Refactoring example code.
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@ -47,100 +47,110 @@ using namespace std;
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const int32_t g_uVolumeSideLength = 128;
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int main(int argc, char *argv[])
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class OpenGLExample : public OpenGLWidget
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{
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FilePager<MaterialDensityPair88>* pager = new FilePager<MaterialDensityPair88>(".");
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PagedVolume<MaterialDensityPair88> volData(PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(g_uVolumeSideLength - 1, g_uVolumeSideLength - 1, g_uVolumeSideLength - 1)), pager);
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//Make our volume contain a sphere in the center.
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int32_t minPos = 0;
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int32_t midPos = g_uVolumeSideLength / 2;
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int32_t maxPos = g_uVolumeSideLength - 1;
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cout << "Creating sphere 1" << std::endl;
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createSphereInVolume(volData, 60.0f, 5);
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cout << "Creating sphere 2" << std::endl;
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createSphereInVolume(volData, 50.0f, 4);
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cout << "Creating sphere 3" << std::endl;
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createSphereInVolume(volData, 40.0f, 3);
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cout << "Creating sphere 4" << std::endl;
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createSphereInVolume(volData, 30.0f, 2);
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cout << "Creating sphere 5" << std::endl;
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createSphereInVolume(volData, 20.0f, 1);
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cout << "Creating cubes" << std::endl;
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createCubeInVolume(volData, Vector3DInt32(minPos, minPos, minPos), Vector3DInt32(midPos-1, midPos-1, midPos-1), 0);
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createCubeInVolume(volData, Vector3DInt32(midPos+1, midPos+1, minPos), Vector3DInt32(maxPos, maxPos, midPos-1), 0);
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createCubeInVolume(volData, Vector3DInt32(midPos+1, minPos, midPos+1), Vector3DInt32(maxPos, midPos-1, maxPos), 0);
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createCubeInVolume(volData, Vector3DInt32(minPos, midPos+1, midPos+1), Vector3DInt32(midPos-1, maxPos, maxPos), 0);
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createCubeInVolume(volData, Vector3DInt32(1, midPos-10, midPos-10), Vector3DInt32(maxPos-1, midPos+10, midPos+10), MaterialDensityPair44::getMaxDensity());
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createCubeInVolume(volData, Vector3DInt32(midPos-10, 1, midPos-10), Vector3DInt32(midPos+10, maxPos-1, midPos+10), MaterialDensityPair44::getMaxDensity());
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createCubeInVolume(volData, Vector3DInt32(midPos-10, midPos-10 ,1), Vector3DInt32(midPos+10, midPos+10, maxPos-1), MaterialDensityPair44::getMaxDensity());
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QApplication app(argc, argv);
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OpenGLWidget openGLWidget(0);
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openGLWidget.show();
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QSharedPointer<QGLShaderProgram> shader(new QGLShaderProgram);
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if (!shader->addShaderFromSourceFile(QGLShader::Vertex, ":/openglexample.vert"))
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public:
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OpenGLExample(QWidget *parent)
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:OpenGLWidget(parent)
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{
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std::cerr << shader->log().toStdString() << std::endl;
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exit(EXIT_FAILURE);
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}
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if (!shader->addShaderFromSourceFile(QGLShader::Fragment, ":/openglexample.frag"))
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protected:
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void initialize() override
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{
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std::cerr << shader->log().toStdString() << std::endl;
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exit(EXIT_FAILURE);
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}
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FilePager<MaterialDensityPair88>* pager = new FilePager<MaterialDensityPair88>(".");
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PagedVolume<MaterialDensityPair88> volData(PolyVox::Region(Vector3DInt32(0, 0, 0), Vector3DInt32(g_uVolumeSideLength - 1, g_uVolumeSideLength - 1, g_uVolumeSideLength - 1)), pager);
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openGLWidget.setShader(shader);
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//Make our volume contain a sphere in the center.
