Renamed vertex classes to the far more meaningful 'CubicVertex' and 'MarchingCubesVertex'. The old names didn't make much sense, even less so now they are templatized.

This commit is contained in:
David Williams
2014-05-11 15:17:59 +02:00
parent ae87dbee77
commit 573c36db87
24 changed files with 147 additions and 126 deletions

View File

@ -14,7 +14,7 @@ OpenGLWidget::OpenGLWidget(QWidget *parent)
{
}
void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMaterialNormal<uint8_t> >& surfaceMesh)
void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<CubicVertex<uint8_t> >& surfaceMesh)
{
//Convienient access to the vertices and indices
const auto& vecIndices = surfaceMesh.getIndices();
@ -27,7 +27,7 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
//The GL_ARRAY_BUFFER will contain the list of vertex positions
glGenBuffers(1, &vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(PositionMaterialNormal<uint8_t>), vecVertices.data(), GL_STATIC_DRAW);
glBufferData(GL_ARRAY_BUFFER, vecVertices.size() * sizeof(CubicVertex<uint8_t>), vecVertices.data(), GL_STATIC_DRAW);
//and GL_ELEMENT_ARRAY_BUFFER will contain the indices
glGenBuffers(1, &indexBuffer);
@ -36,7 +36,7 @@ void OpenGLWidget::setSurfaceMeshToRender(const PolyVox::SurfaceMesh<PositionMat
//We need to tell OpenGL how to understand the format of the vertex data
glEnableVertexAttribArray(0); //We're talking about shader attribute '0'
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(PositionMaterialNormal<uint8_t>), 0); //take the first 3 floats from every sizeof(decltype(vecVertices)::value_type)
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(CubicVertex<uint8_t>), 0); //take the first 3 floats from every sizeof(decltype(vecVertices)::value_type)
glBindVertexArray(0);