt32(0, -1, -1),
Vector3DInt16(0, -1, +1), Vector3DInt32(0, -1, +1),
Vector3DInt16(0, +1, -1), Vector3DInt32(0, +1, -1),
Vector3DInt16(0, +1, +1), Vector3DInt32(0, +1, +1),
Vector3DInt16(-1, 0, -1), Vector3DInt32(-1, 0, -1),
Vector3DInt16(-1, 0, +1), Vector3DInt32(-1, 0, +1),
Vector3DInt16(+1, 0, -1), Vector3DInt32(+1, 0, -1),
Vector3DInt16(+1, 0, +1), Vector3DInt32(+1, 0, +1),
Vector3DInt16(-1, -1, 0), Vector3DInt32(-1, -1, 0),
Vector3DInt16(-1, +1, 0), Vector3DInt32(-1, +1, 0),
Vector3DInt16(+1, -1, 0), Vector3DInt32(+1, -1, 0),
Vector3DInt16(+1, +1, 0) Vector3DInt32(+1, +1, 0)
}; };
const Vector3DInt16 arrayPathfinderCorners[8] = const Vector3DInt32 arrayPathfinderCorners[8] =
{ {
Vector3DInt16(-1, -1, -1), Vector3DInt32(-1, -1, -1),
Vector3DInt16(-1, -1, +1), Vector3DInt32(-1, -1, +1),
Vector3DInt16(-1, +1, -1), Vector3DInt32(-1, +1, -1),
Vector3DInt16(-1, +1, +1), Vector3DInt32(-1, +1, +1),
Vector3DInt16(+1, -1, -1), Vector3DInt32(+1, -1, -1),
Vector3DInt16(+1, -1, +1), Vector3DInt32(+1, -1, +1),
Vector3DInt16(+1, +1, -1), Vector3DInt32(+1, +1, -1),
Vector3DInt16(+1, +1, +1) Vector3DInt32(+1, +1, +1)
}; };
} }

View File

@ -37,13 +37,13 @@ namespace PolyVox
while(iterSurfaceVertex != vecVertices.end()) while(iterSurfaceVertex != vecVertices.end())
{ {
const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner()); const Vector3DFloat& v3dPos = iterSurfaceVertex->getPosition() + static_cast<Vector3DFloat>(mesh.m_Region.getLowerCorner());
const Vector3DInt16 v3dFloor = static_cast<Vector3DInt16>(v3dPos); const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
VolumeSampler<uint8_t> volIter(volumeData); VolumeSampler<uint8_t> volIter(volumeData);
//Check all corners are within the volume, allowing a boundary for gradient estimation //Check all corners are within the volume, allowing a boundary for gradient estimation
bool lowerCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor,2); bool lowerCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor,2);
bool upperCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor+Vector3DInt16(1,1,1),2); bool upperCornerInside = volumeData->getEnclosingRegion().containsPoint(v3dFloor+Vector3DInt32(1,1,1),2);
if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was if(lowerCornerInside && upperCornerInside) //If this test fails the vertex will be left as it was
{ {
@ -69,7 +69,7 @@ namespace PolyVox
const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos); const Vector3DInt32 v3dFloor = static_cast<Vector3DInt32>(v3dPos);
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor)); volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor));
Vector3DFloat gradFloor; Vector3DFloat gradFloor;
switch(normalGenerationMethod) switch(normalGenerationMethod)
{ {
@ -89,15 +89,15 @@ namespace PolyVox
if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5 if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5
{ {
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(1,0,0))); volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(1,0,0)));
} }
if((v3dPos.getY() - v3dFloor.getY()) > 0.25) //The result should be 0.0 or 0.5 if((v3dPos.getY() - v3dFloor.getY()) > 0.25) //The result should be 0.0 or 0.5
{ {
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,1,0))); volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(0,1,0)));
} }
if((v3dPos.getZ() - v3dFloor.getZ()) > 0.25) //The result should be 0.0 or 0.5 if((v3dPos.getZ() - v3dFloor.getZ()) > 0.25) //The result should be 0.0 or 0.5
{ {
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor+Vector3DInt32(0,0,1))); volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor+Vector3DInt32(0,0,1)));
} }
Vector3DFloat gradCeil; Vector3DFloat gradCeil;
@ -126,7 +126,7 @@ namespace PolyVox
if(normalGenerationMethod == SIMPLE) if(normalGenerationMethod == SIMPLE)
{ {
volIter.setPosition(static_cast<Vector3DInt16>(v3dFloor)); volIter.setPosition(static_cast<Vector3DInt32>(v3dFloor));
const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0; const uint8_t uFloor = volIter.getVoxel() > 0 ? 1 : 0;
if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5 if((v3dPos.getX() - v3dFloor.getX()) > 0.25) //The result should be 0.0 or 0.5
{ {

