Refactoring smoothing and normal generation code.
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@ -51,6 +51,10 @@ namespace PolyVox
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void clear(void);
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const bool isEmpty(void) const;
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void smooth(float fAmount, bool bIncludeEdgeVertices = false);
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void generateAveragedFaceNormals(bool bNormalise, bool bIncludeEdgeVertices = false);
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Vector3DInt32 m_v3dRegionPosition; //FIXME - remove this?
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int32_t m_iTimeStamp;
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