Each mesh now has it's own transform matrix applied, so that our example framework can support breaking a volume into regions.

This commit is contained in:
David Williams
2014-05-23 22:03:57 +02:00
parent 9f5b2e1659
commit 4f7e1e6846
3 changed files with 48 additions and 51 deletions

View File

@ -78,16 +78,16 @@ int main(int argc, char *argv[])
createSphereInVolume(volData, 30);
// Extract the surface for the specified region of the volume. Uncomment the line for the kind of surface extraction you want to see.
auto mesh = extractCubicMesh(&volData, volData.getEnclosingRegion());
//auto mesh = extractCubicMesh(&volData, volData.getEnclosingRegion());
//auto mesh = extractMarchingCubesMesh(&volData, volData.getEnclosingRegion());
//auto mesh = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(31, 31, 31)));
//auto mesh2 = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(32, 32, 32), Vector3DInt32(63, 63, 63)));
auto mesh = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(31, 31, 31)));
auto mesh2 = extractCubicMesh(&volData, PolyVox::Region(Vector3DInt32(32, 32, 32), Vector3DInt32(63, 63, 63)));
//Pass the surface to the OpenGL window
openGLWidget.addMesh(mesh);
openGLWidget.addMesh(mesh2);
openGLWidget.setViewableRegion(volData.getEnclosingRegion());
//openGLWidget.addMesh(mesh2);
//Run the message pump.
return app.exec();