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int32_t minPos = 0;
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int32_t midPos = g_uVolumeSideLength / 2;
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int32_t maxPos = g_uVolumeSideLength - 1;
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QTime time;
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time.start();
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//openGLWidget.setVolume(&volData);
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cout << endl << "Time taken = " << time.elapsed() / 1000.0f << "s" << endl << endl;
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cout << "Creating sphere 1" << std::endl;
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createSphereInVolume(volData, 60.0f, 5);
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cout << "Creating sphere 2" << std::endl;
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createSphereInVolume(volData, 50.0f, 4);
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cout << "Creating sphere 3" << std::endl;
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createSphereInVolume(volData, 40.0f, 3);
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cout << "Creating sphere 4" << std::endl;
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createSphereInVolume(volData, 30.0f, 2);
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cout << "Creating sphere 5" << std::endl;
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createSphereInVolume(volData, 20.0f, 1);
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const int32_t extractedRegionSize = 32;
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int meshCounter = 0;
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cout << "Creating cubes" << std::endl;
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createCubeInVolume(volData, Vector3DInt32(minPos, minPos, minPos), Vector3DInt32(midPos - 1, midPos - 1, midPos - 1), 0);
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createCubeInVolume(volData, Vector3DInt32(midPos + 1, midPos + 1, minPos), Vector3DInt32(maxPos, maxPos, midPos - 1), 0);
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createCubeInVolume(volData, Vector3DInt32(midPos + 1, minPos, midPos + 1), Vector3DInt32(maxPos, midPos - 1, maxPos), 0);
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createCubeInVolume(volData, Vector3DInt32(minPos, midPos + 1, midPos + 1), Vector3DInt32(midPos - 1, maxPos, maxPos), 0);
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for (int32_t z = 0; z < volData.getDepth(); z += extractedRegionSize)
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{
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for (int32_t y = 0; y < volData.getHeight(); y += extractedRegionSize)
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createCubeInVolume(volData, Vector3DInt32(1, midPos - 10, midPos - 10), Vector3DInt32(maxPos - 1, midPos + 10, midPos + 10), MaterialDensityPair44::getMaxDensity());
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createCubeInVolume(volData, Vector3DInt32(midPos - 10, 1, midPos - 10), Vector3DInt32(midPos + 10, maxPos - 1, midPos + 10), MaterialDensityPair44::getMaxDensity());
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createCubeInVolume(volData, Vector3DInt32(midPos - 10, midPos - 10, 1), Vector3DInt32(midPos + 10, midPos + 10, maxPos - 1), MaterialDensityPair44::getMaxDensity());
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QSharedPointer<QGLShaderProgram> shader(new QGLShaderProgram);
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if (!shader->addShaderFromSourceFile(QGLShader::Vertex, ":/openglexample.vert"))
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{
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for (int32_t x = 0; x < volData.getWidth(); x += extractedRegionSize)
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std::cerr << shader->log().toStdString() << std::endl;
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exit(EXIT_FAILURE);
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}
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if (!shader->addShaderFromSourceFile(QGLShader::Fragment, ":/openglexample.frag"))
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{
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std::cerr << shader->log().toStdString() << std::endl;
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exit(EXIT_FAILURE);
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}
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setShader(shader);
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QTime time;
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time.start();
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//openGLWidget.setVolume(&volData);
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cout << endl << "Time taken = " << time.elapsed() / 1000.0f << "s" << endl << endl;
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const int32_t extractedRegionSize = 32;
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int meshCounter = 0;
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for (int32_t z = 0; z < volData.getDepth(); z += extractedRegionSize)
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{
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for (int32_t y = 0; y < volData.getHeight(); y += extractedRegionSize)
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{
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// Specify the region to extract based on a starting position and the desired region sze.
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PolyVox::Region regToExtract(x, y, z, x + extractedRegionSize, y + extractedRegionSize, z + extractedRegionSize);
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for (int32_t x = 0; x < volData.getWidth(); x += extractedRegionSize)
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{
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// Specify the region to extract based on a starting position and the desired region sze.
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PolyVox::Region regToExtract(x, y, z, x + extractedRegionSize, y + extractedRegionSize, z + extractedRegionSize);
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// If you uncomment this line you will be able to see that the volume is rendered as multiple seperate meshes.
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//regToExtract.shrink(1);
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// If you uncomment this line you will be able to see that the volume is rendered as multiple seperate meshes.
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//regToExtract.shrink(1);
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// Perform the extraction for this region of the volume
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auto mesh = extractMarchingCubesMesh(&volData, regToExtract);
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// Perform the extraction for this region of the volume
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auto mesh = extractMarchingCubesMesh(&volData, regToExtract);
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// The returned mesh needs to be decoded to be appropriate for GPU rendering.
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auto decodedMesh = decodeMesh(mesh);
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// The returned mesh needs to be decoded to be appropriate for GPU rendering.
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auto decodedMesh = decodeMesh(mesh);
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// Pass the surface to the OpenGL window. Note that we are also passing an offset in this multi-mesh example. This is because
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// the surface extractors return a mesh with 'local space' positions to reduce storage requirements and precision problems.
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openGLWidget.addMesh(decodedMesh, decodedMesh.getOffset());
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// Pass the surface to the OpenGL window. Note that we are also passing an offset in this multi-mesh example. This is because
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// the surface extractors return a mesh with 'local space' positions to reduce storage requirements and precision problems.
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addMesh(decodedMesh, decodedMesh.getOffset());
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meshCounter++;
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meshCounter++;
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}
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}
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}
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cout << "Rendering volume as " << meshCounter << " seperate meshes" << endl;
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setViewableRegion(volData.getEnclosingRegion());
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}
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};
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cout << "Rendering volume as " << meshCounter << " seperate meshes" << endl;
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openGLWidget.setViewableRegion(volData.getEnclosingRegion());
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int main(int argc, char *argv[])
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{
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//Create and show the Qt OpenGL window
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QApplication app(argc, argv);
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OpenGLExample openGLWidget(0);
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openGLWidget.show();
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//Run the message pump.
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return app.exec();
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}
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}
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