View File

@ -31,28 +31,28 @@ namespace PolyVox
{ {
} }
Region::Region(const Vector3DInt16& v3dLowerCorner, const Vector3DInt16& v3dUpperCorner) Region::Region(const Vector3DInt32& v3dLowerCorner, const Vector3DInt32& v3dUpperCorner)
:m_v3dLowerCorner(v3dLowerCorner) :m_v3dLowerCorner(v3dLowerCorner)
,m_v3dUpperCorner(v3dUpperCorner) ,m_v3dUpperCorner(v3dUpperCorner)
{ {
} }
const Vector3DInt16& Region::getLowerCorner(void) const const Vector3DInt32& Region::getLowerCorner(void) const
{ {
return m_v3dLowerCorner; return m_v3dLowerCorner;
} }
const Vector3DInt16& Region::getUpperCorner(void) const const Vector3DInt32& Region::getUpperCorner(void) const
{ {
return m_v3dUpperCorner; return m_v3dUpperCorner;
} }
void Region::setLowerCorner(const Vector3DInt16& v3dLowerCorner) void Region::setLowerCorner(const Vector3DInt32& v3dLowerCorner)
{ {
m_v3dLowerCorner = v3dLowerCorner; m_v3dLowerCorner = v3dLowerCorner;
} }
void Region::setUpperCorner(const Vector3DInt16& v3dUpperCorner) void Region::setUpperCorner(const Vector3DInt32& v3dUpperCorner)
{ {
m_v3dUpperCorner = v3dUpperCorner; m_v3dUpperCorner = v3dUpperCorner;
} }
@ -67,7 +67,7 @@ namespace PolyVox
&& (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary); && (pos.getZ() >= m_v3dLowerCorner.getZ() + boundary);
} }
bool Region::containsPoint(const Vector3DInt16& pos, uint8_t boundary) const bool Region::containsPoint(const Vector3DInt32& pos, uint8_t boundary) const
{ {
return (pos.getX() <= m_v3dUpperCorner.getX() - boundary) return (pos.getX() <= m_v3dUpperCorner.getX() - boundary)
&& (pos.getY() <= m_v3dUpperCorner.getY() - boundary) && (pos.getY() <= m_v3dUpperCorner.getY() - boundary)
@ -87,38 +87,38 @@ namespace PolyVox
m_v3dUpperCorner.setZ((std::min)(m_v3dUpperCorner.getZ(), other.m_v3dUpperCorner.getZ())); m_v3dUpperCorner.setZ((std::min)(m_v3dUpperCorner.getZ(), other.m_v3dUpperCorner.getZ()));
} }
int16_t Region::depth(void) const int32_t Region::depth(void) const
{ {
return m_v3dUpperCorner.getZ() - m_v3dLowerCorner.getZ(); return m_v3dUpperCorner.getZ() - m_v3dLowerCorner.getZ();
} }
int16_t Region::height(void) const int32_t Region::height(void) const
{ {
return m_v3dUpperCorner.getY() - m_v3dLowerCorner.getY(); return m_v3dUpperCorner.getY() - m_v3dLowerCorner.getY();
} }
void Region::shift(const Vector3DInt16& amount) void Region::shift(const Vector3DInt32& amount)
{ {
m_v3dLowerCorner += amount; m_v3dLowerCorner += amount;
m_v3dUpperCorner += amount; m_v3dUpperCorner += amount;
} }
void Region::shiftLowerCorner(const Vector3DInt16& amount) void Region::shiftLowerCorner(const Vector3DInt32& amount)
{ {
m_v3dLowerCorner += amount; m_v3dLowerCorner += amount;
} }
void Region::shiftUpperCorner(const Vector3DInt16& amount) void Region::shiftUpperCorner(const Vector3DInt32& amount)
{ {
m_v3dUpperCorner += amount; m_v3dUpperCorner += amount;
} }
Vector3DInt16 Region::dimensions(void) Vector3DInt32 Region::dimensions(void)
{ {
return m_v3dUpperCorner - m_v3dLowerCorner; return m_v3dUpperCorner - m_v3dLowerCorner;
} }
int16_t Region::width(void) const int32_t Region::width(void) const
{ {
return m_v3dUpperCorner.getX() - m_v3dLowerCorner.getX(); return m_v3dUpperCorner.getX() - m_v3dLowerCorner.getX();
} }

View File

@ -31,15 +31,15 @@ using namespace PolyVox;
void TestVolume::testSize() void TestVolume::testSize()
{ {
const uint16_t g_uVolumeSideLength = 128; const int32_t g_uVolumeSideLength = 128;
Volume<uint8_t> volData(g_uVolumeSideLength, g_uVolumeSideLength, g_uVolumeSideLength); Volume<uint8_t> volData(g_uVolumeSideLength, g_uVolumeSideLength, g_uVolumeSideLength);
//Note: Deliberatly go past each edge by one to test if the bounds checking works. //Note: Deliberatly go past each edge by one to test if the bounds checking works.
for (uint16_t z = 0; z < g_uVolumeSideLength + 1; z++) for (int32_t z = 0; z < g_uVolumeSideLength + 1; z++)
{ {
for (uint16_t y = 0; y < g_uVolumeSideLength + 1; y++) for (int32_t y = 0; y < g_uVolumeSideLength + 1; y++)
{ {
for (uint16_t x = 0; x < g_uVolumeSideLength + 1; x++) for (int32_t x = 0; x < g_uVolumeSideLength + 1; x++)
{ {
volData.setVoxelAt(x,y,z,255); volData.setVoxelAt(x,y,z,255);
} }