Work reintegrating Region class.
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@ -19,27 +19,20 @@ namespace PolyVox
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regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
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region.cropTo(regVolume);
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const uint16_t firstX = region.getLowerCorner().x();
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const uint16_t firstY = region.getLowerCorner().y();
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const uint16_t firstZ = region.getLowerCorner().z();
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const uint16_t lastX = region.getUpperCorner().x();
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const uint16_t lastY = region.getUpperCorner().y();
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const uint16_t lastZ = region.getUpperCorner().z();
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//Offset from lower block corner
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const Vector3DFloat offset(firstX,firstY,firstZ);
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const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
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Vector3DFloat vertlist[12];
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uint8_t vertMaterials[12];
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VolumeIterator<boost::uint8_t> volIter(*volumeData);
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volIter.setValidRegion(firstX,firstY,firstZ,lastX,lastY,lastZ);
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volIter.setValidRegion(region);
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//////////////////////////////////////////////////////////////////////////
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//Get mesh data
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//////////////////////////////////////////////////////////////////////////
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//Iterate over each cell in the region
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for(volIter.setPosition(firstX,firstY,firstZ);volIter.isValidForRegion();volIter.moveForwardInRegion())
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for(volIter.setPosition(region.getLowerCorner().x(),region.getLowerCorner().y(), region.getLowerCorner().z());volIter.isValidForRegion();volIter.moveForwardInRegion())
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{
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//Current position
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const uint16_t x = volIter.getPosX();
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@ -416,23 +409,21 @@ namespace PolyVox
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return result;
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}
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void generateSmoothMeshDataForRegion(BlockVolume<uint8_t>* volumeData, uint16_t regionX, uint16_t regionY, uint16_t regionZ, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch)
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void generateSmoothMeshDataForRegion(BlockVolume<uint8_t>* volumeData, Region region, IndexedSurfacePatch* singleMaterialPatch, IndexedSurfacePatch* multiMaterialPatch)
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{
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//First and last voxels in the region
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const uint16_t firstX = regionX * POLYVOX_REGION_SIDE_LENGTH;
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const uint16_t firstY = regionY * POLYVOX_REGION_SIDE_LENGTH;
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const uint16_t firstZ = regionZ * POLYVOX_REGION_SIDE_LENGTH;
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const uint16_t lastX = (std::min)(firstX + POLYVOX_REGION_SIDE_LENGTH-1,volumeData->getSideLength()-2);
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const uint16_t lastY = (std::min)(firstY + POLYVOX_REGION_SIDE_LENGTH-1,volumeData->getSideLength()-2);
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const uint16_t lastZ = (std::min)(firstZ + POLYVOX_REGION_SIDE_LENGTH-1,volumeData->getSideLength()-2);
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//When generating the mesh for a region we actually look one voxel outside it in the
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// back, bottom, right direction. Protect against access violations by cropping region here
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Region regVolume = volumeData->getEnclosingRegion();
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regVolume.setUpperCorner(regVolume.getUpperCorner() - Vector3DInt32(1,1,1));
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region.cropTo(regVolume);
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//Offset from lower block corner
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const Vector3DFloat offset(firstX,firstY,firstZ);
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const Vector3DFloat offset = static_cast<Vector3DFloat>(region.getLowerCorner());
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Vector3DFloat vertlist[12];
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uint8_t vertMaterials[12];
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VolumeIterator<boost::uint8_t> volIter(*volumeData);
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volIter.setValidRegion(firstX,firstY,firstZ,lastX,lastY,lastZ);
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volIter.setValidRegion(region);
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const float threshold = 0.5f;
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@ -441,7 +432,7 @@ namespace PolyVox
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//////////////////////////////////////////////////////////////////////////
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//Iterate over each cell in the region
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for(volIter.setPosition(firstX,firstY,firstZ);volIter.isValidForRegion();volIter.moveForwardInRegion())
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for(volIter.setPosition(region.getLowerCorner().x(),region.getLowerCorner().y(), region.getLowerCorner().z());volIter.isValidForRegion();volIter.moveForwardInRegion())
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{
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//Current position
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const uint16_t x = volIter.getPosX();
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