Comments and tidying.
This commit is contained in:
parent
80d9feb5ea
commit
4fa2400ef2
@ -45,23 +45,33 @@ namespace PolyVox
|
||||
{
|
||||
typedef _DataType DataType;
|
||||
|
||||
// Each component of the position is stored as a single unsigned byte.
|
||||
// The true position is found by offseting each component by 0.5f.
|
||||
Vector3DUint8 position;
|
||||
uint8_t normal;
|
||||
|
||||
// Currently unused and just serves as passing
|
||||
uint8_t unused;
|
||||
|
||||
// User data
|
||||
DataType data;
|
||||
};
|
||||
|
||||
// Hopefully the compiler will implement the 'Return value optimization' here, but
|
||||
// performance critical code will most likely decode the vertices in a shader anyway.
|
||||
/// Decodes a position from a CubicVertex
|
||||
inline Vector3DFloat decode(const Vector3DUint8& position)
|
||||
{
|
||||
Vector3DFloat result(position.getX(), position.getY(), position.getZ());
|
||||
result -= 0.5f; // Apply the required offset
|
||||
return result;
|
||||
}
|
||||
|
||||
/// Decodes a MarchingCubesVertex by converting it into a regular Vertex which can then be directly used for rendering.
|
||||
template<typename DataType>
|
||||
Vertex<DataType> decode(const CubicVertex<DataType>& cubicVertex)
|
||||
{
|
||||
Vertex<DataType> result;
|
||||
Vector3DUint8 temp = cubicVertex.position; // For some reason we can't cast Vector3DUint8 to Vector3DFloat - investigate why.
|
||||
result.position = Vector3DFloat(temp.getX(), temp.getY(), temp.getZ()) - Vector3DFloat(0.5, 0.5, 0.5);
|
||||
//result.normal = cubicVertex.normal;
|
||||
result.data = cubicVertex.data;
|
||||
result.position = decode(cubicVertex.position);
|
||||
result.normal.setElements(0.0f, 0.0f, 0.0f); // Currently not calculated
|
||||
result.data = cubicVertex.data; // Data is not encoded
|
||||
return result;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user