Modifying the OpenGLWidget so that it can render multiple meshes.
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@ -31,6 +31,14 @@ distribution.
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#include <QGLWidget>
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#include <QGLShaderProgram>
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struct OpenGLMeshData
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{
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GLuint noOfIndices;
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GLuint indexBuffer;
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GLuint vertexBuffer;
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GLuint vertexArrayObject;
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};
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class OpenGLWidget : public QGLWidget
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{
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public:
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@ -52,10 +60,7 @@ protected:
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private:
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//Index/vertex buffer data
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GLuint noOfIndices;
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GLuint indexBuffer;
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GLuint vertexBuffer;
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GLuint vertexArrayObject;
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OpenGLMeshData mMeshData;
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QGLShaderProgram shader;
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