Switched to floats for vetex positions ready for mesh smoothing.
Added new way to detect duplicate vertices but it's not enabled as it doesn't work yet...
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@ -22,7 +22,12 @@ namespace PolyVox
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VoxelType voxel1nz = volIter.peekVoxel0px0py1nz() > 0 ? 1: 0;
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VoxelType voxel1pz = volIter.peekVoxel0px0py1pz() > 0 ? 1: 0;
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return Vector3DFloat(int(voxel1px) - int(voxel1nx),int(voxel1py) - int(voxel1ny),int(voxel1pz) - int(voxel1nz));
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return Vector3DFloat
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(
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static_cast<float>(voxel1px) - static_cast<float>(voxel1nx),
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static_cast<float>(voxel1py) - static_cast<float>(voxel1ny),
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static_cast<float>(voxel1pz) - static_cast<float>(voxel1nz)
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);
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}
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template <typename VoxelType>
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@ -114,6 +119,6 @@ namespace PolyVox
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weights[0][2][2] * ( pVoxel1px1py1nz) + weights[2][2][2] *
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( pVoxel1px1py1pz));
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return Vector3DFloat(xGrad,yGrad,zGrad);
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return Vector3DFloat(static_cast<float>(xGrad),static_cast<float>(yGrad),static_cast<float>(zGrad));
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}
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}
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