Refactoring mesh generation code.
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@@ -51,6 +51,9 @@ namespace Ogre
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std::vector<ushort> vecIndices;
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patchToRender->fillVertexAndIndexData(vecVertices,vecIndices);
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LogManager::getSingleton().logMessage("No of Vertices = " + StringConverter::toString(vecVertices.size()));
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LogManager::getSingleton().logMessage("No of Indices = " + StringConverter::toString(vecIndices.size()));
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//Initialization stuff
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mRenderOp.vertexData->vertexCount = vecVertices.size();
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mRenderOp.indexData->indexCount = vecIndices.size();
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